A black and white cat peeks out from inside a white tunnel, sniffing curiously toward the camera with round yellow eyes
Sniff sniff sniff…
A black and white cat peeks out from inside a white tunnel, sniffing curiously toward the camera with round yellow eyes
Sniff sniff sniff…
Photo of a ginger and white cat wearing a navy blue soft medical cone, sitting on some grey-carpeted stairs.
OH NOES
I HAS A ULSER ON MAH EY 👀👀👀👀
A black and white cat with a red bow tie sits on top of a sheet of paper, looking calm and relaxed
Uni loves sitting on paper :3
Now that the semester has ended, I can reposting cat again.
I ALWAYS forget break week
This probably gonna be the last dev log for this class.
This week I update the model texture, fix the animation, fix camera and make the environment. I wish I had more time to refine everything but for now I will have to keep it this way.
This week, I rig all of the dolls and animate them.
And also block out the cinematic.
This week I have been working on High-poly model and tried to set up a scene and animation in UE.
This week try to model the door and the character in Zbrush. Long way to go.
Some sketches and references
Week 6: This week, I came up with an idea for the Epic Door Assignment. I blocked the scene with some simple meshes just to see the scale between the player and the mannequin.
Some tiling and assets
Thank youuu. Your city looks cool! Looking forward to see your project too.
This week, I make the wood tiling, add sounds, and work on blueprints. Player can see which they can click when they point their mouse at the object.
Setting up my band. Make a blueprint of a door for the cat and make them clickable.
Avenger Assemble
Week3: This is a blocking for Assignment 2. This time I want to make a music band full of cat memes. Player need to click to open a door for a cat. Each cat has their own instrument.
Week3: This week I try to adjust lighting, add decal, change some assets, add fog, and set fire to the house.
I want some red color in the scene so I add some poppy flowers.
Week2: This week I tried to add assets from Fab and mess with lighting using HDRI backdrop. I still can't finalize the overall mood and tone in the scene.
Top view and Ref
Screenshots from inside of the tavern
Week1: For this week I design and make a rough block out of the map, inspired by Resident Evil 4 Remake. I am trying to make an old tavern with a super large tree inside, while maintaining a horror mood and tone lighting.