Finally got around to updating my website with the dress work I did on Hell Let Loose Smolensk:
www.adamcoburn.co.uk/hell-let-loo...
@curbychup
Bristol UK, Senior #3DArtist expression games, #IndieGameDev and #GameDev. Previously worked with NoBrakesGames (Human Fall Flat 2) and Hollow Ponds #IAmDead. Environment artist amongst many other hats I found on my way. adamcoburn.co.uk
Finally got around to updating my website with the dress work I did on Hell Let Loose Smolensk:
www.adamcoburn.co.uk/hell-let-loo...
Victoria park Bristol sunrise
The first flower on our magnolia is beginning to bloom π±
Anything that celebrates fun graphics and also beer brewed in the town of Witney up the road from where I grew up gets a like β€οΈ
Totterdown, Bristol, UK
Sorry Ctrl. My phones being an ass with the autocorrect
Also it is worth it. I was a long time autodesk user (10+ years maya and max), but once you are comfortable with it you will not want to go back.
Some of the things it does initially will irritate you and the. Your workflow will adjust and you will dislike how autodesk products do some things.
Shift+G to select everything that uses a material:normal angle etc.
Cyril+a to remove transforms
Get into using the quick favourites, it will massively speed you up.
Zen UV plugin is what all my ex-max users say is the closest to max.
If you link all the stuff you regularly use to quick favourites
The best advice I have for learning is to make 1 simple asset 10+ times from scratch, but differ the results in terms of shape and style: crate, rock, pylon, whatever you want, but make it simple.
By the 5th or 6th one you will have the muscle memory. Then move onto something more advanced at 10
I did it this year and tbh I donβt think Iβll go back. Itβs got a lot of power in it.
One piece of advice is stick with the vanilla setup. Tutorials rarely work with the alternatives and the hot keys you can save loads of time.
Lean how to setup stuff in the quick menu. Itβs a god send β€οΈ
Itβs my birthday and the card game is on point
Copenhagen is cold, but it is pretty
My childβs obsession at our air BnB
Destroy All Monsters was on at a cinema in Bristol yesterday and it was everything I wanted from an old school kaiju movie on the big screen.
Audience weβre all into it, it was funny when it was trying to be serious. Some of the scenes were ludicrous. π π π π π
m.youtube.com/watch?v=bFIx...
I swear I may have got quite far, but Iβm also not sure if that was using codes I got from games master magazine.
Itβs one of those memories that I know I played the first 2-3 levels over and over, but canβt remember if I did it normally or with level codes
Smolensk: The second level I worked on at Expression is released. Iβll update my portfolio and post it up when I get a chance.
Mostly covered set dress and level design on this one.
youtu.be/CAtJRxmF3X8?...
It has an intuitive interface that I can interact with easily. The ability to edit it myself to fit the needs of me and my team. It takes standard practices we are all used to. Good documentation and support that means Iβm not forum diving constantly to find things.
Itβs specialism friendly
Get a tree and this happens
Smolensk will be released soon for Hell Let Loose and a YouTuber walked through an area I worked on. More to come post-release:
youtu.be/ryrGkIxCLJs?...
Balloons in the park Bristol
The first level I worked on at Expression has a nice video just came out. Great work all round :)
youtu.be/EBbynre-Qx0?...
And it came with a decent grunge inspired album made for the game. I listened to a lot more than I thought Iβd would:
m.youtube.com/watch?v=gc_P...
Playing on the beach
Tunnel times
Victoria park skatepark Bristol
My favourite games of all time were the SSX series. Nothing like it since
Old fisher price toy I saw at a friends house
Roses are doing well in the garden