Not much to share at the moment, I'm just in the middle of upgrading my game from Godot 3 to Godot 4, something I've been putting off since...March 2023, apparently.
But! Godot 4 has features that'll make Z-axis animation a ton easier, which I'm very excited to try.
#devlog #madeingodot #Godot
03.03.2026 21:50
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New Enemy Type: Sharks with legs and rockets
(These are going to look slightly different once they're visible in-game, but sprite ordering is still a bit busted)
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03.10.2025 20:08
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Metrogear: Tactical City-Building Action on Steam
Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...
Not quite, but the isometric look is hugely inspired by games like Populous.
Think of this as more of an X-COM meets roguelike city builder, trying to capture the spirit of the anime Evangelion
Check out the Steam page for a super early trailer and some details:
store.steampowered.com/app/3626080
03.09.2025 13:02
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Catching Two colds/flu's in the middle of rewriting my sprite layering code was not a fun time, but the game is almost back to full functionality!
(aside from the fact that buildings are still drawing backwards)
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02.09.2025 19:04
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I can feel a cold coming on, which apparently means I've spent all day rewriting code that draws each layer, but this time in exactly the wrong order. Probably time for a break...
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11.08.2025 21:05
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Dug up this gif from an old version while digging through some files. I'm not using this shader for anything atm, but it's so cool that I'll have to use it in the future.
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08.08.2025 21:09
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Kinda! I'm trying to get a system for animating the tiles in general set up, so I can apply canned movements on the tiles that already exist in the world.
ie: I want tiles to ripple in a radius around explosions
The flying upward is just the simplest animation I could make to test sprite ordering
06.08.2025 21:40
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Turns out the sprite ordering issue I'm having is a pretty big sort of sorting issue, so here's some pretty-broken stuff I came up with while testing instead.
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06.08.2025 19:33
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Got the first-draft of tile animation working today! There's some pretty bad layering issues going on with it atm, but I'm happy with how it's coming along so far.
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29.07.2025 18:58
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Working on getting indivdual tiles animated today. The goal being to create a "lego"-type effect when placing buildings, and a "ripple" sort of effect when a tile is shot.
(No footage yet, but stay tuned!)
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23.07.2025 18:30
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Thank you so much for your interest! The game is probably in an advanced prototype stage at this point. I've got most of the core city-building systems built, but combat still has a way to go.
And tbh, I can't confidently say when a demo will be ready, but I'm vaguely targeting the end of the year
14.07.2025 13:52
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Thanks Antoine! I'm a long way to release, but feedback like this helps a ton!
Mind sharing which game it reminds you of? Brigador has been a major influence so far for the look of the lighting
13.07.2025 16:22
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Just showing off some lighting effects on my sprites today
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13.07.2025 15:05
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Nothing too fancy today, just cleaned up the normal maps for my canal sprites. New sprites involving water always need some really minor edits to get the water lit correctly
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10.07.2025 18:43
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Near died in the canals today. They're slimy and greasy and filled with awful code, but they work in almost every test case so far. The chance of generating a T or X junction is stupidly low anyway, so I'm calling this Good Enough for now...
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09.07.2025 19:05
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Almost got the canals working today. I've got a few overlapping cases between the canals and beach tiles, but I'm about 80% sure I've got a method for handling it figured out...
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09.07.2025 02:30
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Broke my coastlines in a productive way today. Visually it's busted, but code-wise it's also busted too but I know why it's busted and I have a plan to unbust it so that's a good busted, said in a 90's sort of way
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06.07.2025 00:35
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I've heard trello mentioned a few times in the past, but today I actually checked it out. Turns out this thing is way better than my current "memos scattered between post-it notes, pasted all over my walls" method. Probably going to keep using this
#devlog #gamedev #indiegamedev #indiedev
03.07.2025 02:51
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Spent the day hammering out issues with the coastline generation. Canals up to this point were manually placed by me, but now they'll fill in automatically'ish
I'll be making it a point of posting more devlogs too
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02.07.2025 03:05
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I'm making a fully destructible, tile-based City-Building/Turn-Based Strategy Roguelike. Wishlist it on steam today!
store.steampowered.com/app/3626080/...
#madeingodot #GodotEngine #Godot #voxel #voxelart #magicavoxel #indiegames #indiegamedev #gamedev #indiedev
27.06.2025 16:25
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