To that one Quest 2 user who plays my silly little VR suika-like daily since my latest update, and the one Quest 3 user who skips maybe one day a week, thank you. Whoever you are, I appreciate you.
To that one Quest 2 user who plays my silly little VR suika-like daily since my latest update, and the one Quest 3 user who skips maybe one day a week, thank you. Whoever you are, I appreciate you.
The faces themselves are 2D texture grids that get keyframed using custom attributes on the rig that change the UV coordinate values of the texture. The values export on face bones and become curves in each animation in UE5 that changes the corresponding parameter in the material instance.
That⦠seems pretty worth paying attention to.
The crisis of not knowing if you're humming the Kirby theme or the Dragon Quest theme until the fourth note.
"This will either take me two hours or three days" - and other bi-weekly conversations with producers.
That looks SO cool though.
Oh no, a new copypasta π
Applies to any timeline, any project, yup.
THIS convinced me to play. Love this. A+
Hyper Light Breaker is incredibly good. Hearing all the classic Drifter sound design and seeing those UI icons gave me some big warm fuzzies right before a tree monster crushed me into flaky salt. Congrats @heartmachine.bsky.social, it's good to be in this world again.
Hope you're doing alright so far over there.
Also happy new year, everyone. We're old.
New years resolutions are to work on a personal project every day that I'm near my PC, and practice archery every week that I'm able to.
I'd definitely stalled out at the tail end of '24. Played with Godot sure, but I definitely wasn't utilizing my free time the way I usually like to. Been able to pick it back up over the last couple weeks though and it's felt very good. Also started weekly target archery back in Nov, which I love.
The best possible outcome.
Optimist: The cup is half full
Pessimist: The cup is half empty
Tech Art: The fluid sim isn't in budget. Can we please fake it with a simpler shader? What angles do we see the cup from?
Still have power tonight in Seattle, surprisingly. My UPS says at least 7 power surges in the past few hours. Stay safe out there.
I just got laid off.
Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.
Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.
All info here: tinyurl.com/3ccdcmdc
#gamedevjobs
A necessary evil in Unreal, no pitchforks needed. Usually a good chance to get a second coffee in the morning.
Maui, the character from Moana, holds up Unreal Engine's "Compiling Shaders" message while singing "What can I say except you're welcome?"
Your tech artist, the morning after they join the team:
IIRC it was broken for a while, then worked for a bit, and now is broken again, but now I don't trust myself that it ever worked at all in UE5.
Am I missing something or is the Epic Native OpenXR completely nonfunctional, not just some features broken but controller input itself being busted? App won't even function on Quest without Legacy OVR running as the XR API via the MetaXR plugin.
Rat is perfect.
@gamedevlist.bsky.social hi! I'm a senior tech artist working most often in performance optimization for mobile VR
Brilliant shirt, and looking great, man!
Gonna make an effort to stick around here for real this time. This place seems nicer.
I had the privilege of working on Silent Slayer, Vault of the Vampire as perf optimization lead for the Meta Quest release and now its release on PCVR! store.steampowered.com/app/2923260/...
Little Kitty, Big City's map EXPOSED! (from the editor)
#gamedev #behindthescenes #littlekittybigcity
Come to the PAX West expo hall entrance in 10 minutes if you want an ass kicking
Absolutely wild seeing app development for Apple Vision Pro mirroring stuff we did with AR at Toei and NHK in Japan back in '17-'18. Simulcasting a theme park ad on tv synced to an AR diorama on a table, a domo-kun race course, cool to see this stuff get a second chance.