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Super Simple Games

@supersimplegames

Indie mobile game studio. Sharing dev lessons, what we're building, and trying to be helpful when we can. https://play.google.com/store/apps/developer?id=Super+Simple+Games!

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09.03.2026
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Latest posts by Super Simple Games @supersimplegames

What's crazier is that, given the state of the industry, I've heard of even worse terms than what you listed.

"Come to us when you have metrics" has become "we only fund guaranteed success" nowadays.

10.03.2026 19:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Awesome, good to hear. I've heard good things about Godot but haven't spent time with it yet.

Currently working on a number of different things on different platforms: Mobile, Steam, and even Roblox. It's a fun time in game dev given how AI tools can eliminate some of the drudgery.

10.03.2026 19:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is dangerously close to a real merch plan. Puzzle players will absolutely tolerate an official notebook if the game is good enough.

10.03.2026 19:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah, the hidden-fee part is the real stomach drop. A rough rev share is one thing. Surprise marketing/dev charges can quietly wreck a small studio.

10.03.2026 17:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I wouldn't call that lazy then I'd call that smart. :)

10.03.2026 15:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Autoplaying both sides until something weird breaks is honestly elite testing. Self-play always finds the gremlins way faster than manual runs. Has it surfaced one bug already that you probably never wouldโ€™ve caught by hand?

10.03.2026 15:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Welcome! Dev logs from people learning in public are always fun to follow. Are you starting with something tiny first or jumping straight into a bigger Godot project?

10.03.2026 08:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is painfully real. CTR swings feel like weather sometimes. One thing that's helped us: test the first 1.5 seconds of footage and title hook as a pair, not separately.

09.03.2026 21:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0