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Ace dev

@acedev

Software developer by occupation, not necessarily by profession. I am aware the color scheme of my Stuka is not historically accurate.

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27.05.2025
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Latest posts by Ace dev @acedev

I like the idea of multiple spaceships shooting side by side. Reminds me of Galaga.

06.10.2025 15:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Two Sausages for Sister Sara

26.09.2025 18:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
screenshot

screenshot

Propspin is finally live on Itch! ๐Ÿฅณ๐Ÿ•น๏ธ
aheed.itch.io/propspin
Play in your browser for free

#indiedev #indiegame #gamedev #unity #madewithunity #retrogaming #C64

10.09.2025 17:57 ๐Ÿ‘ 16 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ooh, I remember that one! The music was Wagner's Ride of the Valkyries. More games with the same music?

06.09.2025 14:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Oh yes, every airstrip has a name ๐Ÿ˜œ

www.crazygames.com/game/propspi...

#indiedev #indiegame #gamedev #unity #madewithunity #screenshotsaturday

30.08.2025 11:11 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Bristles
Fun little game from 1983 with music from Tchaikovsky's The Nutcracker Suite, Op. 71a nicely integrated with the game action.

What other old game do you think has great non-original music?

#C64 #commodore64 #retrogaming

27.08.2025 15:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Propspin ๐Ÿ•น๏ธ Play on CrazyGames WWI era biplane shooter. Loaded with high flying action and retro silliness ๐Ÿ“บ.

Blue Max, anyone? ๐Ÿ˜ƒ๐Ÿ•น๏ธ

Revived, reimagined and ready for takeoff in your browser on Crazygames!
www.crazygames.com/game/propspi...

#C64 #commodore64 #retrogaming #indiedev #indiegame

26.08.2025 14:12 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Right! ๐Ÿ˜ƒ

22.08.2025 20:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Propspin ๐Ÿ•น๏ธ Play on CrazyGames WWI era biplane shooter. Loaded with high flying action and retro silliness ๐Ÿ“บ.

Propspin is live on Crazygames! ๐Ÿฅณ

www.crazygames.com/game/propspi...

It's a "Basic Launch", which means you need the link above to play.

22.08.2025 08:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Should definitely be off during normal game play IMHO. Kinda cool, but annoying.

21.08.2025 21:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is the best reason for making a game ๐Ÿ˜Š

21.08.2025 14:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Release is getting closer ๐Ÿ˜ƒ๐Ÿ•น๏ธ๐Ÿ›ซ

www.propspin.org

#indiedev #indiegame #gamedev #unity #madewithunity #retrogaming #C64

20.08.2025 19:58 ๐Ÿ‘ 31 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Propspin 2025 cover

Propspin 2025 cover

Blue Max 1983 cover

Blue Max 1983 cover

The importance of a cover

How much time and effort do you spend on your game's most important piece of art?

2025 / 1983
#indiedev #indiegame #gamedev #retrogaming #C64

13.08.2025 12:59 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Why are not all games Play-In-Browser?

Technologies such as WASM, WebGL, web sockets and Gamepad API are supported by all major browsers. Consider the security and convenience benefits.

Feel free to comment here:
discord.gg/FtBEuwAGzz
Thanks!

#indiedev #indiegame #gamedev

09.08.2025 09:45 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you all for great feedback! ๐Ÿ™

For my Propspin project I decided to go with an overheat mechanism. Gun stops firing when overheated. In reality this means slower rate of fire after firing continuously for 2-3 seconds.
Still OK to be trigger happy, only a mild penalty for wasting bullets. ๐Ÿ˜„

05.08.2025 19:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Infinite ammo in a shooter game?

1) Player has infinite ammo, Autofire on at all times
2) Some cost involved (cooldown, limited ammo, ...), Gun fired manually

Any reasonable third option?

I like to pull the trigger myself, but at no cost it's less gratifying.

#indiedev #indiegame #gamedev

04.08.2025 11:27 ๐Ÿ‘ 26 ๐Ÿ” 6 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 0
Video thumbnail

Watch out for flak and power lines on your dam buster missions!

#indiedev #indiegame #gamedev #unity #madewithunity #retrogaming #screenshotsaturday

02.08.2025 11:50 ๐Ÿ‘ 35 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yes, the Atari version was the original. But I took inspiration from the C64.

31.07.2025 18:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Propspin Blue Max in the 21st century. Will it fly?

Yes! New and improved www.propspin.org

31.07.2025 13:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

My attempt to recreate the best part of 1983. ๐Ÿ•น๏ธ๐Ÿ˜Š

Soon on Itch

#indiedev #indiegame #gamedev #unity #madewithunity #retrogaming #C64

31.07.2025 12:09 ๐Ÿ‘ 29 ๐Ÿ” 7 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Cast | Propspin Cast of characters in the game

Upgraded and polished!
www.propspin.org/team/

27.07.2025 07:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

What is this boss from 1981 doing in a WWI era game? Makes sense because it's a 1980s retro game? Does it have to make sense?

#indiedev #indiegame #gamedev #unity #madewithunity #screenshotsaturday

26.07.2025 13:11 ๐Ÿ‘ 28 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Video thumbnail

Sometimes, instead of a WWI era biplane, an iconic 1980s gadget will fly by. Like a Rubik's cube or a BMX bicycle. ๐Ÿคญ One random fly-by in a hundred or so.

www.propspin.org/blog/logo/

#indiedev #indiegame #gamedev #unity #madewithunity

23.07.2025 16:09 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Keep a level locked until all previous levels are completed?

It is standard behavior but I'm leaning toward keeping everything open.
Are locked levels motivating or just condescending?

#indiedev #indiegame #gamedev #unity #madewithunity

16.07.2025 13:16 ๐Ÿ‘ 17 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Love it! Why is this not standard behavior for all games?

04.07.2025 13:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Features worse than useless

"Find References in Project" in the Unity Editor does not seem to work. It yields zero results for a texture that is definitely used in the project.

Not only is it not helpful, it makes me think I can safely delete the file. ๐Ÿค”

#indiedev #indiegame #gamedev #unity

03.07.2025 19:48 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Baron 12 o'clock

Baron 12 o'clock

First person camera view added!

Why? Because I wanted to defeat the Red Baron in first person. And I loved it! ๐Ÿ˜ ๐ŸŽฏ
www.propspin.org/blog/firstpe...

Oh yes, you can try it out in the browser:
www.propspin.org/webbuild3d/

#indiedev #indiegame #gamedev #unity #madewithunity

26.06.2025 21:14 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Input devices | Blue Max Hangar Blue Max in the 21st century

Silent failure. The worst kind.

I am introducing joystick and gamepad support to my Unity game. Seemed like an easy job at first.

Ever struggled with the Unity Input System? Compare notes: www.propspin.org/blog/input/

#indiedev #indiegame #gamedev #unity #madewithunity

24.06.2025 16:08 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Object pooling | Blue Max Hangar Blue Max in the 21st century

Object pooling in a Unity project?
Good idea! Recycled bits and polygons are cheap.

There are a few things to consider before you jump into it, though.

Blog post about this topic: www.propspin.org/blog/objectp...

15.06.2025 16:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Blue Max Hangar Blue Max in the 21st century. Will it fly?

Welcome!

Check out my game project:
www.propspin.org

27.05.2025 10:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0