nothke's Avatar

nothke

@nothke

Indie gamedev. Making physicsy games, and custom engine in C++ and zig

1,186
Followers
121
Following
25
Posts
19.10.2023
Joined
Posts Following

Latest posts by nothke @nothke

What happened??

24.07.2025 16:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yep ❀️❀️

21.06.2025 20:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail
21.06.2025 11:23 πŸ‘ 38 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Library of Blabber mentioned!

21.06.2025 11:16 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Deleting social media from my phone for at least a week. See ya in hell.

17.02.2025 02:03 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's also because it's young. I can see it easily descend into what Twitter is now in coming years

01.01.2025 13:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 6 πŸ“Œ 0
Video thumbnail

Through fog to new year

31.12.2024 19:42 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

First pass of Tsubasa tarmac rims done on stream last night. Missing some brakes πŸ˜‰ #ShakedownGame

28.12.2024 19:31 πŸ‘ 12 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
nothke - Twitch Working on Shakedown Really - C++ and 3D

Live now: www.twitch.tv/nothke?sr=a

27.12.2024 23:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Hi all, back to #ShakedownGame dev for a bit, I am left to model Tsubasa wheels, since right now they are using 2017 spec ones. Starting on stream in about 10 minutes

27.12.2024 22:43 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's the best!! And most addictive πŸ₯°πŸ˜‹πŸ€€

23.12.2024 18:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
nothke - Twitch Working on Shakedown Really - C++ and 3D

I'm live on Twitch, come hang out! www.twitch.tv/nothke?sr=a

08.12.2024 23:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I'm slowly finishing an update for #ShakedownGame and (surprise!) going back to streaming! Starting now, I will be going over whats new, adding those missing menu items and making Tsubasa wheels :) See ya.

08.12.2024 23:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

Adding some dithering to #ShakedownGame, it both breaks up posterization banding and adds painterly A E S T H E T I C S β™₯ Thx to Bumbadida on my Discord for suggesting it and doing an initial implementation

08.12.2024 13:09 πŸ‘ 31 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1

It's good that you have kept that secret until now (at least I only saw behind the scenes now). That is incredibly impressive! πŸ‘

04.12.2024 19:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wait I had no ideas these were toys!! Great job fooling me πŸ‘

03.12.2024 17:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Snow Road
'Colin McRae Rally 2.0'
PlayStation

02.12.2024 15:00 πŸ‘ 81 πŸ” 16 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

First time testing #Yugodot in local multiplayer with newbies. So far so good. #screenshotsaturday #GodotEngine

23.11.2024 23:25 πŸ‘ 18 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

@thiefthecircle.bsky.social is that you?

23.11.2024 23:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

3. And I'll be doing a fireside chat about my indie gamedev life so far at Gamescon in Belgrade on 22nd

Hope all goes well. I'll notify you if any of those will be streamed, I am not sure yet 😊

08.11.2024 19:08 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unusually, in November I'm doing 3 talks 😱

1. "Don't be afraid of pointers" on 12th, about why, how, what are pointers, from raw memory to how modern languages "hide" them

2. "30 reasons to use Zig" on 20th at mathematical faculty in Belgrade, redoing my #ziglang intro talk..

08.11.2024 19:08 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

Did exactly the same kind of stuff in Trails of Tenere, worked quite well

05.11.2024 12:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

Raw autumn on the road

04.11.2024 17:46 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

βœ… Touch grass

29.10.2024 17:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Ahh I’m away in the mountains and forgot to update the #0hgame website! But hey, you can just stay up until 3am and make game and not tell anyone! (jk, don’t do this get some sleep instead :P)

I’ll be somewhere in Sudeten if anyone needs me. Zero Hour Game Jam remains the worst organised game jam.

26.10.2024 14:49 πŸ‘ 32 πŸ” 1 πŸ’¬ 3 πŸ“Œ 2

Hi πŸ‘‹

25.10.2024 19:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image

Tonight at 8:20pm CEST I'm doing live 3D modeling workshop at DC Krov - "How to PhotoSlapℒ️a Yugo!" - making trashy but functional models from photos. Here's a similar thing I did with a Moskvitch a year ago. Will try to stream too :) #gameart #gamedev

24.10.2024 15:47 πŸ‘ 23 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

Starfield reminded me when I used to go onto the NASA archives and find all the photos that were never published on the main site because they weren't topical, just hardware bathed in stark orbital light

18.10.2023 07:20 πŸ‘ 742 πŸ” 242 πŸ’¬ 11 πŸ“Œ 5
Post image

Io, a couple of days ago...

(Credit: NASA / JPL-Caltech / SwRI / MSSS / Kevin M. Gill / CC BY 3.0)

19.10.2023 10:37 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0