Showing some of the weapons in the game.
Yes, you're gonna be able to throw a crt at an enemy.
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Showing some of the weapons in the game.
Yes, you're gonna be able to throw a crt at an enemy.
#indiedev #indiegame #gamedev #horrorgame #godotengine #ps1 #ScreenshotSaturday
Quick saving/loading done! Was kinda hard tracking dropped weapons and enemy states, but it's done. ๐ฎโ๐จ
Waiting for some weird stuff to happen with this when playtesting with people, I'm sure.
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Was playing Silent Hill 2 Remake and it gave me the idea to make every cabinet doors or drawers that can be interacted, slightly opened. Maybe I can even make the interact prompt optional now cause it could be kind of intrusive.
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Good thinking, as we all know all the blood is stored in the boobs. As a very professional individual, I'm writing that down
That's true, maybe I should also put the health bar there
Looked down and noticed we usually have hands, so I gave two to the player.
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It's been a bit more than a year since I created a very rough prototype of Otherness.
Looking back to what has been done already... I think I'm proud of what I'm accomplishing ๐ฅน
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Happy #ScreenshotSaturday thingy day! Here's some scummy hallways to brighten your day ๐
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Happy #WishlistWednesday ! Quick reminder Otherness is on Steam and you can wishlist it! It won't be too long till the demo is out... and I won't keep adding stuff and delaying it ๐
store.steampowered.com/app/4134820/...
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Hope everyone had a wonderful christmas!๐
As the Otherness demo gets closer, I've been working on its music. This song was part of the main theme, but felt better as its own thing
Hope you like it! ๐ฅน
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youtu.be/enhJLzmA3W4?...
Characters now look at you when you look at them. Small change, but It makes it so much better instantly, instead of talking to someone looking at the horizon
Sorry for anyone that hates eye contact โน๏ธ
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A transitional place, you're meant to meet someone here...
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Testing the combat...
Next I also need to make the enemy block attacks.
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A peek at the enemies animation tree setup, smooth transitions between states and behavior flow. Still need to animate the weapon separately, but hoping to finish integrating everything this weekend ๐ฃ
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What's... What's going on here?
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Yup, love playing with shaders ๐
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Whishlist Otherness on Steam! store.steampowered.com/app/4134820/...
Working on perfecting the ambiance and atmosphere here, creating the calm before the storm, while letting you explore the things this area hides.
Would you stop at this gas station? ๐
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Thank you for #PitchYaGame! First time here ๐
If you like psychological horror and psx style graphics, you should check out my game
bsky.app/profile/blor...
Thank you! I already make my own music and sfx, being also a musician myself and doing sfx for other games, but thank you for the offer ๐
Wishlist Otherness on Steam!: store.steampowered.com/app/4134820/...
A quick look inside a microwave inside a microwave inside a microwave inside a microwave inside a microwave in...
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Trailer made by: www.linkedin.com/in/hugodm-fi...
The debut trailer for Otherness is here.
A slow descent into isolation and identity.
Whishlist Otherness now: store.steampowered.com/app/4134820/...
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It's finally up! Otherness now has its Steam page! ๐
A psychological horror game about isolation, identity and fear, inspired by Silent Hill and David Lynch's works
Whishlist now: store.steampowered.com/app/4134820/...
#WishlistWednesday #indiedev #indiegame #gamedev #horrorgame #godotengine #ps1
Some animations for the enemies.
I think making the enemies all at 15fps will add to the uncanniness of the game ๐ค
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A dim, fog-covered road stretches into the distance, lined with tall, shadowy trees. The atmosphere is hazy and oppressive, with muted colors and a heavy sense of stillness. On the right side of the road, a lone figure stands behind a small wooden fruit stand covered by a weathered red tarp. The stand displays rows of fruit. The person stands motionless, partly obscured by the fog, under the faint yellow glow of a distant streetlight. The entire scene has a ps1 1 style look, evoking a feeling of emptiness, isolation and quiet unease.
Waiting for someone who never comes.
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New Otherness gameplay.
Been working on the inventory and this section for a while. It's finally here ๐
Hope you enjoy it ๐ค
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Rate this kitchen.
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Been really enjoying making ps1-style textures. Painting shadows, painting little details and imperfections, faking depth, and keeping them consistent across the whole game.
So yeah, showcasing some textures I made.
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