Excellent thread from @maxnichols.bsky.social
I see this frequently when working live service & mobile teams who are lucky enough to have an active Discord - they represent *some*of your players, & have a big sway on vocal opinions, but donโt represent the vast majority of your playerโs behaviour.
06.03.2026 07:12
๐ 1
๐ 0
๐ฌ 0
๐ 0
Itโs been a while since I last ghostrode the whip.
26.02.2026 12:59
๐ 0
๐ 0
๐ฌ 0
๐ 0
Congratulations David, a big milestone!
19.02.2026 22:42
๐ 1
๐ 1
๐ฌ 1
๐ 0
Great point, I think youโre right that it will make people continue to think a survey is the โeasyโ option.
19.02.2026 09:14
๐ 0
๐ 0
๐ฌ 0
๐ 0
โSurveys are bad because people donโt know the rulesโ
Yes, but I donโt think better question design is actually why surveys are bad.
More common if youโre defaulting to a survey is because teams havenโt thought enough about what they need to know, or what they will do with the info.
18.02.2026 20:19
๐ 1
๐ 0
๐ฌ 1
๐ 0
gotta remind myself that other devs know the score and understand when I say that -
I've been in the industry for 5 years, and tomorrow is the first time a game with a significant amount of my work is gonna be played by the public...
I'm so nervous!! and proud!! please play the Denshattack demo!!
18.02.2026 11:17
๐ 26
๐ 4
๐ฌ 2
๐ 0
My lukewarm take
Spamming LinkedIn requests is not networking. Stop advising people trying to break into the games industry to do this
Networking isn't a game you can min/max, it's about actual personal connections. Shitposting on Bluesky is a better networking tool than blind LinkedIn connections
18.02.2026 15:27
๐ 12
๐ 2
๐ฌ 1
๐ 0
A excellent piece on why 'Design by Reddit' is a terrible replacement for actual user research.
Keeping a finger on the pulse of social media sentiment can be an important *complement* to understanding your users (and even add context to your research responses), but can't replace #GamesUR
13.02.2026 17:57
๐ 8
๐ 4
๐ฌ 2
๐ 0
Xbox Research is looking for feedback on accessibility options in video games!
11.02.2026 22:40
๐ 6
๐ 6
๐ฌ 0
๐ 0
I am currently trying to balance a tilting shipโฆ have recommended to friends!
09.02.2026 18:19
๐ 1
๐ 0
๐ฌ 1
๐ 0
My understanding is that books on KU are free, and authors are paid by the number of pages read. So you donโt need to convince people to purchase, and getting thousands of people to read just a few pages until they abandon it will add up.
08.02.2026 19:25
๐ 1
๐ 0
๐ฌ 1
๐ 0
Coming Soon (Conference) | Games User Research Community
The IGDA GURSIG is happy to announce the #gamesUR Summit 2026 in Helsinki, Finland this May 2026.
We look forward to connecting our community again!
Keep an eye on our website for details. www.gamesur.com/coming-soon-...
#GamesUR #UserResearch #GameDev
03.02.2026 04:23
๐ 14
๐ 10
๐ฌ 0
๐ 0
Lived through this in an in-house role, and it took me much too long to realise no-one cared about the question of โdoes this workโ?
03.02.2026 01:08
๐ 3
๐ 0
๐ฌ 0
๐ 0
This is the core issue with tools promising to automate playtest/UR data analysis.
We run studies to find new answers. Hallucinations create plausible sounding answers.
Thereโs no way to identify what the hallucinations are without doing the same analysis yourself.
30.01.2026 03:36
๐ 3
๐ 0
๐ฌ 0
๐ 0
Plus the food is better!
18.01.2026 00:14
๐ 2
๐ 0
๐ฌ 0
๐ 0
You could finally answer this guyโs question: bsky.app/profile/anic...
17.01.2026 22:01
๐ 2
๐ 0
๐ฌ 1
๐ 0
I only listen to audio podcasts myself, but I wonder if Iโm behind the times. Many of the big podcasts get more viewers for video than audio, and Netflix is investing a lot in video podcasts.
15.01.2026 12:13
๐ 2
๐ 0
๐ฌ 0
๐ 0
It can be impossible to spot these without genuine players.
Playtesting helps teams tell the difference between intended and accidental difficuty, strip out unintended friction, and make conscious design choices.
(and that's before we get into talking about objective and subjective difficulty!)
09.01.2026 10:43
๐ 0
๐ 0
๐ฌ 0
๐ 0
When working with development teams, I often talk about the two types of difficulty:
Intended difficulty - โYouโre not meant to beat this boss until youโve learned to parry.โ
Accidental difficulty - โPlayers got lost and spent hours walking in circles.โ
09.01.2026 10:43
๐ 0
๐ 0
๐ฌ 1
๐ 0
Friction is core to fun game design. Soulslike players expect challenge - to struggle, fail, learn, and eventually master mechanics. Difficulty isnโt a defect. Itโs where the fun lives.
But not all difficulty is created equal.
09.01.2026 10:43
๐ 0
๐ 0
๐ฌ 1
๐ 0
Image from Lies of P โ illustrative only, not one of our projects last year.
Last year I ran a lot of playtests on โdifficultโ games - it was a big year for soulslikes. One challenge came up again and again:
How do you handle difficulty in a genre thatโs famous for being hard?
09.01.2026 10:43
๐ 0
๐ 0
๐ฌ 1
๐ 0
(And Steam has a built in playtest function to find players, if you have a store page)
09.01.2026 00:56
๐ 7
๐ 0
๐ฌ 0
๐ 0
โHow did we make Wizards good? We asked players which bits were bad, then fixed themโ
Love the focus on playtesting for running a sustainable game studio.
09.01.2026 00:50
๐ 4
๐ 2
๐ฌ 0
๐ 0
Itโll be sad when Jools does his last Hootenanny. Lucky it wonโt be in our lifetimes.
31.12.2025 23:51
๐ 1
๐ 0
๐ฌ 0
๐ 0
(And typo in the original post. I meant 2025, unless I intend to read them all again next year!)
26.12.2025 09:35
๐ 1
๐ 0
๐ฌ 0
๐ 0
Iโve also been re-reading a lot of the Discworld books, and the ones I didnโt read on release (post 2005).
Although Iโve now reached Raising Steam which is a struggle!
26.12.2025 09:34
๐ 0
๐ 0
๐ฌ 1
๐ 0
51 books this year, similar pace to last year.
Some favourites I read for the first time in 2026:
- Klara and the Sun โ๏ธ
- Lincoln in the Bardo ๐ชฆ
- Strange Pictures ๐ผ๏ธ
- Time for lights out โ๏ธ
- Politics on the edge ๐๏ธ
26.12.2025 09:33
๐ 1
๐ 0
๐ฌ 1
๐ 0