I wouldn't have thought it was done with an atlas like that!
Thanks for sharing the backstage it's super inspiring!
I wouldn't have thought it was done with an atlas like that!
Thanks for sharing the backstage it's super inspiring!
That's superbπ! Are these just affine transformations of 'planes'?
I feel like there's a kind of 'displacement map' effect, but maybe it's just an illusion from my eye being too used to 3D engines.
If you're referring to the pink hair tail, it's a simple trick using 'look_at(my_last_position)' in cascade with an offset pivot. I think I'll make a post about itβit's super simple and provides instant feedback.
My #ldjam entry: BAGATELLE ancient word for pinball.
A small game about bouncing and crawling.
Web build, playable on phone too (thanks #Godot). Available here: furaune.itch.io/flipper-craw... (~5 min)
#gamedev #indiedev #gamejam
Little 2D animation tip for #GameJam : give the hero a cape => two animations for the price of one.
The game here: itch.io/jam/brackeys...
We need 3 more rating π
#Godot #gamedev #indiedev #BrackeysGameJam
π The mother worm boss for #BrackeysGameJam entry.
After having a bit of trouble with Godot's skinning system. I finally animated the worm using its shader.
Play the game here: furaune.itch.io/notorious-bug
π€ Mackelvin : www.artstation.com/mackelvin
#Godot #GameJam #gamedev #indiedev