(And part of why this frustrates me so much is *because* I love the rest of the game so much, and I would defend Bulbasaur and Scyther with my gooey little ditto life.)
(And part of why this frustrates me so much is *because* I love the rest of the game so much, and I would defend Bulbasaur and Scyther with my gooey little ditto life.)
I think (unless you build a game around them from the ground up and clearly advertise it as such, like Animal Crossing) 90% of these design elements diminish everything they touch.
Yes, you can get around these by changing your switch's clock. Yes, again, you can ignore them. But as someone who plays and enjoys both old and new games,
- things that can only be done x times a day, so make sure you come back and not waste the daily allotment! (island visits)
- and of course limited time events/mon
- timers (this building will be done at x time, make sure to come back! (implied: and start new projects to not waste time))
- incentives to spend extra time on some days (today, you find more sparkly item points!)
- daily log-in rewards (collect five stamps a week and then log in again the next week to get a thing!)
- daily chores (do these things a number of time today for extra points!)
Pokopia is a lot of fun, but the German age rating board was not kidding when it put that "pressure to play a lot" note on it. They can be ignored, but man, this whole game would feel so much cozier to me without the typical mobile/live service incentives.
Yet another thing that ai is ruining: jigsaw puzzles. You would *think* that it's self-evident that the hobby where you stare at tiny details of a picture for hours would be especially ill-suited for slop, and yet. -.-
Aww, I have that same version of Daggerspell and Dragons of Spring Dawning on my shelves! (and actually reread the former last year)
disliking the term "human art". the word art doesn't need that qualifier and adding it weirdly validates AI regurgitations
I'd say it's pretty noticeable. (And also, afaik DQB1 had a different dev team partnering with Squareenix than the one that worked on both DQB2 and Pokopia.)
I like how Pokopia's positive reception is bringing all the DQB2 fans out of the woodwork going "We could've told you that!" XD
Turns out not firing devs after a project lets them iterate on it, use their experience, and make something like this!
Good recs! Terranigma was my childhood, and then I picked up the other two as an adult.
I've only read a bit of Slayers (and that was, what, 25 years ago?), but it seems delightful, so I'm definitely putting that on the list. Thanks!
I hope you'll feel better soon!
I'm looking for more console RPGs from the 80s/90s to play. Do any of you want to tell me about your more obscure faves?
(I know a lot of the snes rpgs that made it to the US but not here to the EU, but certainly not all of them! And I'm woefully clueless about other consoles around that time.)
#ใใคใฐใฉใณใในใใผใชใผใ
๏ผ๏ผๅจๅนดใใใงใจใใใใใพใใผ๏ผ๏ผ๐
ๆฏๅนดๅใ่ฝๆธใใฐใฃใใ่ฒผใฃใฆใใใฉใใขใทใฅใฌใคใใทใใใผใๅฅฝใใชใใ ใใญใ
ๅฝๆใฏไธ็่ฆณใใใคใใณใใ็ฉ่ชใฎ่ฆใๆนใซๆฌๅฝใซๆๅใใใชใโฆไปใงใ่ฆใใฆใใใใใใฎๆๅใ
Like every year, I hope that they divert some of the attention they're showering their three hundred forgettable life service games with and give us another Mystery Dungeon (or a brand-new spin-off that's not GAAS). That would be nice.
Hah! I knew it - absolute cuties! Rowlet is so round. <3
Who are they? I bet they're also very cute. :3
A collage of thirty Pokรฉmon using the pictures released of each standing in the number thirty anniversary logo. Particular faves aside from Sandshrew include Leafeon, Mamoswine, Furret, Misdraveus, Klefki, Appletun, Xerneas and Galerian Ponyta.
30 very good critters for 30 years! <3
(in no particular order, except that if I could only keep a single one, it would always, always be Sandshrew.)
I love how the short stories at the end of a volume are often so good at recontextualsing what you've read before!
I struggled with 1300 but still got most of it and then got pretty much completely lost in 1200 and earlier. I'd say "Not bad for doing this in a foreign language!" but that honestly mightโve helped - and those linguistic classes from two decades ago had to be good for *something* after all. ;)
I've not though about class/skill combos too much until now because I haven't needed to (just exploring thoroughly gets you were you need to go, and that'd probably hold true for the chapter 4s too), but it might finally be time to find some ways to break this battle system. :3
And that's all the third chapters cleared in my Octopath playthrough!
I stepped off the beaten path and immediately got my ass handed to me by an optional boss that seems to unlock another job class, so... hmm.
Twilight Princess Midna and Wolf Link.
Majoras Mask - Skull Kid and the Moon
Minish Cap Link
Tears of the Kingdom Link
Happy 40th Anniversary #TheLegendOfZelda! #art
Oh no, I hope she'll be okay! (and that you can soon breathe easier, too.)
it takes effort, but with Cozy I often have the feeling I'm watching textbook example characters showcasing Good Communication more than characters who feel like people, if that makes sense.
That's so disappointing. :( The premise of the book is so appealing to me but I hadnโt picked it up because I was worried it'd be like this from the way people (who like this style) talked about it. And like... characters solving a conflict by talking things through is great! When it feels like
That's my problem with so much capital-c Cozy in general; I like fluff but it's *so* conflict-free that my mind just slides off it. (Like, technically there is a conflict, but it had all its edges sanded off and/or you know it'll be resolved by characters communicating perfectly.)
I'm late to the party since I've been online rather sporadically this last week, but I still want you to know I think you're pretty awesome. ^.^