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Sabas

@sabas

My heart is cold enough | he/him

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12.03.2023
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Latest posts by Sabas @sabas

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Paranormasight: The Seven Mysteries of Honjo and The Mermaid's Curse 2CD Original Soundtrack album releases on March 18 in Japan. Pre-orders for the West should go live later today: www.rpgsite.net/news/19804-p...

09.03.2026 06:25 πŸ‘ 74 πŸ” 18 πŸ’¬ 1 πŸ“Œ 2

Hear me out...

Univerally praised games are neat enough, but nothing hits quite like something unpopular that speaks to *you*.

So show-and-tell: Link and Explain a game that's UNDERRATED (sub-500 user reviews), UNDERRATED (sub 80% score) or BOTH (ideally!) that is near and dear to your heart.

09.03.2026 23:47 πŸ‘ 541 πŸ” 99 πŸ’¬ 157 πŸ“Œ 59

May good bowel movement with you

10.03.2026 00:35 πŸ‘ 101 πŸ” 33 πŸ’¬ 8 πŸ“Œ 0
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Wheel of Fortune

#Baelzbrush

10.03.2026 00:40 πŸ‘ 500 πŸ” 89 πŸ’¬ 0 πŸ“Œ 0

Really glad we gutted a bunch of federal departments under the pretense of "waste" for this horseshit.

09.03.2026 22:57 πŸ‘ 510 πŸ” 77 πŸ’¬ 4 πŸ“Œ 0
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Evelyn! Just launched my Zenless Sticker Collection. You can grab a set at ironpinky.com Thx thx! #zenlesszonezero #zzz #evenlynzenlesszonezero #edwinhuang

09.03.2026 21:46 πŸ‘ 660 πŸ” 111 πŸ’¬ 1 πŸ“Œ 0
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i drew zani for a friends birthday (ΰ©­ΛŠα΅•Λ‹)ΰ©­πŸŽ‚

09.03.2026 15:04 πŸ‘ 344 πŸ” 75 πŸ’¬ 1 πŸ“Œ 0
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kronii bunny #art #vtuber #kronillust

08.03.2026 20:28 πŸ‘ 540 πŸ” 106 πŸ’¬ 1 πŸ“Œ 0
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Yoga timeπŸ•‘ #kronillust

09.03.2026 21:20 πŸ‘ 204 πŸ” 34 πŸ’¬ 2 πŸ“Œ 0
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she could be any of us!
she could be you!
she could be me!
she could even b-
#RavenCrafts

09.03.2026 21:07 πŸ‘ 157 πŸ” 24 πŸ’¬ 1 πŸ“Œ 0
Preview
Hasbro’s CEO on J.K. Rowling. We just published our new Decoder interview with Chris Cocks, the head of Hasbro. I asked him directly about how he thinks about author J.K. Rowling’s politics and what it’s done to the Harry Potter f...

cannot stress enough that "separate the art from the artist" was meant for private individuals reconciling the art they love with its flawed creators and not meant for the ceo of a company driving a dump truck of money up to a bigot's front porch

www.theverge.com/podcast/8914...

09.03.2026 19:22 πŸ‘ 8329 πŸ” 2301 πŸ’¬ 112 πŸ“Œ 163

wdym there's another one of them

09.03.2026 21:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hello!

πŸ’°THE OUTERSLOTH CONTRACT πŸ’°

We just released the FULL contract and terms that all our games sign!

We hope this challenges the status quo of what you see out there.

In a nutshell:
πŸ’Έ Pre-recoup 50/50
πŸ’Έ Post-recoup 15/85
πŸ’Έ Terms after 7 years

www.innersloth.com/the-outerslo...

09.03.2026 20:11 πŸ‘ 924 πŸ” 304 πŸ’¬ 21 πŸ“Œ 41
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She is late for the first date, what do we do ;3
#kronillust

09.03.2026 19:10 πŸ‘ 262 πŸ” 49 πŸ’¬ 0 πŸ“Œ 0
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color study
#ShiorinSketch

09.03.2026 18:07 πŸ‘ 729 πŸ” 146 πŸ’¬ 2 πŸ“Œ 0

holoEN gen 5 gonna be wild

09.03.2026 17:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Coming (very) soon! #endlessmonday

09.03.2026 17:22 πŸ‘ 715 πŸ” 100 πŸ’¬ 9 πŸ“Œ 0
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muzzled Kronii
#kronillust

09.03.2026 13:15 πŸ‘ 63 πŸ” 22 πŸ’¬ 1 πŸ“Œ 0
Tweet thread of @NagaiIndustries continued. This is image 5 of 6.

Tweet 18:
The list could go on, especially when it comes to how external collaborators and outsourcing were managed -- but I believe those examples are enough to show how broken communication and leadership has been at Nagai Industries.

Tweet 19:
Even some of these situations might have been repairable, if there had been accountability, or a genuine shift toward healthier leadership. But what we often saw instead was intentional disregard and clear malice.

Tweet 20:
Now, a word on the demo. The version released recently is stable, polished, and deserving of praise. The team was thrilled to see their work in the hands of players, and rightfully so.

Tweet 21:
I won't speak on the current state of production, as I have no interest in undermining the project's value or sharing details that could skew the audience's experience right now.

Tweet 22:
Please, keep in mind that this thread isn't a disgruntled rand. Good games can come from flawed places, but leadership defines everything. And what I've shared is meant to shed light on Dima Shen's behavior, both as a leader and as a person.

There are 6 images total, including this one. This has been 5 of 6.

Tweet thread of @NagaiIndustries continued. This is image 5 of 6. Tweet 18: The list could go on, especially when it comes to how external collaborators and outsourcing were managed -- but I believe those examples are enough to show how broken communication and leadership has been at Nagai Industries. Tweet 19: Even some of these situations might have been repairable, if there had been accountability, or a genuine shift toward healthier leadership. But what we often saw instead was intentional disregard and clear malice. Tweet 20: Now, a word on the demo. The version released recently is stable, polished, and deserving of praise. The team was thrilled to see their work in the hands of players, and rightfully so. Tweet 21: I won't speak on the current state of production, as I have no interest in undermining the project's value or sharing details that could skew the audience's experience right now. Tweet 22: Please, keep in mind that this thread isn't a disgruntled rand. Good games can come from flawed places, but leadership defines everything. And what I've shared is meant to shed light on Dima Shen's behavior, both as a leader and as a person. There are 6 images total, including this one. This has been 5 of 6.

Tweet thread of @NagaiIndustries continued. This is image 6 of 6.

Tweet 23:
If inKONBINI turns out to be great, I'll be the first to celebrate it. But I also believe audiences deserve to know what happens behind the scenes of the creative works they fall in love with.

Tweet 24:
That said, if the personal side of development doesn't matter to you, and you're excited to play inKONBINI regardless, that's your choice and I'm not here to stop you. Enjoy it. I'm glad the team's work is reaching people.

Tweet 25:
I also know this might be seen as "black PR", meant to draw even more attention to the game. Trust me, that's not the case. This is just one person's account shared to offer context and help set the record straight.

Tweet 26:
If nothing else, I hope this thread helps others to spot red flags in their own workplaces, or feel grateful they've been spared. The games industry can do better, but only if we speak up.

Tweet 27:
Thank you for reading. Wishing you a good morning, afternoon, or night -- wherever you are.

There are 6 images total, including this one. This has been 6 of 6.

Tweet thread of @NagaiIndustries continued. This is image 6 of 6. Tweet 23: If inKONBINI turns out to be great, I'll be the first to celebrate it. But I also believe audiences deserve to know what happens behind the scenes of the creative works they fall in love with. Tweet 24: That said, if the personal side of development doesn't matter to you, and you're excited to play inKONBINI regardless, that's your choice and I'm not here to stop you. Enjoy it. I'm glad the team's work is reaching people. Tweet 25: I also know this might be seen as "black PR", meant to draw even more attention to the game. Trust me, that's not the case. This is just one person's account shared to offer context and help set the record straight. Tweet 26: If nothing else, I hope this thread helps others to spot red flags in their own workplaces, or feel grateful they've been spared. The games industry can do better, but only if we speak up. Tweet 27: Thank you for reading. Wishing you a good morning, afternoon, or night -- wherever you are. There are 6 images total, including this one. This has been 6 of 6.

Post 2 of 2. Images 5-6.

#inKONBINI #DimaShen #DimaKluev #IndieGame #Indie

14.05.2025 16:28 πŸ‘ 40 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
Screenshot thread of @NagaiIndustries on Twitter/X, that has now been deleted.

Tweet 1:
Hi, everyone! Here are some unpleasant insights into inKONBINI's development. Please, read the full thread and save these notes before they're gone. It's time some things were said. @IGN @Polygon @Kotaku @PCGamer @RockPaperShot @gamespot @Eurogamer @jasconschrier @patrickklepek

There are 6 images total, including this one. This has been 1 of 6.

Screenshot thread of @NagaiIndustries on Twitter/X, that has now been deleted. Tweet 1: Hi, everyone! Here are some unpleasant insights into inKONBINI's development. Please, read the full thread and save these notes before they're gone. It's time some things were said. @IGN @Polygon @Kotaku @PCGamer @RockPaperShot @gamespot @Eurogamer @jasconschrier @patrickklepek There are 6 images total, including this one. This has been 1 of 6.

Tweet thread of @NagaiIndustries continued. This is image 2 of 6.

Tweet 2: 
To be clear, this thread isn't intended to harm the developers, who are mostly victims of the situation themselves. The only person this calls out is Nagai Industries' Studio Head: Dima Kluev, aka Dima Shen.

Tweet 3:
The public persona Dima projects -- that of a passionate developer and a die-hard Shenmue fan -- couldn't be further from the truth. The reality is far more toxic and disturbing.

Tweet 4:
Having seen him operate up close over the years, I feel obligated to expose him as a ruthless opportunist with a Machiavellian mindset and a toxic leadership style.

Tweet 5:
Harsh management isn't new to the game industry. But there's a common hope that indie studios avoid the worst of what plagues AAA development.

Tweet 6:
Indie teams are often viewed as havens of creativity, collaboration, and flat hierarchies. That might be true elsewhere, but not at Nagai Industries.

Tweet 7:
For years, this small team of around a dozen developers has endured a deeply dysfunctional workplace that mirrors some of AAA's worst practices.

There are 6 images total, including this one. This has been 2 of 6.

Tweet thread of @NagaiIndustries continued. This is image 2 of 6. Tweet 2: To be clear, this thread isn't intended to harm the developers, who are mostly victims of the situation themselves. The only person this calls out is Nagai Industries' Studio Head: Dima Kluev, aka Dima Shen. Tweet 3: The public persona Dima projects -- that of a passionate developer and a die-hard Shenmue fan -- couldn't be further from the truth. The reality is far more toxic and disturbing. Tweet 4: Having seen him operate up close over the years, I feel obligated to expose him as a ruthless opportunist with a Machiavellian mindset and a toxic leadership style. Tweet 5: Harsh management isn't new to the game industry. But there's a common hope that indie studios avoid the worst of what plagues AAA development. Tweet 6: Indie teams are often viewed as havens of creativity, collaboration, and flat hierarchies. That might be true elsewhere, but not at Nagai Industries. Tweet 7: For years, this small team of around a dozen developers has endured a deeply dysfunctional workplace that mirrors some of AAA's worst practices. There are 6 images total, including this one. This has been 2 of 6.

Tweet thread of @NagaiIndustries continued. This is image 3 of 6.

Tweet 8:
From needlessly long meetings (only recently scrapped), to extreme bureaucracy, micromanagement, public humiliation, and verbal abuse -- all coming from one person at the top.

Tweet 9:
It's also worth noting that employees at the studio don't receive any share of the game's profits -- something many would expect from a smaller indie team. Most are significantly underpaid, with average monthly salaries around $1,250.

Tweet 10:
On multiple occasions, Dima Shen (whose chosen alias coincidentally translates to "God") dismissed others' input entirely. He frequently declared his own opinion as superior in ways that were both arrogant and demeaning.

Tweet 11:
This wasn't just strict management. It was blatant mistreatment. You don't expect to be devalued in any workplace -- let alone in an indie studio meant to foster support.

Tweet 12:
He never walked back his language or tone. No apologies. No self-reflection. A typical response to feedback: "That's how I talk. You don't like it? That's not my problem." That's what people heard -- in private and in public.

There are 6 images total, including this one. This has been 3 of 6.

Tweet thread of @NagaiIndustries continued. This is image 3 of 6. Tweet 8: From needlessly long meetings (only recently scrapped), to extreme bureaucracy, micromanagement, public humiliation, and verbal abuse -- all coming from one person at the top. Tweet 9: It's also worth noting that employees at the studio don't receive any share of the game's profits -- something many would expect from a smaller indie team. Most are significantly underpaid, with average monthly salaries around $1,250. Tweet 10: On multiple occasions, Dima Shen (whose chosen alias coincidentally translates to "God") dismissed others' input entirely. He frequently declared his own opinion as superior in ways that were both arrogant and demeaning. Tweet 11: This wasn't just strict management. It was blatant mistreatment. You don't expect to be devalued in any workplace -- let alone in an indie studio meant to foster support. Tweet 12: He never walked back his language or tone. No apologies. No self-reflection. A typical response to feedback: "That's how I talk. You don't like it? That's not my problem." That's what people heard -- in private and in public. There are 6 images total, including this one. This has been 3 of 6.

Tweet thread of @NagaiIndustries continued. This is image 4 of 6.

Tweet 13:
He also had no hesitation in cutting people loose -- whether they were burnt out, disagreed with him, or both. Many of you admire the visual style of the game, which has arguably been one of its main draws so far.

Tweet 14:
What you may not know is that the original artist and creative director was removed from the project shortly after the visual foundation was completed. Shen dismissed her without offering credit, residuals, or any future involvement. She's refused contact with him ever since.

Tweet 15:
Another accomplished artist, who led visual work on the game's announcement teaser, was also discarded after delivery. (Shen "let" him stay listed at the studio's LinkedIn, so he could keep their housing until he lands another job.) Let that sink in.

Tweet 16:
At times, team members were told to stop working with no warning or quietly replaced without notice. Some woke up to find access revoked, removed from chats, and often left completely unaware of their actual status at the studio.

Tweet 17:
This wasn't just clumsy communication -- it was a deliberate pattern. A system where decisions were made behind closed doors, with zero transparency or respect.

There are 6 images total, including this one. This has been 4 of 6.

Tweet thread of @NagaiIndustries continued. This is image 4 of 6. Tweet 13: He also had no hesitation in cutting people loose -- whether they were burnt out, disagreed with him, or both. Many of you admire the visual style of the game, which has arguably been one of its main draws so far. Tweet 14: What you may not know is that the original artist and creative director was removed from the project shortly after the visual foundation was completed. Shen dismissed her without offering credit, residuals, or any future involvement. She's refused contact with him ever since. Tweet 15: Another accomplished artist, who led visual work on the game's announcement teaser, was also discarded after delivery. (Shen "let" him stay listed at the studio's LinkedIn, so he could keep their housing until he lands another job.) Let that sink in. Tweet 16: At times, team members were told to stop working with no warning or quietly replaced without notice. Some woke up to find access revoked, removed from chats, and often left completely unaware of their actual status at the studio. Tweet 17: This wasn't just clumsy communication -- it was a deliberate pattern. A system where decisions were made behind closed doors, with zero transparency or respect. There are 6 images total, including this one. This has been 4 of 6.

You can delete the thread on twitter but you know what? The internet is forever. Not to mention, screenshots are a thing.

Responses disabled as I am just sharing the now deleted tweet thread.

Post 1 of 2. Images 1-4.

#inKONBINI #DimaShen #DimaKluev #IndieGame #Indie

14.05.2025 16:28 πŸ‘ 89 πŸ” 46 πŸ’¬ 1 πŸ“Œ 8

10/10 Penis Scream as well

09.03.2026 01:10 πŸ‘ 359 πŸ” 31 πŸ’¬ 13 πŸ“Œ 0
【COVER】BIRDBRAIN (Nerissa Ravencroft)
【COVER】BIRDBRAIN (Nerissa Ravencroft) YouTube video by Nerissa Ravencroft Ch. hololive-EN

have yall heard the nerissa ravencroft cover of birdbrain yet. its really good youtu.be/XdNd0IwiGEo

09.03.2026 01:09 πŸ‘ 759 πŸ” 160 πŸ’¬ 14 πŸ“Œ 3
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🌞🐍⏳

08.03.2026 15:42 πŸ‘ 370 πŸ” 88 πŸ’¬ 3 πŸ“Œ 0
COMPUTER WORLDS: A Showcase of Strange & Distinctive Games - Coming to noclip_2
COMPUTER WORLDS: A Showcase of Strange & Distinctive Games - Coming to noclip_2 YouTube video by noclip_2

INTRODUCING COMPUTER WORLDS

A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2

SAVE THE DATE
MARCH 12th - 1PM ET / 10AM PT

WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...

06.03.2026 17:10 πŸ‘ 535 πŸ” 207 πŸ’¬ 5 πŸ“Œ 33

Not on their watch
#rkggk #Immergination

08.03.2026 22:43 πŸ‘ 81 πŸ” 16 πŸ’¬ 2 πŸ“Œ 0

Former Pixar employee u/PixelatedRonin fires back at chief creative officer Pete Docter on Reddit over claims on LGBT storyline cut from 'Elio' (2025):

08.03.2026 18:35 πŸ‘ 2526 πŸ” 1121 πŸ’¬ 18 πŸ“Œ 45

Wait… Are you telling me spending 18 hours a day in front of my computer, eating one square meal, 22 snacks, and never seeing the sun is UNHEALTHY???!!! WHY DIDN’T ANYONE TELL ME?!

08.03.2026 18:29 πŸ‘ 358 πŸ” 35 πŸ’¬ 26 πŸ“Œ 0
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Happy women's day

08.03.2026 18:37 πŸ‘ 1570 πŸ” 499 πŸ’¬ 3 πŸ“Œ 3
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#KFPicasso

08.03.2026 18:03 πŸ‘ 858 πŸ” 141 πŸ’¬ 4 πŸ“Œ 0

fuck DST

08.03.2026 14:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0