In porting #ArkDefender (a #missilecommand #roguelike where you defend from threats external & internal) to #Godot we’re testing the precursor boss reimplementation. Short notes, don’t mess with it.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
07.03.2026 06:08
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This week in the port of #ArkDefender (a #roguelike #missilecommand where you guard humanity’s remnants) to #Godot, we started testing boss implementations. This week, the hostile Ark. Fine tuned it a bit also.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
07.03.2026 05:05
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Originally, the Ark’s current government description was crammed at the bottom of the info bar, but in our goal to clean-up info delivery, we’ve reworked it to just the name with a button for more info.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
05.03.2026 17:12
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Similar to quick info in the faction toggle menu we want to make info on game mechanics more easily accessible to players, e.g. including descriptions for Work Hours & Policies outside of the tutorial.
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04.03.2026 17:18
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While most of our focus is on fixing bugs in the porting of #ArkDefender from #Unity to #Godot, we occasionally take sidebars for easy QoL things. e.g. adding quick info buttons on faction selection.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
03.03.2026 17:25
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Ark Defender Subfaction Spotlight: Clan Bastion
Ark Defender Subfaction Spotlight: Clan Bastion
The Bastion clan's beam weapons hit particularly hard and require extra energy shunted to shields to keep them from tearing through population.
This week's Ark Defender short highlights the slow and heavily armed and armored Tuluu'Daleth faction, Clan Bastion.
youtube.com/shorts/p_JPJ...
#roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
03.03.2026 16:09
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Very nice. Having them disperse does add that bit of pizzazz
28.02.2026 15:00
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This week in the port of #ArkDefender (a #roguelike #missilecommand about flying through space, fighting aliens, & fending off evil cults) we got the experimental Ark’s Grid Cannon ability working in the #Godot build.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
28.02.2026 06:32
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This week in porting #ArkDefender (a #roguelike #missilecommand where you defend from threats external & internal) to #Godot we got the MDK Ark’s Crease Drive working letting you tear across dimensions!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
28.02.2026 05:31
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While the wells from gravity warheads in the #Unity version only use particle effects, we found that the recreation in #Godot, often left a gap in the middle. Which just needed a black sprite to solve.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
26.02.2026 17:17
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Confirming the flak clearing enemies still worked gave us an opportunity to revise the visuals slightly, including adding better fade out on the flak as it is vaporized.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
25.02.2026 17:28
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While a lot of colors just transition 1-to-1, some shaders require tweaking. Part of this week’s work was that tweaking on damage trails for various enemies so they got closer to the vibes of their #Unity counterparts.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
24.02.2026 17:16
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Ark Defender Subfaction Spotlight: Clan Wisp
Ark Defender Subfaction Spotlight: Clan Wisp
The Clan Wisp is one of five Tuluu'Daleth Subfactions. We added the subfactions to provide variety for the first faction that you will likely see the most of.
This week's Ark Defender short highlights the fast and hard to hit Tuluu'Daleth faction, Clan Wisp.
youtube.com/shorts/FmYDI...
#roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
24.02.2026 16:03
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Nice! It's fun when you can design stuff to use the mechanics you create.
21.02.2026 21:25
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Like real fireworks, the explosion be pretty!
21.02.2026 21:25
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Confirming the flak clearing enemies still worked gave us an opportunity to revise the visuals slightly, including adding better fade out on the flak as it is vaporized.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
21.02.2026 17:43
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The VNTII Nova Bomb, the super weapon in #ArkDefender (a #roguelike #missilecommand where you defend humanity’s remnants), ported to #Godot & mostly just worked! And it still looks cool in the Godot port.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
21.02.2026 16:15
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Customization is awesome. Different screen sizes are always such a pain (but important) to account for.
21.02.2026 16:11
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Cool! It has the hologram starmap you see in sci-fi feel.
21.02.2026 16:10
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My mind knows that fireworks are a relatively easy particle effect to create, but my heart always loves the way the look!
21.02.2026 16:09
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Unlike the Hellspawn, the VNTII Nova Bomb, the super weapon in #ArkDefender (a #roguelike #missilecommand where you defend humanity’s remnants), worked with minimal effort. Still looks cool in the #Godot port.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
21.02.2026 06:14
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The Hellspawn faction in our #ArkDefender (#roguelike #missilecommand about guarding the last humans) port to #Godot is being difficult. Their sprite masks needed a redo & it took days to fix their pathing. But finally. Done!
#indiedev #indiegame #IndieGameDev #screenshotsaturday
21.02.2026 05:15
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While testing we noticed a major issue where text was overflowing the encounter box in the #Godot port. Resizing text at runtime is a checkbox in #Unity, but needed a bit more work for #Godot.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
18.02.2026 17:10
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Turns out the control rebinding system was not working. Fortunately, it was not too complicated to fix. Just some metaphorical wires that needed to be reconnected.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
17.02.2026 17:11
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This port has given us opportunities to notice bugs we hadn’t before. E.g. improve the visual separation of ongoing events (& have text account for if there is a scrollbar which #Godot oddly doesn’t do).
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
17.02.2026 17:08
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Ark Defender Boss Spotlight: Laouylik
Ark Defender Boss Spotlight: Laouylik
The elder god itself. Praise Laouylik oh puny mortal. Sacrifice to Laouylik and let Laouylik roam your plane once more!
This week's Ark Defender short mgepog'drn r'luhhor ephailllln'gha uh'eagl ot shuggothh
youtube.com/shorts/MvrKV...
#roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
17.02.2026 16:18
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I like the different fire effects! Very nice
14.02.2026 18:09
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I thinks its a cool concept and forces a little more strategy out of a player for tower placement.
14.02.2026 17:29
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I like the UI it is colorful and has that blocky computer layout feel that makes you feel hacker-y
14.02.2026 17:27
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Very fine menu animations. I like the rotation while cycling through the options.
14.02.2026 17:26
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