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Steve Bromley

@stevebromley

๐ŸŽฎ Games User Research Consultant, author of โ€œHow To Be A Games User Researcherโ€ | Make games players love: http://gamesuserresearch.com ๐Ÿ‘พ

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Latest posts by Steve Bromley @stevebromley

Excellent thread from @maxnichols.bsky.social

I see this frequently when working live service & mobile teams who are lucky enough to have an active Discord - they represent *some*of your players, & have a big sway on vocal opinions, but donโ€™t represent the vast majority of your playerโ€™s behaviour.

06.03.2026 07:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Itโ€™s been a while since I last ghostrode the whip.

26.02.2026 12:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Congratulations David, a big milestone!

19.02.2026 22:42 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great point, I think youโ€™re right that it will make people continue to think a survey is the โ€˜easyโ€™ option.

19.02.2026 09:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

โ€œSurveys are bad because people donโ€™t know the rulesโ€

Yes, but I donโ€™t think better question design is actually why surveys are bad.

More common if youโ€™re defaulting to a survey is because teams havenโ€™t thought enough about what they need to know, or what they will do with the info.

18.02.2026 20:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

gotta remind myself that other devs know the score and understand when I say that -

I've been in the industry for 5 years, and tomorrow is the first time a game with a significant amount of my work is gonna be played by the public...

I'm so nervous!! and proud!! please play the Denshattack demo!!

18.02.2026 11:17 ๐Ÿ‘ 26 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

My lukewarm take

Spamming LinkedIn requests is not networking. Stop advising people trying to break into the games industry to do this

Networking isn't a game you can min/max, it's about actual personal connections. Shitposting on Bluesky is a better networking tool than blind LinkedIn connections

18.02.2026 15:27 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A excellent piece on why 'Design by Reddit' is a terrible replacement for actual user research.

Keeping a finger on the pulse of social media sentiment can be an important *complement* to understanding your users (and even add context to your research responses), but can't replace #GamesUR

13.02.2026 17:57 ๐Ÿ‘ 8 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Xbox Research is looking for feedback on accessibility options in video games!

11.02.2026 22:40 ๐Ÿ‘ 6 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I am currently trying to balance a tilting shipโ€ฆ have recommended to friends!

09.02.2026 18:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

My understanding is that books on KU are free, and authors are paid by the number of pages read. So you donโ€™t need to convince people to purchase, and getting thousands of people to read just a few pages until they abandon it will add up.

08.02.2026 19:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Coming Soon (Conference) | Games User Research Community

The IGDA GURSIG is happy to announce the #gamesUR Summit 2026 in Helsinki, Finland this May 2026.
We look forward to connecting our community again!

Keep an eye on our website for details. www.gamesur.com/coming-soon-...

#GamesUR #UserResearch #GameDev

03.02.2026 04:23 ๐Ÿ‘ 14 ๐Ÿ” 10 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Lived through this in an in-house role, and it took me much too long to realise no-one cared about the question of โ€œdoes this workโ€?

03.02.2026 01:08 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is the core issue with tools promising to automate playtest/UR data analysis.

We run studies to find new answers. Hallucinations create plausible sounding answers.

Thereโ€™s no way to identify what the hallucinations are without doing the same analysis yourself.

30.01.2026 03:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a man in a sweater is talking to another man with glasses Alt: Carl weathers on Arrested Development talks about making stew
18.01.2026 23:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Plus the food is better!

18.01.2026 00:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You could finally answer this guyโ€™s question: bsky.app/profile/anic...

17.01.2026 22:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I only listen to audio podcasts myself, but I wonder if Iโ€™m behind the times. Many of the big podcasts get more viewers for video than audio, and Netflix is investing a lot in video podcasts.

15.01.2026 12:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It can be impossible to spot these without genuine players.

Playtesting helps teams tell the difference between intended and accidental difficuty, strip out unintended friction, and make conscious design choices.

(and that's before we get into talking about objective and subjective difficulty!)

09.01.2026 10:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

When working with development teams, I often talk about the two types of difficulty:

Intended difficulty - โ€œYouโ€™re not meant to beat this boss until youโ€™ve learned to parry.โ€

Accidental difficulty - โ€œPlayers got lost and spent hours walking in circles.โ€

09.01.2026 10:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Friction is core to fun game design. Soulslike players expect challenge - to struggle, fail, learn, and eventually master mechanics. Difficulty isnโ€™t a defect. Itโ€™s where the fun lives.

But not all difficulty is created equal.

09.01.2026 10:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Image from Lies of P โ€” illustrative only, not one of our projects last year.

Image from Lies of P โ€” illustrative only, not one of our projects last year.

Last year I ran a lot of playtests on โ€œdifficultโ€ games - it was a big year for soulslikes. One challenge came up again and again:

How do you handle difficulty in a genre thatโ€™s famous for being hard?

09.01.2026 10:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

(And Steam has a built in playtest function to find players, if you have a store page)

09.01.2026 00:56 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
How to find playtesters | Games User Research Unsure how to find playtesters for games user research? Create a pool of playtesters to call on for easy regular playtesting.

Many smaller teams I work with have success through Reddit. I wrote a bit about it here: gamesuserresearch.com/a-simple-pro...

09.01.2026 00:55 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

โ€œHow did we make Wizards good? We asked players which bits were bad, then fixed themโ€

Love the focus on playtesting for running a sustainable game studio.

09.01.2026 00:50 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
How Sharkmob's bank vault tests refine a live game like Exoborne | Games User Research From a handful of players to hundreds of thousands - and back again. User testing is in Sharkmob's DNA.

This month our interview series spoke to Sharkmobโ€™s Brynley Gibson about user research for live service games and balancing data with creativity.

gamesuserresearch.com/how-sharkmob...

07.01.2026 22:29 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Itโ€™ll be sad when Jools does his last Hootenanny. Lucky it wonโ€™t be in our lifetimes.

31.12.2025 23:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

(And typo in the original post. I meant 2025, unless I intend to read them all again next year!)

26.12.2025 09:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Iโ€™ve also been re-reading a lot of the Discworld books, and the ones I didnโ€™t read on release (post 2005).

Although Iโ€™ve now reached Raising Steam which is a struggle!

26.12.2025 09:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

51 books this year, similar pace to last year.

Some favourites I read for the first time in 2026:
- Klara and the Sun โ˜€๏ธ
- Lincoln in the Bardo ๐Ÿชฆ
- Strange Pictures ๐Ÿ–ผ๏ธ
- Time for lights out โ›„๏ธ
- Politics on the edge ๐Ÿ›๏ธ

26.12.2025 09:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0