Phil Fortier's Avatar

Phil Fortier

@icefallgames

Working on Cascadia Quest (http://cascadiaquest.com), a classic adventure set in the wilderness. Also Superliminal (http://pillowcastlegames.com), KSP2.

152
Followers
352
Following
36
Posts
16.11.2024
Joined
Posts Following

Latest posts by Phil Fortier @icefallgames

Hope that’s a good goddamn

04.03.2026 19:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Subtract one position from the other and normalize to get your direction vector

04.03.2026 19:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Which you have

04.03.2026 19:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

*then convert quaternion to euler angles

04.03.2026 18:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
https://glm.g-truc.net/0.9.9/api/a00663.html#gabe7fc5ec5feb41ab234d5d2b6254697f <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-T...

Maybe this one? quatLookAt? That convert quaternion to euler angles.

I can't think offhand what to do if Blender, your fbx file and your engine don't agree on what's "up" though.

glm.g-truc.net/0.9.9/api/a0...

04.03.2026 18:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Your linear algebra library would probably include some function to calculate the rotation (as a quaternion, or Euler angles) based on the lookat vector and the "up" vector.

04.03.2026 18:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, that's typically called a "look at" rotation. In addition to the vector from the camera to the interest point, you need an additional piece of data, that is which direction is "up". Presumably that would either be (0, 0, 1) or (0, 1, 0) depending what the fbx convention is (or your engine's).

04.03.2026 18:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I'm guessing those are the Euler angles. I don't know what language your engine is in, or how you're representing rotations, but presumably there is some way to express that with Euler angles?

04.03.2026 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Why 3 angles? One for each axis? So like an angle for each 2d projection?

04.03.2026 18:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

⚑⚑⚑Towerbolt has BROKEN FREE!! ⚑⚑⚑

The game is available NOW to purchase on Steam at the store link below! Check out the final release trailer!

store.steampowered.com/app/2559220/...

#steam #gaming #platformers

18.02.2026 16:04 πŸ‘ 38 πŸ” 25 πŸ’¬ 2 πŸ“Œ 7

What a way to start the day...

Wordle 1,665 2/6

🟨⬜⬜⬜🟨
🟩🟩🟩🟩🟩

09.01.2026 19:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yup, I resumed work on Cascadia Quest again a few months ago! I'm hoping I'll be able to release it this year.

07.01.2026 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Here's me totally screwing around within the first 20minutes of importing the model into Godot. I love these clouds but obviously they can't be in every level, lol.

#Godot #gamedev #IndieGame #IndieDev #PixelArt

06.01.2026 03:48 πŸ‘ 410 πŸ” 35 πŸ’¬ 17 πŸ“Œ 0

What engine are you making it in?

03.01.2026 20:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

What games are the inspirations behind Towerbolt? If you like any of the games here, you may like Towerbolt!

#screenshotsaturday #gamedev #indiegames

03.01.2026 19:35 πŸ‘ 15 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0

Wow, nice!

26.12.2025 22:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Quest for Erasmus by tacoadventure A Quest for Glory fan-game based around Erasmus' house from the original QfG1 EGA version.

The official #DOSember Game Jam release of Quest for Erasmus is out. tacoadventure.itch.io/quest-for-er...

Thanks to @thedeivore.bsky.social @invisiblespiders.com and slattstudio.com for making some of the screens for the game. The game is not complete yet and more is coming in the new year.

01.12.2025 23:38 πŸ‘ 27 πŸ” 8 πŸ’¬ 0 πŸ“Œ 2

Failed with error code SUCCESS

01.12.2025 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Tried to turn off copilot autosuggest because it just provides random garbage suggestions, and it suggested that copilot might not actually be installed (as I'm chatting with it).

01.12.2025 18:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

"Things Left Behind", personal piece from 2019 or so. I'm always trying to remind myself to save some time for personal work like this, but I haven't been terribly effective at doing so.

30.11.2025 22:57 πŸ‘ 215 πŸ” 38 πŸ’¬ 3 πŸ“Œ 0

Uh oh...

"This video has been removed for violating YouTube's policy on nudity or sexual content"

27.11.2025 04:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Today's gamedev research

26.11.2025 23:10 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Ben Chandler aims to make us feel Gilt | Adventure Game Hotspot The acclaimed artist is teaming with Wadjet Eye again, this time on his own personal sci-fi fantasy project, offering the first early look at what to expect.

Big announcement. Find all the details from the developer himself. Ben Chandler aims to make us feel Gilt adventuregamehotspot.com/interview/55...
@benchandler.bsky.social
@wadjeteyegames.bsky.social
#indiegame #adventuregame

19.11.2025 18:10 πŸ‘ 42 πŸ” 9 πŸ’¬ 1 πŸ“Œ 1
Video thumbnail

I've been working on finishing Antenna Dilemma, a game I started in... 2019. πŸ˜…

It's so old that it even has a prologue page on Steam.
You can try the first chapter there for free!

store.steampowered.com/app/1027990/...

17.11.2025 17:15 πŸ‘ 15 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0

I’ve been working on Cascadia Quest on and off for more than 15 years πŸ˜† so you’re in good company

17.11.2025 17:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's almost the weekend in my neck of the woods! If you're looking for a cute way to spend approximately 15 minutes of your weekend, check out my tiny Over the Garden Wall adventure game πŸ‚πŸŽ -- FREE to play in-browser on my itchio page below! Now with a walkthrough available! πŸ‘‡ Happy weekend! πŸŽ‰

14.11.2025 19:12 πŸ‘ 36 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0

Early 2000s, but all of the characters are fans of old computers!

11.11.2025 00:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

What other classic computers merit inclusion in Cascadia Quest?

10.11.2025 23:45 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

I've always loved the title screen of the first Space Quest game (also the first #adventuregame I ever played). So I figured I'd recreate it in #blender and animate it.

06.11.2025 07:08 πŸ‘ 15 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

Highlights:

- A new Fan Games section (wiw.org/~jess/fangam...)

- A new Videos section (wiw.org/~jess/videos...)

- A new Publications section (wiw.org/~jess/public...)

I'm especially excited about the last one, a collection of all things "SQ in print," from strategy guides to reviews to ads.

01.11.2025 13:22 πŸ‘ 21 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0