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Lazer

@lazercube

Vibing

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23.11.2024
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Latest posts by Lazer @lazercube

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Late game mining and orbital strikes were causing big tile updates, so I've been working on a command queue system to spread these updates across multiple game ticks.

#gamedev #indiedev #godot

06.03.2026 13:43 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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My goal for 2026 is to release something β€œsmall,” so here’s a clip from a prototype mining game.

#gamedev #indiedev #godot

07.01.2026 08:19 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Trying to improve health bar feedback. Added damage ticks, shake, and a low health flash.

It’s early days, but I’m curious what games nail this kind of thing?

#gamedev #indiedev #godot

09.09.2025 15:14 πŸ‘ 15 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I didn’t even know swordtober was a thing! Guess I joined by accident and yes give 3D in Godot a go, it’s good fun.

05.09.2025 11:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Early sword combat prototype in #Godot!

#gamedev #indiedev

04.09.2025 19:31 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Preview
Common Male Movement AnimSet hand-keyed animation at 60 Fps.High level of detail.Preview Video1 Idle :Idle Animation.4 Dodge : Ground 4-way dodge.16 Jump : Jump and landing transition animations.4 Turn : Two-way 90-degree and 180...

www.fab.com/listings/423...

29.08.2025 07:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The animations and music are from a pack, and the character model started from a sculpting base mesh that I modified and rigged myself. Everything else is my own custom stuff.

28.08.2025 19:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Been working on my character controller.

#godot #gamedev #indiedev

28.08.2025 16:47 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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There’s a weird kind of magic in seeing your game on a Steam Deck.

#godot #gamedev #indiedev

30.05.2025 22:20 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Test map. Test map. Test map. Test map.

#godot #gamedev #indiedev

15.04.2025 18:53 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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No clue where this idea is going... but it looks good.

#godot #gamedev #indiedev

10.04.2025 16:03 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - rocketblend/rocketblend: Improved command-line interface for Blender. Manage versions, add-ons, renders and more. Improved command-line interface for Blender. Manage versions, add-ons, renders and more. - rocketblend/rocketblend

I've been spending the last few days improving the UX, check it out.

github.com/rocketblend/...

27.03.2025 17:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working with Blender from the command line has always felt like a pain, so I've been working on fixing that.

#buildinpublic #blender #golang

27.03.2025 17:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Dear ImGui does come with some debug tools... So technically yes!

04.03.2025 21:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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You can never have too many debug tools.

#indiedev #gamedev #imgui #godot

04.03.2025 16:31 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Trying out some new ideas.

#gamedev #godot

09.02.2025 13:31 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rollback movement testing in #Godot with 3 players (host + 2 clients) at ~70ms ping.

Jumping off edges was brutal, so I added coyote time. After all, we can’t all live that 0ms ping life.

#gamedev #indiedev #godotengine

06.01.2025 11:41 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Been working on improving my command line tool for #Blender - Really liking how this new render command looks.

#screenshotsaturday #golang #opensource

05.01.2025 00:26 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Crazy how even a simple blockout starts to feel alive with just a bit of detail in #Godot!

#screenshotSaturday #gamedev #indiedev

28.12.2024 23:22 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Here's a sneak peek at the new map blockout just in time for the holidays!

#indiedev #gamedev #godotengine #godot

24.12.2024 18:49 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A screenshot from the Godot editor showing the setup for an effect resource. The editor displays properties for configuring a buff or debuff, such as type, duration, and intensity.

A screenshot from the Godot editor showing the setup for an effect resource. The editor displays properties for configuring a buff or debuff, such as type, duration, and intensity.

Here’s a look at one of the resource effects in the Godot editor.

19.12.2024 14:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Progress update:

- Built a basic health bar.
- Added respawning because death is inevitable.
- Expanded my effects system to support a wider variety of buffs and debuffs via resources.

#indiedev #gamedev #godotengine #godot

19.12.2024 14:11 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Goals for this prototype:

- Platforming that's challenging but fair.
- Tension from hunger & food mechanics.
- Death feels impactful but fuels progression.
- A base camp that rewards escape runs and helps ease retries.

Still early days, but excited to see where this goes.

14.12.2024 18:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Multiplayer + co-op survival in a giant pit? Why not!

Blocked out a rough map and layered in some ambient music + footsteps this week to test the feel.

#screenshotSaturday #gamedev #indiedev #godot #godotengine

14.12.2024 18:29 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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This week, I made progress on a session and playlist system for my multiplayer game in #Godot

Took longer than expected, but I'm happy with how the first pass turned out.

#screenshotsaturday #gamedev #indiedev

07.12.2024 19:43 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
GitHub - rocketblend/rocketblend-desktop: Standalone client and launcher for RocketBlend projects, enhancing Blender workflows with better dependency management and project discoverability. Standalone client and launcher for RocketBlend projects, enhancing Blender workflows with better dependency management and project discoverability. - rocketblend/rocketblend-desktop

Want to try it out? It's open source!

github.com/rocketblend/...

30.11.2024 16:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Side project inception: procrastinated on one project by building another!

Meet RocketBlend – a tool to manage Blender versions and projects.

#screenshotsaturday #blender #buildinpublic #golang

30.11.2024 16:11 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It is so nice to have, makes testing and debugging much easier.

23.11.2024 23:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Getting the hang of multiplayer with #Godot!
#screenshotsaturday #gamedev

23.11.2024 18:55 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0