Hereβs a handy tip for painting roughness maps in Painter
Hereβs a handy tip for painting roughness maps in Painter
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Threw my guy into unreal
Color map from Painter
Iray render from Painter of the current progress
Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
Ive finally started on texturing. Very early days. Render from Iray in Painter
I have mentorship spots available starting soon:
henningsanden.com
From a recent mentorship review, making a portfolio from scratch
Thanks! Yep its a time consuming process. Loving it though!
Maya wires
Ive finally started on texturing. Very early days. Render from Iray in Painter
Working more on the topo and UVs, testing out more Marmoset baking
Flow is a good thing to think about when creating appealing shapes for #gameart
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
WIP
Very very early first pass texturing
He's now in Painter :D
UVs done
Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them
flippednormals.com/product/flip...
Im having tons of fun with this character! Doing a Blender test
Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?
Topo more or less done, now to crush ngons
You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.
Gorgeous! What a lovely project
In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?
Im making some progress on the back and tail