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inured life

@inuredlife

-Aspiring artist. -Learning level design to fuel my world building dreams. -Keep Your Hands Off Eizouken. -Catch me stacking blocks in UEFN and avoiding Verse.

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11.11.2024
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Latest posts by inured life @inuredlife

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Here are some high-res screenshots from last week's Space Opera Outpost #blockout for my #blockvember collection!

I’ve enhanced the details, lighting, and VFX, and I can now confidently say these screenshots are almost wallpaper material.

#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober

25.11.2024 03:39 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Part 6 of my Level Design Fundamentals tutorial series in finally here! This series focuses on theory and really tries to explain WHY something is a best practice as opposed to leaving you guessing :)

bsky.app/profile/desi...

17.12.2024 04:38 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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After India’s independence, Prime Minister Nehru commissioned Le Corbusier to design Chandigarh, a groundbreaking modernist city. Breaking from traditional urban planning, the city features a revolutionary supergrid, exposed concrete architecture, and unique sculptural elements.
photo: Alamy

26.12.2024 14:40 πŸ‘ 103 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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The legendary Ralph McQuarrie πŸ’«

27.11.2024 18:30 πŸ‘ 353 πŸ” 58 πŸ’¬ 5 πŸ“Œ 0
Cap Formentor

Cap Formentor

Cap Formentor, #mallorca

25.11.2024 16:43 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Just added a first version of roof eaves/overhangs to buildings in my cosy town building game! I like how small things like this really helps tell the scale and makes it feel more complete!

#indiegame #gamedev

25.11.2024 15:00 πŸ‘ 34 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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"Leviathan"

25.11.2024 19:04 πŸ‘ 651 πŸ” 79 πŸ’¬ 9 πŸ“Œ 2
A ladybug hibernating in a dead brown leaf still attached to the tree, on a cold winter's day

A ladybug hibernating in a dead brown leaf still attached to the tree, on a cold winter's day

In a hibernation situation πŸžβ„οΈβ„οΈ
#Photography #macro #nature

22.11.2024 10:16 πŸ‘ 335 πŸ” 30 πŸ’¬ 7 πŸ“Œ 3
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ok im so excited to build a real environment with this look, i think some of you are gonna appreciate it

18.11.2024 20:46 πŸ‘ 20 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

Really enjoyed making these little models last year, think I’ll do some more in the next few weeks. Wish I had more of an excuse to make models for work

17.11.2024 22:55 πŸ‘ 196 πŸ” 15 πŸ’¬ 8 πŸ“Œ 1
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Given that the Haikou GAOXINGLI Insun Cinema is built in Haikou, an island in China, the architects wanted to create something related to the ocean, so they decided to use bricks for the theme of the #design, since they are made of sand which lay on the beach. #architecture

18.11.2024 20:25 πŸ‘ 26 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1
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Port Authority, Journal Square Transportation Center, Jersey City, NJ, USA r/brutalism

16.11.2024 12:23 πŸ‘ 80 πŸ” 17 πŸ’¬ 4 πŸ“Œ 3
Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Trenchbroom editor topdown view of the map

Trenchbroom editor topdown view of the map

"Corridor of Concrete" - A map for the Quake Brutalist Jam 2, made in October 2023

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev

16.11.2024 15:55 πŸ‘ 124 πŸ” 21 πŸ’¬ 5 πŸ“Œ 0
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"Shub-Niggurath" #lovecraft #necronomicon #art

16.11.2024 17:16 πŸ‘ 770 πŸ” 91 πŸ’¬ 12 πŸ“Œ 4

Gonna check this out this weekend.

13.11.2024 03:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How do you maximize space, airflow, and ocean views on a narrow plot?
Reyes RΓ­os+LarraΓ­n Arquitectos answered this challenge with the San Bruno Beach House, a 2024 project on the YucatΓ‘n Peninsula. #architecture

11.11.2024 19:47 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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πŸ“½οΈGive your #UEFN NPC's life! Just add animations.

Cleverlike Creator School: uefn.cleverlike.com/course/uefn-...
For more #UEFNTips #UETips follow me, and share with your peers. #UEFN #UE5 #GameDev

12.11.2024 15:01 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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B&W brutalism r/brutalism

07.11.2024 22:23 πŸ‘ 51 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
Preview
Tiling Painterly Textures Vol. 2 Another collection of 8 painterly tiling textures. I've included a colour and a grayscale version of the four different textures so they're flexible in how they can be applied, but either way they'll ...

Let's give away some free textures!

These sketchy tiling textures are a great base for stylized materials in Substance Painter + Designer, Blender, Unreal Engine, all sorts really!

I hope you enjoy using them, and please share the love! πŸ™Œ

jakebenbow.gumroad.com/l/JB_TilingPainterlyTextures_Vol2

22.10.2024 20:16 πŸ‘ 218 πŸ” 85 πŸ’¬ 15 πŸ“Œ 2
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If you are having LOD mesh issues after this last UEFN/Fortnite update I found that by checking and then unchecking the 'auto compute LOD distances' box in the static mesh details, fixed my issues. Might be worth a try. Good luck!
#UEFN

05.11.2024 15:22 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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dm_grace_socal
Original map by PSMouse
Expanded version by Viperbird

10.03.2024 19:01 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Porsche pavilion by theverymany.com
in Singapore
#architecture

12.11.2024 11:46 πŸ‘ 24 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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🀯It's so easy, use Ctrl + B
BTW, this works on actors in the world, AND assets in the content drawer. Handy for when searching in the content drawer for similar assets. Give it a try

4 more #UEFNTips #UETips follow and like
Cleverlike Creator School: uefn.cleverlike.com
#UEFN #UE5 #GameDev

11.11.2024 15:47 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.

11.11.2024 01:06 πŸ‘ 186 πŸ” 34 πŸ’¬ 6 πŸ“Œ 2
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Part 2

11.11.2024 16:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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HeartFire, my dwarven inspired #Blockout created in #UEFN and #FortniteCreative

Originally a team combat map but hadn't really nailed the correct scaling yet so it ended up massive.

Part 1
(60 sec videos is rough πŸ˜”)

11.11.2024 16:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The colder, more morning like lighting and fog looks so good on this map I think

07.11.2024 08:57 πŸ‘ 46 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Not sure how to restart my social presence... umm, here's a peaceful waterfall.

I'm teaching myself #leveldesign in #UEFN and #FortniteCreative and I hope you'll join me on my journey.

11.11.2024 15:33 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A topdown of the map bsp

A topdown of the map bsp

A Quake map for Speedmap Pack 219 made in July 2022

This was an exercise in testing out the linked duplicate system of Trenchbroom & seeing how "complete" of a map I could make in a short amount of time. The map was made in ~4 days.

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev

02.11.2024 17:15 πŸ‘ 100 πŸ” 24 πŸ’¬ 2 πŸ“Œ 0

Happy to see Brutalismbot is here, this makes me happy. 😎

11.11.2024 14:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0