Added sounds and effects to the upcoming Godot Starter Kit: Match-3! The Godot icon I've used was made by @kaylousberg.bsky.social
The project will be open-source 🙇♂️
Added sounds and effects to the upcoming Godot Starter Kit: Match-3! The Godot icon I've used was made by @kaylousberg.bsky.social
The project will be open-source 🙇♂️
I would really love to see the Godot Québec community grow!
If you could share this starter pack (and give it a look),
it would really really help!!
Thank you!!
go.bsky.app/VF1Gf65
#Godot #GameDev #GodotEgine #Art #Indie #StarterPack
🗣️🗣️🗣️
#godot #electron
Generating some simple shapes is what we go over in the third part of my shader beginner series thing.
bun3d.com/tutorials/uv...
#godot #godotengine
I definitely prefer pause menu being an extra layer on top of everything else. It makes sense that you are taking a pause from everything that is happening onscreen
Love to see these kinds of numbers from a #GodotEngine game. Never played StS1 but might have to check this one out! #Godot
That is okay, Godot has it's own dictionary of gamedev words :)
Now i understand what you needed. I'm glad you founf what you were looking for.
trying something a lil' silly*
(*seeing if the map I made in godot/trenchbroom for a Marathon-inspired shooter works as a straight up Marathon level)
I’m making a better inventory system for this game inspired by the Resident Evil one. I was having a bit of a hard time making it but I found a good tutorial to do it so its working great now.
#godotEngine #godot #gamedev #indiedev
Updating the camera, added look-ahead! It tilts to show the direction you face. Tracks you sharply on the x/z-plane but lags on the y-plane so jumps don't jerk the cam around. And it'll tilt sharply if you ascend or fall quickly, to show where you'll land!
#gamedev #indiegame #godot #n64 #lowpoly
A work in progress cheatsheet for gdscript about text formatting. The image itself shows code snippets, but since they are not finished, its not worth taking notes of them yet!
Working on a text formatting cheatsheet for GDScript!!
#Godot #Cheatsheet #GDScript #Dev #GameDev
it is so stupid that our industry has gone on as long as it has without any serious contenders to the AAA space opera game throne. the actual best space opera aaa game is star wars outlaws, and that's a star wars game
same with westerns. seriously? all we have is the red deads? what are we doing
Yeah I see the same kinda claims with indie games. Like people insisting it cost a lot of money when you can just release a game that's beatable within a half hour you made in like a month with Ren'Py or Godot.
Can you please give an example? I dont understand what difference there would be between what you call "item origin scene" and an instance of the item :)
Do you have 2 bottles of water in your inventory, and then calculating what the whole invetory weights together?
Okay, took a break to make a new concept.
Going to make a X-COM + Armored Commander 2 Turn-based tactics game about vehicles. Working on basic prototype now. Really raw, already a little bit fun 😁
#GodotEngine #Godot #gamedevelopment #gamedev #indiedev #TBThursday
If ypu want to use variables or functions on a node, it has to have a script.
So the item scene will have the code already made, then you drag-n-drop that into the main scene. Then in the main scene you put the item into a variable and do what you need on that instance of item
Even in this photo it seems like someone is aiming a gun at them :) also, increase doesn't mean they are not using AI to make games already
"Dropout.tv cop show crossover" "Measles rates at record high" "New Xbox CEO wants AI to save fertility rates" "Evangelion reboot from the Nier Automata guy"
Great news as both @kaylousberg.bsky.social and me (the asset bois) will attend Godotcon in Amsterdam on April 23rd! Who's also joining? 👋
🦉 Here we go again! We're proud to bring the demo for our next game, Birds Watching, to the Steam Next Fest.
Birds Watching is the first birding psychological horror game set in the Italian Alps. Horror through a lens, picky birds, existential fire.
#steamnextfest #godot #indiedev #horror
Cracking open a #godot project again in hopes of optimising the hell out of it to make it less painful to work with. Is it at all possible to reference the scene a node was instanced from in GDScript?
What do mean by scene here? If you are instancing, i assume you are doing it from a .tscn file.
And i also assume you are instancing it "from" and to the active scene so you can use it immediately.
Soooooo my Debugger's kinda angry with me since I haven't really fixed any of these issues since I started working on this game.....
Next major update is gonna be a while since I want to get these problems cleaned up for future development.
#coding #gamedev #indiedev #solodev #gamedev #programming
Best of luck to everyone currently showcasing their games during #SteamNextFest. Please enjoy a throwback photo from the livestream we were running whenwe showcased Mithra for the first time!
#indegame #pointandclick #adventuregame #indiedev #godotengine #gameart #steam #nextfest #streaming
When I worked for Electronic News (RIP) in the late 1990s I tried to write a "what if" scenario story concerning a Chinese invasion of Taiwan and the economic implications of losing access to TSMC and UMC. No one in the industry nor in the Clinton Administration would engage on the subject.
Godot 4.6.1 stress test: 10k colliding objects, all with reflections. Holding a steady 100+ fps on my trusty old 2060!
One theory I’ve had about Gen Z is that online influencers aren’t just like athletes or movie stars to them but they have a job that’s very transparent about success and how that translates into money and lifestyle in a way that most careers today just aren’t
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org