Biplanar Mapping Shader
This was something I needed for one of my prototypes, so it is not exactly biplanar mapping. I needed a separate surface texture for the top. Please consider this shader expensive to use. Sorry about...
Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.:
ποΈterrain
πͺ¨rocks
π±grass
π³or other organic shapes
Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social:
forum.defold.com/t/biplanar-m...
09.03.2026 10:24
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Weβre really happy to see @selimanac.bsky.social pushing the Defold ecosystem forward!
A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support βΆοΈ
#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold
26.12.2025 09:10
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Ahoy! π¦
Spotted @selimanac.bsky.social on the high seas crafting a slick water shader with reflections that look swashbucklinβ π΄ββ οΈ
Drop an βArrr!β in the comments, if you want a breakdown of how to make skybox reflections in Defold!
#gamedev #indiedev #MadeWithDefold #shaders #vfx
29.12.2025 16:38
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Defold Wave is the next amazing native extension by @selimanac.bsky.social that allows to simulate floating objects and waves.
It's #opensource and comes together with nice stylized water #shader and two example projects:
forum.defold.com/t/stylized-w...
#MadeWithDefold #gamedev #indiedev
02.03.2026 10:58
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Assets credited to @kenney.nl
28.11.2025 20:31
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Flyby
#defold #madewithdefold
28.11.2025 20:30
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Yes, itβs definitely a fundamental problem, what we humans often refer to as a professional liar π
27.05.2025 10:09
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And it acts like its answers are always perfectly correct.
26.05.2025 16:49
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I kinda wish the Oblivion Remaster would have used the Skyrim engine instead of UE5. On my (not great not terrible) gaming PC with RTX2070 I have to reduce the graphics settings to Medium, which barely looks better than Skyrim when outdoor and the frame rate *still* struggles (at 1080p!!).
10.05.2025 13:14
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Hmm, Iβm using a Silicon, so it might be a general issue with the newer GLFW version introduced recently. Do your projects work with an appmanifest file when the graphics setting for macOS is set to OpenGL(Graphics Osx)?
24.04.2025 12:40
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If your Defold version is earlier than 1.10, this might cause a problem. Iβm using window.get_display_scale() introduced in 1.10. If it returns nil or 0, the camera might not zoom correctly.
24.04.2025 12:36
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Just download it and test it like you did, it looks fine. Which version of Defold are you using? >= 1.10 ?
24.04.2025 12:32
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Actually, I built this project on macOS from the ground up, so Iβm a bit surprised. Let me check the GitHub version and Iβll let you know.
24.04.2025 12:25
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Admit it, you just cleaned it! π My desk has never been this cleanβI always have tons of stuff on it! π
19.11.2024 09:24
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Actual CPU usage is not more than 20% (~18). I forgot to turn debug mode off while recording.
18.11.2024 15:32
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Moved to 3D. Stay away from crazy lovers!π
#defold #madewithdefold
18.11.2024 15:26
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At least X has 720p.... This is almost 360p :)
14.11.2024 14:09
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Absolutely not :D
14.11.2024 14:08
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Just checking video quality of bsky
14.11.2024 14:06
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