Revisiting weapon system, more specifically ’aiming’
It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs
Also: canted aiming!
#indiedev #retrofps #ue5 #gamedev #unrealengine #psx
02.02.2026 18:50
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This is fire! Does it support nearest filtering? If so I’m sold
28.01.2026 14:15
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How to avoid getting bottles chucked at you
Step 1: Refuse the urge to join their cult
Step 2: Join anyway
Step 3: ???
Step 4: Profit
26.01.2026 14:07
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Yea, the throwing animation speed and my Ubisoft trailer input reaction time is purely for demonstrating purpose!
The player has a dodging ability similar to Dying Light so this encounter is fully avoidable :)
26.01.2026 02:50
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They can now throw things at you, The Last of Us style.
Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you
#screenshotsaturday #indiedev #gamedev #ue5 #retrofps
25.01.2026 19:42
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A collab between IKEA and Sims is a truly missed opportunity
23.01.2026 13:54
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I get the angle based on the Dot vector product between the location of the player and the sprite, then DegAcos for the actual angle float. To switch angle sprites visually, it’s really just a couple of if statements based on certain thresholds!
Here’s the source code :)
github.com/Sipsii00/EDR
18.01.2026 06:59
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Thank you! :)
17.01.2026 18:26
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Doing some 2.5D ragdoll physics today
It’s a blend between my previous IK logic, Reagera, and actual #ue5 physics.
So far it works great, but still a bit lackluster in actual ragdoll animations.
I feel this is a problem for future me
#screenshotsaturday #indiedev #gamedev #retrofps
17.01.2026 18:13
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POV: you’re my fridge at 3am when I feel cravings for cheese
#ue5 #indiedev #gamedev #madewithunreal #retrofps #psx
11.01.2026 17:59
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Thank you! 😎
11.01.2026 04:58
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Been redoing the looting containers for a more diegetic approach. So far it feels smooth but snappy, which is what I want.
I think it will mesh together nicely with the other diegetic systems!
#ue5 #retrofps #indiedev #screenshotsaturday #gamedev
10.01.2026 22:38
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Oh and this is Lumen btw!
This is someone who keeps sneaking in front of my feet everyday, imagining he’s David trying to conquer Goliath. I love this weird little rat to death, but my hair can only get so gray.
Similar to @freya.bsky.social I think cats and math is a match made in heaven :)
07.01.2026 19:13
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Love seeing more game dev stuff <3
07.01.2026 13:35
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If you don’t want to eat the grass, it’s not crunchy enough
06.01.2026 13:37
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While working on my ”A-life type system”, I realised when the NPCs go into their offline state my poor little froggies loose their sense of direction.
And there goes the rest of my day..
#gamedev #indiedev #ue5 #psx #retrofps
06.01.2026 13:36
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Hey! Where’d you run off to? I’m missing your game in my feed!
05.01.2026 15:12
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Feels good to FINALLY sit down and properly do some capsule art for the #Steam page. I feel I’ve been putting it off because these will actually define my artstyle, which is terrifying, but this feels right.
One step closer to that scary green button
#UE5 #indiedev #gamedev #screenshotsaturday
05.01.2026 00:28
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I guess I have to see it as an opportunity to redo the work but more properly. Now I know how I did it, now I can redo it better
21.10.2025 06:54
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PSA: regularly backup your goddamn projects. Use version control, or just raw dog duplicate the whole project.
I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff.
#gamedev #indiedev #dev #programming
20.10.2025 17:30
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Obviously shotgun1 and 2 are by this point old versions of the weapon system, which throws errors and crashes by just looking at it, but you can’t delete them because they hold some code functions you might need later because you keep forgetting how you did that last time..
23.09.2025 02:27
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Introducing 2.5D inverse kinematics
Is it necessary? no.
Is it worthwhile? idk.
(it’s also in full 8 directional Doom mode)
#gamedev #retrofps #ue5 #unrealengine
#indiedev
22.09.2025 14:42
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”I’ve been trying to reach you about your car’s extended warranty”
#ue5 #retrofps #indiedev #screenshotsaturday
07.09.2025 11:20
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PARKOUR?! PARKOUR!
I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”
And I like it
#UE5 #gamedev #retrofps #survivalgame
01.09.2025 18:30
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Here’s with a wall jump!
31.08.2025 17:47
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Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty”
#UE5 #gamedev #retrofps #screenshotsaturday
31.08.2025 10:57
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How did I miss #UE5 built-in screenshot command?!
Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp
#psx #indiedev #retrofps
30.08.2025 18:51
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First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh..
Here’s some screenshots
#screenshotsaturday #indiedev #ue5 #retrofps
24.08.2025 17:28
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And the video got butchered because of the compression.
Here’s a screenshot from the video
03.08.2025 14:43
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Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader
#blockbench #ue5 #retrofps #psx #screenshotsaturday
03.08.2025 14:41
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