yesterday night we successfully trapped souls in their bodies. every player has a random personality based off their steam ID
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#standardproceduresgame #indiegames #godotengine
yesterday night we successfully trapped souls in their bodies. every player has a random personality based off their steam ID
(more in replies)
#standardproceduresgame #indiegames #godotengine
some clips from beta(??) testing!!
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#standardproceduresgame #indiegame #godotengine
SMOG guys against a wall
some SMOG guys
#standardproceduresgame #indiegame #godotengine
officer's legs with boots and kneepads
topology
part 2 of the new SMOG models will be their lower halves. so things like holsters, kneepads, and other pouches on the belt will be a part of the customization
#standardproceduresgame #indiegame #godotengine
SMOG officer with shotgun
two SMOG officers with rifles
SMOG has received their makeover
#standardproceduresgame #indiegame #godotengine
a red bunny guy with hair over its right eye. low resolution art image
bunny me #art
orekh
kamysh
barvikha
the camouflage textures previously used in standard procedures playtest were low-res pixel art, but since I've reworked all the cosmetics and the style of the game has changed some since then, they have been remade in blender as sharp vector graphics
#indiegame #godotengine #standardproceduresgame
boink
#indiegame #godotengine
A plushie of a grub on a couch
i got a grub for Christmas. i love my grub
a small creature reaches out to the child of a large cyborg creature that wishes to continue their work
luum
yobo beast
a large cyborg-like creature instructing a small sea-slug like creature with a can for a tail
monitor instructs canling
did a playtest today, through the lag and bugs people had a good time. it warms my freaking heart #godot #indiedev #gamedev
playing my game with dad (his legs came off) #godot #indiedev
a humanoid birdlike skeleton creature standing next to a urchin with eye balls, b&w drawing using 4 pixel wide pixel perfect pen
#blender #b3d