That's just the first look, but I would actually try it myself too (when I finally switch to Linux when I finish my undergraduate thesis).
That's just the first look, but I would actually try it myself too (when I finally switch to Linux when I finish my undergraduate thesis).
www.anthropic.com/engineering/...
First Github issue: github.com/anthropics/c... ("Hello world doesn't compile")
Haha, epic!
Small thing I made a while ago
www.youtube.com/watch?v=tfhJ...
uhh ok?
๐ญIKR!
Benefits companies I guess.
real as fuck
ray blanchard
Don't listen to him. I already have the brainworms.
Windows: Just use MSVC (Visual Studio)
Linux : gcc or clang in terminal.
CMake for x-platform projects.
Easy as that. Well, atleast that's what works for me.
Though, I never tried using Vulkan (that is just as hard or harder than DX12), that number is taken from some code snippet from GitHub.
DX11's APIs are much simpler, think of DirectX12 as Microsoft Vulkan.
In DX11, you don't have to worry about syncronisation fences, resource barriers, root descriptor tables...
It took me 300 LoC to make a triangle in DX11. Vulkan is about 1.2K and I tried once with DX12 (I wasn't able)
DX11 is good enough