Hope thatβs a good goddamn
Hope thatβs a good goddamn
Subtract one position from the other and normalize to get your direction vector
Which you have
*then convert quaternion to euler angles
Maybe this one? quatLookAt? That convert quaternion to euler angles.
I can't think offhand what to do if Blender, your fbx file and your engine don't agree on what's "up" though.
glm.g-truc.net/0.9.9/api/a0...
Your linear algebra library would probably include some function to calculate the rotation (as a quaternion, or Euler angles) based on the lookat vector and the "up" vector.
Yeah, that's typically called a "look at" rotation. In addition to the vector from the camera to the interest point, you need an additional piece of data, that is which direction is "up". Presumably that would either be (0, 0, 1) or (0, 1, 0) depending what the fbx convention is (or your engine's).
I'm guessing those are the Euler angles. I don't know what language your engine is in, or how you're representing rotations, but presumably there is some way to express that with Euler angles?
Why 3 angles? One for each axis? So like an angle for each 2d projection?
β‘β‘β‘Towerbolt has BROKEN FREE!! β‘β‘β‘
The game is available NOW to purchase on Steam at the store link below! Check out the final release trailer!
store.steampowered.com/app/2559220/...
#steam #gaming #platformers
What a way to start the day...
Wordle 1,665 2/6
π¨β¬β¬β¬π¨
π©π©π©π©π©
Yup, I resumed work on Cascadia Quest again a few months ago! I'm hoping I'll be able to release it this year.
Here's me totally screwing around within the first 20minutes of importing the model into Godot. I love these clouds but obviously they can't be in every level, lol.
#Godot #gamedev #IndieGame #IndieDev #PixelArt
What engine are you making it in?
What games are the inspirations behind Towerbolt? If you like any of the games here, you may like Towerbolt!
#screenshotsaturday #gamedev #indiegames
Wow, nice!
The official #DOSember Game Jam release of Quest for Erasmus is out. tacoadventure.itch.io/quest-for-er...
Thanks to @thedeivore.bsky.social @invisiblespiders.com and slattstudio.com for making some of the screens for the game. The game is not complete yet and more is coming in the new year.
Failed with error code SUCCESS
Tried to turn off copilot autosuggest because it just provides random garbage suggestions, and it suggested that copilot might not actually be installed (as I'm chatting with it).
"Things Left Behind", personal piece from 2019 or so. I'm always trying to remind myself to save some time for personal work like this, but I haven't been terribly effective at doing so.
Uh oh...
"This video has been removed for violating YouTube's policy on nudity or sexual content"
Today's gamedev research
Big announcement. Find all the details from the developer himself. Ben Chandler aims to make us feel Gilt adventuregamehotspot.com/interview/55...
@benchandler.bsky.social
@wadjeteyegames.bsky.social
#indiegame #adventuregame
I've been working on finishing Antenna Dilemma, a game I started in... 2019. π
It's so old that it even has a prologue page on Steam.
You can try the first chapter there for free!
store.steampowered.com/app/1027990/...
Iβve been working on Cascadia Quest on and off for more than 15 years π so youβre in good company
It's almost the weekend in my neck of the woods! If you're looking for a cute way to spend approximately 15 minutes of your weekend, check out my tiny Over the Garden Wall adventure game ππ -- FREE to play in-browser on my itchio page below! Now with a walkthrough available! π Happy weekend! π
Early 2000s, but all of the characters are fans of old computers!
What other classic computers merit inclusion in Cascadia Quest?
I've always loved the title screen of the first Space Quest game (also the first #adventuregame I ever played). So I figured I'd recreate it in #blender and animate it.
Highlights:
- A new Fan Games section (wiw.org/~jess/fangam...)
- A new Videos section (wiw.org/~jess/videos...)
- A new Publications section (wiw.org/~jess/public...)
I'm especially excited about the last one, a collection of all things "SQ in print," from strategy guides to reviews to ads.