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Tamy Boubekeur

@tamyboubekeur

Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/

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26.11.2024
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Latest posts by Tamy Boubekeur @tamyboubekeur

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Modeling faceted geometry as a 4D point process on a multiscale implicit grid enables real-time glint rendering for standard NDFs, with IS, anisotropy, and colored particles. Memory-free, in a standalone fragment shader. Our SIGGRAPH Asia 2025 paper: research.adobe.com/publication/....

17.12.2025 06:01 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Wilhem receiving the award on stage

Wilhem receiving the award on stage

πŸ…Honored to have been awarded at #Eurographics25 for our paper on #LipschitzPruning to speed-up SDF rendering!

πŸ‘‰ The paper's page: wbrbr.org/publications...

Congrats to @wbrbr.bsky.social, M. Sanchez, @axelparis.bsky.social, T. Lambert, @tamyboubekeur.bsky.social, M. Paulin and T. Thonat!

19.05.2025 09:54 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
The surface mesh of a landscape (top left) is enriched with tens of millions of grass blades, designed in path traced in real time using a procedural density map (bottom left).

The surface mesh of a landscape (top left) is enriched with tens of millions of grass blades, designed in path traced in real time using a procedural density map (bottom left).

Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...

26.06.2025 10:05 πŸ‘ 25 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
Left: an input CSG tree and a much smaller pruned tree computed using our method.
Right: a rendered scene showing the number of active nodes per cell. Our method reduces the active nodes to less than 20 from the initial 6023 nodes of the input tree.

Left: an input CSG tree and a much smaller pruned tree computed using our method. Right: a rendered scene showing the number of active nodes per cell. Our method reduces the active nodes to less than 20 from the initial 6023 nodes of the input tree.

I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and ThΓ©o Thonat.

07.05.2025 13:37 πŸ‘ 45 πŸ” 18 πŸ’¬ 2 πŸ“Œ 1
Two examples of photos (rock and leather) transformed into full PBR materials with ControlMat.

Two examples of photos (rock and leather) transformed into full PBR materials with ControlMat.

ControlMat casts the "image-to-material" problem as a controlled generative task, guiding in-distribution channels diffusion with the input and introducing new diffusion components such as "Noise Rolling" for tileability. More in our ToG paper (presented Friday at SIG Asia): tinyurl.com/controlmat.

02.12.2024 10:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0