Hi I made a chain lightning today
#godot #indiegamedev
Hi I made a chain lightning today
#godot #indiegamedev
Sick!
This was put on the back burner for a little bit, but I collaborated with
@theycallmesal.bsky.social oRPG97
for him to add some 2DFX on this Ganondorf animation I made awhile back and the result came out amazing. Please be sure to check Sal's work guys!
Rig by
@stoff.bsky.social
San Jose, Los Angeles, Riverside CA
#fiftyfiftyone #50501
Join 50501 in a National Day of Action on Monday, February 17th. We are reclaiming President's Day - a day that is supposed to be celebrating the Presidency. Unite to limit executive overreach. Find your protest at https://buff.ly/417VjtT, or create one.
so dynamic!
Hey there, we're looking for a VFX artist to join Forge of the Fae! ❤️🔥
If you (or a friend) are familiar with Unity, particle FX, and Shaders (like in the video) send us a message here on Bsky!
#pixelart #gamedev #indiegame
A comic page where and orc fights and elf girl, she jumps and him and swipes before kicking his knees out
Really dug how this page came out. Spent a little bit extra time and effort to get it right and I think it worked nicely for this sequence.
Its on webtoons under Zaidura Chronicles!
#art #comics #webtoons #webcomic
Spent 2 days making my own custom importer for TexturePacker sprites since their addon only imports AtlasTextures with no 2D PBR support.
Now it imports all spritesheets and creates Sprite2D PackedScenes already populated with PBR maps.
#IndieDev #WIP #GodotEngine #TechArt #2D #GameDev
Oo. I'll check it out.
Nice!
I noticed the lastest penpot update allows file downloads that can be unzipped with 7zip and contain a bunch of json, but they're all individual json files. If I can make sense of them I can make a Godot importer for penpot as well as figma.
Does the gradient have transparency?
We are hiring moar people!! For our upcoming game Project Ocean we are looking for another SENIOR LEVEL DESIGNER and a SENIOR GAMEPLAY PROGRAMMER, Go Go Go! :D
Remote, freelance, maximum flexibility! www.jo-mei.com/jobs
Please retweet, thank you!
Oh snap. Nice dissolve!
The enemies in my game have a death animation now and I did shaders to hide the bodies
#godot #indiegamedev
Reinghardt from overwatch doing a 'wolfpac' hand symbol, dont with greyscale copics, hi JC!
Blurry ass photo, but back from when I first got copics and was doing some Overwatch fanart sketches on stream
#art #fanart #copics #overwatch
Sadly, rents almost never go down. Pay scales increase to match rents and other costs. This is inflation.
Nice!
Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine #gamedev
ha!
Getting in a bit more blender practice on modeling cause man I'm not good at this for someone trying to make a 3d game lol
#blender #gamedev #indiegames #digitalart #characterdesign
Daily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed from.
This is useful to see where specific prints are happening
#godot #gamedev #godottips
terrain painter tool #pixelcomposer
Freezing enemies doesn't do any damage, but leaves them open to an insta-kill stomp!
#WishlistWednesday #indiedev #indiegames
Gonna start sharing progress on a #Godot plugin I'm working on, godot-asb (Animated StyleBox).
It lets you make UI animations directly in a theme or theme override, similar to css transitions (it will work in editor themes too)
youtu.be/V6C9yA8Ya1w
Lots to fix on this still, but at least got enough to start finally getting my feet wet on this game idea and see if it works. Kinda fun to beat these dudes up rn so thats at least something...
#gamedev #indiegames #godot #games
Awesome dude!
More of the grass, here using the blade height/scale curve distribution to create interesting highlights
#godot #indiedev #gamedev #procedural