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@selimanac

https://github.com/selimanac

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21.10.2024
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Latest posts by @selimanac

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Biplanar Mapping Shader This was something I needed for one of my prototypes, so it is not exactly biplanar mapping. I needed a separate surface texture for the top. Please consider this shader expensive to use. Sorry about...

Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.:
πŸ”οΈterrain
πŸͺ¨rocks
🌱grass
🌳or other organic shapes

Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social:

forum.defold.com/t/biplanar-m...

09.03.2026 10:24 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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We’re really happy to see @selimanac.bsky.social pushing the Defold ecosystem forward!

A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▢️

#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold

26.12.2025 09:10 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Ahoy! 🦜

Spotted @selimanac.bsky.social on the high seas crafting a slick water shader with reflections that look swashbucklin’ πŸ΄β€β˜ οΈ

Drop an β€œArrr!” in the comments, if you want a breakdown of how to make skybox reflections in Defold!

#gamedev #indiedev #MadeWithDefold #shaders #vfx

29.12.2025 16:38 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Graph Pathfinder - A high-performance pathfinding solution for Defold This native extension, written in C++, is based on the A* pathfinding algorithm and is designed to handle hundreds to thousands of moving objects.

Look what we found:

an article covering Defold Graph Pathfinder by @selimanac.bsky.social published on Blips.fm blog:

blog.blips.fm/articles/gra...

#gamedev #indiedev #MadeWithDefold

30.12.2025 11:20 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Defold Wave is the next amazing native extension by @selimanac.bsky.social that allows to simulate floating objects and waves.

It's #opensource and comes together with nice stylized water #shader and two example projects:

forum.defold.com/t/stylized-w...

#MadeWithDefold #gamedev #indiedev

02.03.2026 10:58 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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GitHub - selimanac/defold-tiny-city Contribute to selimanac/defold-tiny-city development by creating an account on GitHub.

Source code for this project is available on GitHub now:

github.com/selimanac/de...

#madewithdefold #defold

02.12.2025 07:05 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Assets credited to @kenney.nl

28.11.2025 20:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Flyby

#defold #madewithdefold

28.11.2025 20:30 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1

Yes, it’s definitely a fundamental problem, what we humans often refer to as a professional liar πŸ˜€

27.05.2025 10:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And it acts like its answers are always perfectly correct.

26.05.2025 16:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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CrazyGames x Defold Web Jam - Landing Page - GameJamPlus Welcome to the CrazyGames x Defold Web Jam! Join the ultimate web game development marathon, where creativity meets business! The CrazyGames x Defold Web Jam is an online event co-organized by CrazyGa...

We are co-hosting a game jam together with @crazygames and Indie Hero on June 13th to June 15th. The theme is Speed! Head over to the jam page to learn more:

gamejamplus.com/cgdwj-lp/

#gamejam #html5gamedev #indigamedev #indiegames #html5games

20.05.2025 06:14 πŸ‘ 13 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

I kinda wish the Oblivion Remaster would have used the Skyrim engine instead of UE5. On my (not great not terrible) gaming PC with RTX2070 I have to reduce the graphics settings to Medium, which barely looks better than Skyrim when outdoor and the frame rate *still* struggles (at 1080p!!).

10.05.2025 13:14 πŸ‘ 5 πŸ” 1 πŸ’¬ 3 πŸ“Œ 0
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DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection Since Defold 1.10.0 (what a great release!!) is out, I can share the source of this platformer example project. Meanwhile, I also added Live Update to the game collection. Now at least music and soun...

m not sure why, but I don’t get notifications from Bluesky. You can post your results on the forum instead: forum.defold.com/t/daabbcc-dy...

24.04.2025 12:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hmm, I’m using a Silicon, so it might be a general issue with the newer GLFW version introduced recently. Do your projects work with an appmanifest file when the graphics setting for macOS is set to OpenGL(Graphics Osx)?

24.04.2025 12:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If your Defold version is earlier than 1.10, this might cause a problem. I’m using window.get_display_scale() introduced in 1.10. If it returns nil or 0, the camera might not zoom correctly.

24.04.2025 12:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Just download it and test it like you did, it looks fine. Which version of Defold are you using? >= 1.10 ?

24.04.2025 12:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Actually, I built this project on macOS from the ground up, so I’m a bit surprised. Let me check the GitHub version and I’ll let you know.

24.04.2025 12:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection Since Defold 1.10.0 (what a great release!!) is out, I can share the source of this platformer example project. Meanwhile, I also added Live Update to the game collection. Now at least music and soun...

Meanwhile, in a different universe, I completed another example project for daabbcc. The source code and HTML5 build are now available:

forum.defold.com/t/daabbcc-dy...

#defold #madewithdefold

16.04.2025 07:24 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Skull Horde on Steam Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus fl...

Skull Horde is using my two Defold native extensions (daabbcc and A*), and I’m very proud of that.

-> Wishlist on Steam: store.steampowered.com/app/3199360/...

#madewithdefold

16.04.2025 07:22 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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DAABBCC3D - 3D AABB collision detection The first basic example project is now available on Github: Play it here: defold-daabbcc3d-example-charming-kitchen 1.0 You should consider this a basic prototype, not something ready for producti...

Example project for daabbcc3D. Source for this simple project is available now, details:
forum.defold.com/t/daabbcc3d-...

#madewithdefold

16.04.2025 07:17 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Admit it, you just cleaned it! πŸ˜„ My desk has never been this cleanβ€”I always have tons of stuff on it! πŸ˜„

19.11.2024 09:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Actual CPU usage is not more than 20% (~18). I forgot to turn debug mode off while recording.

18.11.2024 15:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Moved to 3D. Stay away from crazy lovers!😍
#defold #madewithdefold

18.11.2024 15:26 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

At least X has 720p.... This is almost 360p :)

14.11.2024 14:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Absolutely not :D

14.11.2024 14:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Just checking video quality of bsky

14.11.2024 14:06 πŸ‘ 5 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0