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Jon Ludwig

@jonludwig

Senior technical artist @ Schell Games, Unreal Engine performance goblin. VR developer @ Hypernoodle Games. Workin' on Blightseeker, a VR adventure platformer. My Links: https://linktr.ee/Jon_Ludwig

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Latest posts by Jon Ludwig @jonludwig

To that one Quest 2 user who plays my silly little VR suika-like daily since my latest update, and the one Quest 3 user who skips maybe one day a week, thank you. Whoever you are, I appreciate you.

04.02.2026 00:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The faces themselves are 2D texture grids that get keyframed using custom attributes on the rig that change the UV coordinate values of the texture. The values export on face bones and become curves in each animation in UE5 that changes the corresponding parameter in the material instance.

03.02.2026 23:49 πŸ‘ 20 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

That… seems pretty worth paying attention to.

20.12.2025 01:21 πŸ‘ 720 πŸ” 331 πŸ’¬ 10 πŸ“Œ 9

The crisis of not knowing if you're humming the Kirby theme or the Dragon Quest theme until the fourth note.

06.05.2025 07:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"This will either take me two hours or three days" - and other bi-weekly conversations with producers.

27.03.2025 07:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That looks SO cool though.

26.03.2025 23:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh no, a new copypasta πŸ˜‚

15.03.2025 04:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Applies to any timeline, any project, yup.

05.03.2025 17:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

THIS convinced me to play. Love this. A+

23.02.2025 19:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hyper Light Breaker is incredibly good. Hearing all the classic Drifter sound design and seeing those UI icons gave me some big warm fuzzies right before a tree monster crushed me into flaky salt. Congrats @heartmachine.bsky.social, it's good to be in this world again.

20.01.2025 04:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hope you're doing alright so far over there.

08.01.2025 21:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Also happy new year, everyone. We're old.

02.01.2025 03:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

New years resolutions are to work on a personal project every day that I'm near my PC, and practice archery every week that I'm able to.

02.01.2025 03:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd definitely stalled out at the tail end of '24. Played with Godot sure, but I definitely wasn't utilizing my free time the way I usually like to. Been able to pick it back up over the last couple weeks though and it's felt very good. Also started weekly target archery back in Nov, which I love.

02.01.2025 03:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The best possible outcome.

26.12.2024 09:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Optimist: The cup is half full

Pessimist: The cup is half empty

Tech Art: The fluid sim isn't in budget. Can we please fake it with a simpler shader? What angles do we see the cup from?

24.11.2024 07:00 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Still have power tonight in Seattle, surprisingly. My UPS says at least 7 power surges in the past few hours. Stay safe out there.

20.11.2024 05:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Sol Brennan - Heart Machine | LinkedIn A highly enthusiastic technical artist with a strong interest in rigging and animation… Β· Experience: Heart Machine Β· Education: University of Abertay Dundee Β· Location: Vashon Β· 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.

I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs

19.11.2024 21:06 πŸ‘ 968 πŸ” 439 πŸ’¬ 94 πŸ“Œ 17

A necessary evil in Unreal, no pitchforks needed. Usually a good chance to get a second coffee in the morning.

08.11.2024 05:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Maui, the character from Moana, holds up Unreal Engine's "Compiling Shaders" message while singing "What can I say except you're welcome?"

Maui, the character from Moana, holds up Unreal Engine's "Compiling Shaders" message while singing "What can I say except you're welcome?"

Your tech artist, the morning after they join the team:

08.11.2024 02:57 πŸ‘ 151 πŸ” 12 πŸ’¬ 2 πŸ“Œ 1

IIRC it was broken for a while, then worked for a bit, and now is broken again, but now I don't trust myself that it ever worked at all in UE5.

25.10.2024 06:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Am I missing something or is the Epic Native OpenXR completely nonfunctional, not just some features broken but controller input itself being busted? App won't even function on Quest without Legacy OVR running as the XR API via the MetaXR plugin.

25.10.2024 06:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Rat is perfect.

22.10.2024 18:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@gamedevlist.bsky.social hi! I'm a senior tech artist working most often in performance optimization for mobile VR

18.10.2024 02:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Brilliant shirt, and looking great, man!

17.10.2024 15:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gonna make an effort to stick around here for real this time. This place seems nicer.

17.10.2024 03:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Save 20% on Silent Slayer: Vault of the Vampire on Steam Become a vampire slayer and eliminate powerful sleeping monsters β€” an endeavor undertaken by only the bravest souls. In this jumpscare game with elements of horror and puzzle, you must destroy a clan ...

I had the privilege of working on Silent Slayer, Vault of the Vampire as perf optimization lead for the Meta Quest release and now its release on PCVR! store.steampowered.com/app/2923260/...

17.10.2024 01:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Little Kitty, Big City's map EXPOSED! (from the editor)

#gamedev #behindthescenes #littlekittybigcity

17.10.2024 00:06 πŸ‘ 93 πŸ” 16 πŸ’¬ 4 πŸ“Œ 1
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Come to the PAX West expo hall entrance in 10 minutes if you want an ass kicking

01.09.2024 16:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Absolutely wild seeing app development for Apple Vision Pro mirroring stuff we did with AR at Toei and NHK in Japan back in '17-'18. Simulcasting a theme park ad on tv synced to an AR diorama on a table, a domo-kun race course, cool to see this stuff get a second chance.

20.03.2024 22:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0