#promote #gamedev #indiedev
#promote #gamedev #indiedev
🚀 Technical Art library update
Articles dropped:
• Lookup Tables (LUT) for lighting control
• Halftone lighting
github.com/DeGGeD/Shade...
Reposts and repo stars ⭐️ are hugely appreciated
#GameDev #TechArt #Shaders #Rendering #Unity3D #GraphicsProgramming #gameart #indiedev #3d #cg #tutorial
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
Repo and articles: github.com/DeGGeD/Shade...
⭐️ Repo stars and shares are appreciated!
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
Woah… so much further requests. Didn’t expect that ^_^
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev