Henning Sanden 's Avatar

Henning Sanden

@henning

Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com

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27.05.2023
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Latest posts by Henning Sanden @henning

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Here’s a handy tip for painting roughness maps in Painter

20.05.2025 18:50 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers

19.05.2025 23:00 πŸ‘ 60 πŸ” 23 πŸ’¬ 4 πŸ“Œ 2
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Threw my guy into unreal

19.05.2025 23:55 πŸ‘ 42 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Color map from Painter

15.05.2025 00:55 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Iray render from Painter of the current progress

15.05.2025 00:51 πŸ‘ 29 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.

15.05.2025 00:47 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ive finally started on texturing. Very early days. Render from Iray in Painter

13.05.2025 06:55 πŸ‘ 38 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
3D Character Mentorship - 3D Character Mentorship Learn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals.

I have mentorship spots available starting soon:
henningsanden.com

13.05.2025 17:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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From a recent mentorship review, making a portfolio from scratch

13.05.2025 17:42 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks! Yep its a time consuming process. Loving it though!

13.05.2025 16:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Maya wires

13.05.2025 07:08 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ive finally started on texturing. Very early days. Render from Iray in Painter

13.05.2025 06:55 πŸ‘ 38 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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Working more on the topo and UVs, testing out more Marmoset baking

10.05.2025 00:03 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Flow is a good thing to think about when creating appealing shapes for #gameart

09.05.2025 15:43 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.

09.05.2025 15:29 πŸ‘ 133 πŸ” 7 πŸ’¬ 4 πŸ“Œ 1
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WIP

09.05.2025 14:14 πŸ‘ 24 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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02.05.2025 16:31 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Very very early first pass texturing

02.05.2025 16:31 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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He's now in Painter :D

01.05.2025 16:23 πŸ‘ 26 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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UVs done

01.05.2025 15:22 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
FlippedNormals Brush Kit - FlippedNormals Check out FlippedNormals Brush Kit.Find more Brushes on FlippedNormals

Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them
flippednormals.com/product/flip...

01.05.2025 13:38 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Im having tons of fun with this character! Doing a Blender test

01.05.2025 13:38 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Its so much fun to see the ratings coming in for the Brush Kit we launched recently!

01.05.2025 13:37 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!

30.04.2025 17:41 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?

30.04.2025 15:38 πŸ‘ 6 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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Topo more or less done, now to crush ngons

30.04.2025 13:29 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.

28.04.2025 20:49 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gorgeous! What a lovely project

25.04.2025 11:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?

25.04.2025 11:14 πŸ‘ 5 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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Im making some progress on the back and tail

23.04.2025 22:49 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0