Late game mining and orbital strikes were causing big tile updates, so I've been working on a command queue system to spread these updates across multiple game ticks.
#gamedev #indiedev #godot
Late game mining and orbital strikes were causing big tile updates, so I've been working on a command queue system to spread these updates across multiple game ticks.
#gamedev #indiedev #godot
My goal for 2026 is to release something βsmall,β so hereβs a clip from a prototype mining game.
#gamedev #indiedev #godot
Trying to improve health bar feedback. Added damage ticks, shake, and a low health flash.
Itβs early days, but Iβm curious what games nail this kind of thing?
#gamedev #indiedev #godot
I didnβt even know swordtober was a thing! Guess I joined by accident and yes give 3D in Godot a go, itβs good fun.
Early sword combat prototype in #Godot!
#gamedev #indiedev
The animations and music are from a pack, and the character model started from a sculpting base mesh that I modified and rigged myself. Everything else is my own custom stuff.
Been working on my character controller.
#godot #gamedev #indiedev
Thereβs a weird kind of magic in seeing your game on a Steam Deck.
#godot #gamedev #indiedev
Test map. Test map. Test map. Test map.
#godot #gamedev #indiedev
No clue where this idea is going... but it looks good.
#godot #gamedev #indiedev
I've been spending the last few days improving the UX, check it out.
github.com/rocketblend/...
Working with Blender from the command line has always felt like a pain, so I've been working on fixing that.
#buildinpublic #blender #golang
Dear ImGui does come with some debug tools... So technically yes!
You can never have too many debug tools.
#indiedev #gamedev #imgui #godot
Trying out some new ideas.
#gamedev #godot
Rollback movement testing in #Godot with 3 players (host + 2 clients) at ~70ms ping.
Jumping off edges was brutal, so I added coyote time. After all, we canβt all live that 0ms ping life.
#gamedev #indiedev #godotengine
Been working on improving my command line tool for #Blender - Really liking how this new render command looks.
#screenshotsaturday #golang #opensource
Crazy how even a simple blockout starts to feel alive with just a bit of detail in #Godot!
#screenshotSaturday #gamedev #indiedev
Here's a sneak peek at the new map blockout just in time for the holidays!
#indiedev #gamedev #godotengine #godot
A screenshot from the Godot editor showing the setup for an effect resource. The editor displays properties for configuring a buff or debuff, such as type, duration, and intensity.
Hereβs a look at one of the resource effects in the Godot editor.
Progress update:
- Built a basic health bar.
- Added respawning because death is inevitable.
- Expanded my effects system to support a wider variety of buffs and debuffs via resources.
#indiedev #gamedev #godotengine #godot
Goals for this prototype:
- Platforming that's challenging but fair.
- Tension from hunger & food mechanics.
- Death feels impactful but fuels progression.
- A base camp that rewards escape runs and helps ease retries.
Still early days, but excited to see where this goes.
Multiplayer + co-op survival in a giant pit? Why not!
Blocked out a rough map and layered in some ambient music + footsteps this week to test the feel.
#screenshotSaturday #gamedev #indiedev #godot #godotengine
This week, I made progress on a session and playlist system for my multiplayer game in #Godot
Took longer than expected, but I'm happy with how the first pass turned out.
#screenshotsaturday #gamedev #indiedev
Want to try it out? It's open source!
github.com/rocketblend/...
Side project inception: procrastinated on one project by building another!
Meet RocketBlend β a tool to manage Blender versions and projects.
#screenshotsaturday #blender #buildinpublic #golang
It is so nice to have, makes testing and debugging much easier.
Getting the hang of multiplayer with #Godot!
#screenshotsaturday #gamedev