π£ New interview on research and design now online! Charlotte van Lotringen (University of Twente) is researching how digital tools can better align with the context of mental health care. Read the full interview here: lnkd.in/gvZxJr-h
#codesign #researchimpact #mentalhealth #innovation
28.08.2025 09:25
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Proud to contribute our design expertise to EFF-CoP: an ambitious, transdisciplinary #HorizonEurope project committed to fighting food fraud and increasing transparency in the food supply chain.π Check out the initiative's website β (and our fresh logo!) at: www.eff-cop.eu
27.05.2025 09:20
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attrac...
Great JMIR Serious Games article on balancing the βseriousβ and βgameβ parts in serious games.
Key point: the serious part should be unskippable. No transfer needed - playing is working on the goal. Same goes for any well-designed creative intervention!
games.jmir.org/2020/3/e19037/
07.05.2025 09:03
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Very interesting read on how to make #stakeholderanalysis more #inclusive using the 3i framework. 'Research repeatedly shows that participatory processes work best when they include all who stand to gain or lose.'
blogs.lse.ac.uk/impactofsoci...
09.04.2025 09:12
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Nienke Beerlage-de Jong on creative intervention development eZoon
In a series of interviews with partners of 8D, we discuss creative intervention development within research projects. In the first episode: Dr Nienke Beerlage-de Jong from the University of Twente.
π§ How do you design serious games that actually work in public health?
In our collab with Dr. Nienke Beerlage-de Jong (UT), we co-created eZoonβa tool tackling wicked problems like zoonotic outbreaks through participatory design.
Dive in π 8d-games.nl/en/nienke-be...
#eHealth #OneHealth
02.04.2025 08:41
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Fast-forward 10 years: Iβm now co-owner of 8D | Research + Design + Impact, leading an incredible team of social designers with a research mindset. We work mostly in academia but also create diverse full-scale creative tools that turn academic insights into action. [3/4]
19.03.2025 09:00
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I started as a programmer, driven by a passion for societal impact. While creating serious games, I saw too many promising healthcare and education interventions fail to reach practice. This led me to design thinkingβhow can we bridge the gap between research and real-world change? [2/4]
19.03.2025 09:00
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Still finding my way around Bluesky! The community here seems greatβwelcome to my new followers. I jumped straight into talking about design-based research through creative product development and forgot to introduce myself. So, here goes... [1/4]
19.03.2025 09:00
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Itβs been quite a ride! And I'm always looking out for interesting people in the #research #design and #creativedevelopment field - so, any tips for starter packs or people to follow? [4/4]
19.03.2025 09:00
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Co-creation in research: insights and outcomes | Research & Design
What are the academic and societal benefits of a participatory approach? A blog on the 'unexpected gains' of co-creation in (healthcare) research.
How can #cocreation amplify both academic #impact and societal relevance? This article explores a practical example: our designers collaborated with researcher Lise Beumeler to develop a #VR-game that supports recovery after an Intensive Care (IC) admission. Read more: 8d-games.nl/en/co-creati...
19.03.2025 08:48
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"Designers and researchers should work together to determine which method fits best at each stage and how it can create value for both research and design." Hear, hear!
12.03.2025 13:58
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