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celestialmaze

@cmzw

linktr.ee/cmzw

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15.11.2023
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Latest posts by celestialmaze @cmzw

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raycast node from blender 5.1

06.03.2026 10:31 ๐Ÿ‘ 185 ๐Ÿ” 25 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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should do studies like this more often

05.03.2026 15:37 ๐Ÿ‘ 259 ๐Ÿ” 50 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
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02.03.2026 10:32 ๐Ÿ‘ 6473 ๐Ÿ” 1304 ๐Ÿ’ฌ 25 ๐Ÿ“Œ 11
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interesting dialed.gg

02.03.2026 08:23 ๐Ÿ‘ 17 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
้‡Ž้ณฅใŒใŸใใ•ใ‚“ๆใ‹ใ‚ŒใŸใ‚นใƒžใƒ›ๅฃ็ด™็”จใ‚คใƒฉใ‚นใƒˆ

้‡Ž้ณฅใŒใŸใใ•ใ‚“ๆใ‹ใ‚ŒใŸใ‚นใƒžใƒ›ๅฃ็ด™็”จใ‚คใƒฉใ‚นใƒˆ

ๅฃ็ด™

28.02.2026 04:15 ๐Ÿ‘ 2292 ๐Ÿ” 806 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 12
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28.02.2026 17:52 ๐Ÿ‘ 85 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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27.02.2026 11:02 ๐Ÿ‘ 60 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Exteeeend node. For #PixelComposer 1.20.8.

27.02.2026 07:27 ๐Ÿ‘ 91 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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25.02.2026 13:23 ๐Ÿ‘ 81 ๐Ÿ” 12 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine A procedural textures authoring and 3D model painting tool based on the Godot game engine - RodZill4/material-maker

github.com/RodZill4/mat...
download a nightly build from actions, most of these are wip pull requests

25.02.2026 13:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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shader errors are already reported within mm, just not very visible(in a console panel)

25.02.2026 13:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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original suggestion, for me it simply shows pure black instead of the same result(maybe hardware-dependent idk) on shader error at v1.5 but i think it's still a fun idea to implement

25.02.2026 10:38 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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visual feedback on shader errors

25.02.2026 10:31 ๐Ÿ‘ 49 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. ๐Ÿ‡

More details: www.godsvg.com/article/1-0-...

#GodotEngine #OpenSource

22.02.2026 14:32 ๐Ÿ‘ 71 ๐Ÿ” 12 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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19.02.2026 08:40 ๐Ÿ‘ 97 ๐Ÿ” 26 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...

19.02.2026 10:41 ๐Ÿ‘ 222 ๐Ÿ” 20 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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From the trailer of "SCP:Gallionic", an indie animated short film by SOEM Studios.
Based on SCP Foundation, a wiki-based collaborative writing project, launched in 2008.
Kickstarter >> www.kickstarter.com/projects/gln...

18.02.2026 14:04 ๐Ÿ‘ 754 ๐Ÿ” 266 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 5
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ๆข…

15.02.2026 04:10 ๐Ÿ‘ 327 ๐Ÿ” 51 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Material Maker 1.5p1 Since 1.5 has a few annoying bugs, here is Material Maker 1.5p1. Most of the fixes in there were contributed by williamchange. As always, thanks to everyone who support this project on Patreon or here...

Material Maker 1.5p1 is now available for download. It fixes a few annoying bugs from 1.5.
rodzilla.itch.io/material-mak...

14.02.2026 12:44 ๐Ÿ‘ 22 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

though it will still show up if you search for portal,tunnel set/get etc

14.02.2026 01:36 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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they are called aperture nodes now, based on what @rodzlabs.bsky.social suggested

14.02.2026 01:34 ๐Ÿ‘ 87 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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14.02.2026 01:31 ๐Ÿ‘ 38 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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13.02.2026 13:51 ๐Ÿ‘ 37 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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10.02.2026 10:55 ๐Ÿ‘ 45 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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v2, i guess it's already good enough as long you dont teleport

08.02.2026 04:07 ๐Ÿ‘ 37 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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it's part of what the framework(Godot's GraphEdit) provides

08.02.2026 04:00 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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looks quite handy but it's already a feature

08.02.2026 03:59 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Testing_Climbing

07.02.2026 14:31 ๐Ÿ‘ 955 ๐Ÿ” 154 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
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still wip, right now it doesnt work if you draw the line too fast

07.02.2026 16:18 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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dont really know what this feature is called in blender but i definitely want it to be in material maker

07.02.2026 15:57 ๐Ÿ‘ 62 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1