Did you also take the art deco dip? :)
Another way to look at this difference:
π Check them all out here: makearmanotwar.com/entries
Explore the incredible mods submitted by our talented community for #MakeArmaNotWar2025 πͺ
Let us know in the comments which ones caught your eye!
Reminder: If you submitted a mod, please donβt make any changes until winners are announced this November.
Kolguyev is on the horizon! Reimagined for #ArmaReforger! π
Our newest update shares a glimpse of what's in the works (and yes, itβs looking π₯).
reforger.armaplatform.com/news/kolguye...
Congratulations to the anniversary! Stay amazing, game devs of Graz! :)
Following another cancellation, I am looking for (remote) contract/freelance work. I am a game urbanist & designer (15 years experience), and can help with:
ποΈ game cities & urban environments
πͺ worldbuilding
π² game design & documentation
Contact me @ www.game-cities.com/about
Congratulations! It's great to see such appreciation of your academic achievements and educational efforts.
Special place for a special meeting: today, our little Arma play group met in KΕivoklΓ‘t. Of course, we went to see the castle too.
So proud of our team and honoured to work with Joshua Hood and Evan Vischi, who are the key men behind this effort.
I am very sorry to hear such news from your beautiful city. My thoughts are with Graz and its people.
#ArmaReforger #MakeArmaNotWar 2025 Jury Profile - Zozo
Back when the most powerful computer in his house was a calculator, Zozo somehow found his way into game development. Simulations were his first love, but he always had a strong interest in storytelling and creative chaos.
It's always been there, as it's part of how we approach the environment and how we communicate the context of both the world itself and particular events, but I don't know of any comprehensive source covering it.
Really nice topic though, worth a discussion or a talk. :)
Visited @bohemiainteractive.bsky.social with @ivanbuchta.bsky.social and, frankly, my jaw dropped several times.
We're super excited to share our trailer! We'd love to know what you think! π
www.youtube.com/watch?v=SbPl...
Time for some monstrous reading: Player Versus Monsters.
Arma and DayZ: land navigation
DayZ: survival theory
Ylands Edu: programming basics
I learned a lot from games myself (game dev through modding, languages), the effort to champion this value of games we make has always been our second nature.
Can we name the games we make? :)
The Australian non-profit genU's GAMER Program uses video games, board games, and RPGs to support people on their mental health journey.
Short spring stay by the Adriatic Sea was inspiring, colourful and fun. Off-season seems to be my season. :)
A Webbing Journey is coming out on 19th May on Steam! π₯³
After 4 years of development, we are finally reaching this milestone. Tbh it feels a bit unreal. π
But we can't wait to see you play the new levels and create amazing spider webs.
Thanks for the recommendation! Speaking of this, I really like R. Holdstock's Thorn - it was my forst encounter with Green Man theme, only later I read about its appearance in (mostly) Gothic architecture.
A quick sketch of a Green Man, inspired by recent readings and current surroundings.
The Ore Mountains in their veiled glory.
Architecture of my old home town. No wonder I ended up listening to EinstΓΌrzende Neubauten and making Doom levels as a teenager.
As a throwback this Thursday, I thought I'd share some of the trailers I made over the years for battle royale...
First up, the trailer I created for DayZ Battle Royale on ARMA2 that started it all...
π§΅ 1/4
Enjoying my stay at a very special place, Enfusion- powered this time. :)