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Vinicius Marino Carvalho

@vinicius-marino

Writer | Historian | Post-doc, UNICAMP | ARISE, Middle Ages in Modern Games ๐ŸŽฎ Stair na hร‰ireann ๐Ÿ€ Environmental History ๐Ÿˆโ€โฌ› Cat dad | Gaeilge Meu romance: http://bit.ly/4kioHUZ Blog: https://finisgeekis.com.br/ Newsletter: https://bit.ly/3F9RVGD

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01.04.2024
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Latest posts by Vinicius Marino Carvalho @vinicius-marino

Collage showing the cover arts of nine of my favourite games. From left to right, the games are: Strike Gunner S.T.G., The Elder Scrolls: Morrowind, Heaven`s Vault, 1000xResist, The Legend of Zelda Majora's Mask, Mass Effect Trilogy, Knights of the Old Republic II, Fire Emblem: Genealogy of the Holy War, Fire Emblem: Three Houses

Collage showing the cover arts of nine of my favourite games. From left to right, the games are: Strike Gunner S.T.G., The Elder Scrolls: Morrowind, Heaven`s Vault, 1000xResist, The Legend of Zelda Majora's Mask, Mass Effect Trilogy, Knights of the Old Republic II, Fire Emblem: Genealogy of the Holy War, Fire Emblem: Three Houses

Tried to strike a balance between 'formative' games & some of my recent darlings.

I thought three Fire Emblems (out of nine games) would be a tad too much. So 'Genealogy of the Holy War' stands for both Jugdral games.

06.03.2026 14:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

As someone who works in a university, I am genuinely blown away by the number of people who want to exist in academia without having to think or write.

04.03.2026 09:55 ๐Ÿ‘ 177 ๐Ÿ” 25 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 5
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I had the great pleasure to talk to Victor Navarro-Remesal about his new book "Zen and Slow Games" on my podcast show #Gamestudies (powered by @newbooksnetwork.bsky.social )

Please tune it, enjoy and share our conversation. It helps others finding us!

newbooksnetwork.com/zen-and-slow...

04.03.2026 14:55 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

I wish I could translate the poetry of "Estragos Fudidos da America".

03.03.2026 09:30 ๐Ÿ‘ 158 ๐Ÿ” 13 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

Congratulations, Holly!

03.03.2026 21:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Remind me to get you some Brazilian coffee if we even cross paths in person!

03.03.2026 17:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

O jornalismo atualmente รฉ uma ferramenta de naturalizar e propagar violรชncia.

01.03.2026 08:58 ๐Ÿ‘ 860 ๐Ÿ” 233 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 17
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Call for Contributions - Analogue | Historical Games Network Introduction Over the past two decades, scholarship on historical games has tended to privilege digital forms, whether that is strategy games, simulations, role-playing games, or those with distinct h...

We're announcing our new theme: Analogue. It's an open call, and full details are available on the HGN blog here: www.historicalgames.net/call-for-con...

28.02.2026 18:29 ๐Ÿ‘ 29 ๐Ÿ” 18 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 4

Sounds exciting!

28.02.2026 17:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I make games about Irish history. Have one currently in the works (early prototype stage), and I'm currently applying for a grant to have a few more funded.

Just wondering if this is something Imirt would be interesting in hearing about, once they get polished enough for sharing.

27.02.2026 12:57 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Mรญle buรญochas! I'll be sure to check out!

A question: I've read in the link that games featuring "Irish Cultural Representation" meet the event's eligibility criteria. Does that extend to other activities organized by Imirt? Does the group showcase games about Ireland from non-Irish creators?

27.02.2026 11:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

History: who the fuck?

Historiography: who asked "who the fuck" and why the fuck did they?

25.02.2026 19:01 ๐Ÿ‘ 425 ๐Ÿ” 86 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 3
The British Museum photo shows a six-sided, cube-shaped die carved from rock crystal on a grey surface. The six sides are numbered one to six. The numbers are represented by circular incised markings, which comprise of a dark outer ring with a dark dot at the centre. Length: 9 - 13 millimetres, width: 9 - 13 millimetres. Display lighting casts a shadow beneath the die.

The British Museum photo shows a six-sided, cube-shaped die carved from rock crystal on a grey surface. The six sides are numbered one to six. The numbers are represented by circular incised markings, which comprise of a dark outer ring with a dark dot at the centre. Length: 9 - 13 millimetres, width: 9 - 13 millimetres. Display lighting casts a shadow beneath the die.

Timeless design!

Roman rock crystal gaming die marked one to six like modern dice ๐ŸŽฒ 1st-2nd century AD.

๐Ÿ“ท British Museum www.britishmuseum.org/collection/o...

#Archaeology

25.02.2026 18:24 ๐Ÿ‘ 610 ๐Ÿ” 159 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 16

#gaming the past
And Part I is here. If you're interested in the mechanics of historical games and how they represent different different levels, meta-levels, and models of history, I suspect you'll find our dialogoge quite interesting. @vinicius-marino.bsky.social plays 3D chess on these topics!

24.02.2026 12:38 ๐Ÿ‘ 13 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bluesky Friends! ๐Ÿ’™ It will cost you $0 to repost that Scriptorium Demo is AVAILABLE NOW ON STEAM! ๐ŸŽ‰

If cozy medieval creativity is your thing, hereโ€™s our updated trailer!

Play now! ๐Ÿ‘‰ s.team/a/3765600

23.02.2026 18:00 ๐Ÿ‘ 294 ๐Ÿ” 224 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 14

One thing you will never think after reading a great book or listening to a great album or seeing a great piece of art is, โ€œIโ€™m really glad this person remained cautious while they were making this and guarded against being perceived as weird.โ€

02.02.2026 08:01 ๐Ÿ‘ 351 ๐Ÿ” 85 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 12

Synecdoche, New York

A depressing, bitter movie at the best of times.

But I happened to watch it during the early days of Covid, soon after a family member passed away.

"Never" is a very long time, but I can confidently say I'm not rewatching it anytime soon.

22.02.2026 23:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

pronouncing "gen AI" ใ€Œใ˜ใ‚ƒใชใ„ใ€

22.02.2026 23:02 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you for having me!

22.02.2026 14:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GTP Dialogue with Vinicius Marino Carvalho Part II Historical Problem Spaces and Beyond This is the second part in a planned series of dialogues with historian, educator, and historical game designer, Vinicius Marino Carvalho, about the Historical Problem Space Framework as set of conโ€ฆ

It is with GREAT PLEASURE that I have pressed publish on part II of @vinicius-marino.bsky.social and my Gaming the Past dialogue -- On Historical Problem Spaces & Beyond! Highly recommend this for thinking more theoretically abt historical games & their potential
#gamingthepast ๐Ÿ—ƒ๏ธ#AncientBSky

22.02.2026 13:54 ๐Ÿ‘ 17 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Photo of a page decorated with Japanese writing next to shodo tools, including brushes, paper weight, ink and ink pot. The characters written on the page are read as sansen or Yamagawa.

Photo of a page decorated with Japanese writing next to shodo tools, including brushes, paper weight, ink and ink pot. The characters written on the page are read as sansen or Yamagawa.

I just picked up a new hobby!

22.02.2026 10:20 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Meus parabรฉns!

21.02.2026 21:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

"Faรงa o teste e descubra qual personagem de 'O Senhor dos Anรฉis' vocรช รฉ."
Governo Federal:

21.02.2026 20:46 ๐Ÿ‘ 21 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Every time you read the word โ€œtechnofeudalโ€ you have to read something by Peggy Brown. Doesnโ€™t matter what. Just read anything she published to compensate your brain for the violence of a stupid concept youโ€™ve been forced to assimilate with your eyes.

21.02.2026 21:08 ๐Ÿ‘ 50 ๐Ÿ” 7 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1

Had fun in a pretty wide-ranging discussion about games and history... :)
Also had chance to give the very first public demo of gameplay from 'Tales from the Mabinogion'!

21.02.2026 19:29 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Screenshot of Gather interface showing a table with Stevan, Vinicius and Tess as their avatars in a medieval-like setting.

Screenshot of Gather interface showing a table with Stevan, Vinicius and Tess as their avatars in a medieval-like setting.

Wonderful panel on Mechanics and Medievalisms at Coding Medieval Worlds #CMW2026 with @vinicius-marino.bsky.social and Stevan Anastasoff (@mabinogiongame.bsky.social), with the amazing Tess Watterson as chair @exilianofficial.bsky.social

21.02.2026 18:42 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

There's a countertrend to that rule here in Brazil. Some people have taken to supporting Argentina as an Us-South-Americans-gotta-stick-together-against-former-colonial-powers kind of thing.

You can see a glimpse of that in the epilogue of The Two Popes, which was directed by a Brazilian.

21.02.2026 15:03 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Can I submit two proposals for two different categories, Jenny? (e.g. creative intervention + individual paper)?

20.02.2026 15:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A game that deals with animal/non-human agency, deep time and dreams, drawing from the natural history of South America?

Sign me up! This looks unmissable.

19.02.2026 18:01 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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All Will Rise: a narrative courtroom deck-builder A game about taking a billionaire to court for the murder of a river.

14 years ago we accidentally hired a genius to write the script for 80 Days. Now sheโ€™s narrative director on a deck-builder about billionaire busting.

Check out All Will Rise:

16.02.2026 15:12 ๐Ÿ‘ 132 ๐Ÿ” 39 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 4