- sandbox screenshot 2025 -
Copper tier house at a copper mine. Task and House UI are visible.
- sandbox screenshot 2024 -
Stone tier camp at a copper mine.
- sandbox screenshot 2023 -
A few test players at the start spawn point.
- sandbox screenshot 2022 -
Jungle Biome
Recently, we’ve worked on multi-biome environments, early and mid-game improvements – crafting, trade, combat, farming, building construction, group and territorial mechanics, and in-game communication and management (groups, territories, and buildings).
#BlossomAndDecay #indiegame #sandbox #mmo
26.02.2026 19:22
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Happy New Year, and best wishes for 2026
🎈 🎉✨🌞✨
#BlossomAndDecay #indiegame #sandbox #mmo #rpg #gamedev #pixelart #videogame #gaming
03.01.2026 15:28
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- sandbox screenshot 2025 -
Stone tier camp at a copper mine, Zenitzu is at a stone kitchen setting a cooking task while another player is crafting. Task and cooking UI are visible
- sandbox screenshot 2021 -
Stone tier camp at a copper mine, with a metal production going. Yannic is standing behind a copper kitchen, probably getting something to eat.
- sandbox first implementation 2017 -
A few players are starting to establish post for farming. Mills for processing seeds and barrels to conserve them are being produced and placed.
The global chat is displayed on the left with some messages, the window menu displayed on the right. Below are the offline AI options (defend/attack/craft/flee).
- Combat Demo screenshot 2016 -
Walking down the lane while town-guards (NPCs) take care of a zombie. The demo featured a line of increasing difficulty until a boss-room (6.8k people played the demo that was live during 20 months).
We’ve been working on #BlossomAndDecay since 2015. After a combat demo (2016–2018) and a closed #sandbox demo (2018–2019), we reworked the engine, mechanics, gfx. Since then we've been working on gameplay, onboarding, communication, and group features for the Closed Alpha.
#indiegame #mmo #rpg
26.12.2025 17:58
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#BlossomAndDecay is an open-world socio-economic #sandbox where thousands of players shape their unique stories by influencing each other’s gameplay in meaningful ways.
Narrative emerges from player choices in a wild environment among critters and other players.
#indiegame #mmo #rpg #pixelart
18.12.2025 19:22
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Hello! We’re a small indiedev studio based in Germany, developing our first browser-based game Blossom & Decay, an emergent narrative sandbox MMO ARPG. Since 2015, we’ve been building a player-driven world shaped by player actions and choices.
#BlossomAndDecay #indiegame #sandbox #mmo #rpg #gaming
13.12.2025 15:28
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