Cannot express what a wild day it was to release Slay the Spire 2. So excited to see folks finally playing and so lucky to have gotten to work with the seriously talented and lovely people that made up the dev team 💜
@jdbaudi
Game developer. Loves Haxe and Godot Available for work! Worked on: - Terry's Other Games https://store.steampowered.com/app/2824580/Terrys_Other_Games/ - Dicey Dungeons https://store.steampowered.com/app/861540/Dicey_Dungeons/
Cannot express what a wild day it was to release Slay the Spire 2. So excited to see folks finally playing and so lucky to have gotten to work with the seriously talented and lovely people that made up the dev team 💜
Slay the Spire 2's concurrent Steam players just hit 179,456, the highest ever for any roguelike.
When StS1 first launched back in 2017, it had 193 concurrent players.
That's a 92,982% increase, meaning StS3 is on track to hit 166,861,777 concurrent players by 2035. 💪
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
Order up! The second development snapshot for #GodotEngine 4.7 is served! 🍲
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-...
Megacrit's experience in moving development of Slay The Spire 2 from #UnityEngine to #GodotEngine: www.reddit.com/r/Games/comm...
Event tracks in animations! Soon? Maybe?
Proposal here github.com/godotengine/...
Working branch here github.com/mrcdk/godot/...
I'll open a PR once I finish a couple things!
#Godot
github.com/godotengine/...
This port for #Godot 4 was easier than I expected, and I measured a 2-3x performance improvement in the good cases! Can be much better integrated from here, but a good start.
🚨🚨🚨🚨🚨🚨🚨🚨🚨
MAY 5TH!!!!!!!
😱 WAX HEADS RELEASES ON MAY 5TH 😱
A N D
WE'RE ALSO ANNOUNCING THAT WE'RE COMING TO PS5 AND SWITCH!!!!!!!!
🫠🫠🫠🫠🫠🫠🫠🫠🫠
Me and @rothiotome.bsky.social and the whole amazing dev team that worked with us put our love into this and we can't wait for people to play it! ❤️
I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...
So after a month or so, I’m all in on Godot for my next project.
Forgot to show use of the world’s stupidest keypad - it’s mastermind the keypad…
Does mean I’m switching order of what I’m making but… have the base ready.
youtu.be/bkDP2mr7cHA
GodotCon 2026 is happening soon and it is time to submit your proposals!
🇳🇱 Amsterdam
📅 23-24 of April
📍Pathé Amsterdam Noord
The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
🔗 talks.godotengine.org/godotcon-ams...
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
It's only been three weeks since Godot 4.6, but hotfixes stop for no-one! 🔥
This first maintenance release, #GodotEngine 4.6.1, features several regression fixes to ensure a safe and seamless experience!
godotengine.org/article/main...
Screenshot from Metal Gear Ghost Babel Mei Ling is talking to Snake via codec: “Like the bandanna underwear and”
a doodle of snake in said bandanna underwear
don’t miss out on Ghost Babel, it’s got important lore
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
The No ICE in Minnesota bundle has launched, raising funds for the Immigrant Law Center of Minnesota. Over 1400 items for $10.00!
itch.io/b/3484/no-ic...
📣 GODOTCON IS COMING! 📣
AMSTERDAM, APRIL 23-24
Ticket sales are not yet open, but you can submissions for talks are:
talks.godotengine.org/godotcon-ams...
#godotcon #godot #godotengine @godotcon.bsky.social #gamedev
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right
We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙
This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!
Indie game devs be like
“Jeffrey Epstein is the reason we have microtransactions in video games”
Can we stop saying this meme? It simply isn't true... at all.
And it makes him sound like some super genius pulling the strings from afar vs some guy who raped and killed children and helped others do the same.
This picture perfectly encapsulates this administrations willful ignorance and disdain for anything slightly resembling human decency.
Opened another Godot PR, refactoring AnimatedTextures! Was more straightforward than I anticipated, and behaves better in a few ways now
github.com/godotengine/...
I'm a bit late with our announcement video seeing the page went live a week ago but:
youtu.be/qaeNsLBH9ks
👻Shadows of the Afterland is OUT NOW!!!👻
Carolina arrives in the afterlife, in the wrong year and the wrong soul.
A long, bumpy road culminates today, and I couldn’t be prouder of this game. ⚫✨
Would you help me spread the word?
Cross over now: https://shadowsoftheafterland.com/steam
Por estas cosas se me considera un referente del humor en el país.
Si pensabas que la película de Watchmen es mala.
No has jugado al juego.
screenshot of GitHub PR approval by yours truly
I was accepted into the usability team for the Godot editor and I just did my first "real" approval of a pull request for the Godot Engine!!!! very exciting, and very happy to contribute.
the usability team is the only team I can join as I've never written a line of C++ in my life 🤣 #godotengine
Hotfixes coming in hot! 🔥
#GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing:
godotengine.org/article/rele...
I'm officially a contributor of #GodotEngine 🎉
A fix to avoid crashes when opening a project with #Lua #GDExtension (and possibly other extensions as well) for the first time in the editor.
Happy to contribute for the good of the community \o/
#gamedev #indiedev #indiegamedev #Godot