Niall O'Donoghue's Avatar

Niall O'Donoghue

@niall97od

Games freelancer from Dublin! Occasionally haunts Edge's features section, previously in VG247, RPS, GamesIndustry dot Biz etc https://www.clippings.me/users/niallodonoghue97

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09.07.2025
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Latest posts by Niall O'Donoghue @niall97od

I chatted with @ludicpen.bsky.social on making games in Venezuela amidst the conflict, and their long term plans. More than ever, creating art - creating anything - is a form of resistance these days.

14.01.2026 23:02 πŸ‘ 48 πŸ” 24 πŸ’¬ 0 πŸ“Œ 0

Many thanks to the devs I spoke to about their cool games getting run at GDQ

10.01.2026 17:41 πŸ‘ 274 πŸ” 52 πŸ’¬ 3 πŸ“Œ 0
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Larian:

"we’ve decided to refrain from using genAI tools during concept art development"

"Trying" GenAI to "refine ideas faster" but won't generate assets without knowing data's origins and having consent; any in-game GenAI work will "be trained on data we own."

www.reddit.com/r/Games/comm...

09.01.2026 13:29 πŸ‘ 83 πŸ” 24 πŸ’¬ 7 πŸ“Œ 27
Preview
Stray Children: Why the Developer of the Game That Inspired Undertale Has Now Made a Game Inspired by Undertale - IGN I spoke with Moon: Remix RPG Adventure and Stray Children creator and head of Onion Games Yoshiro Kimura about his inspirations, how he relates to his art, and "oddball" games like Undertale.

I had the honor of meeting Yoshiro Kimura last year at the Onion Games office in Tokyo, and got to listen to him talk very earnestly about game development and Stray Children and, well, life.
www.ign.com/articles/str...

07.01.2026 13:09 πŸ‘ 433 πŸ” 110 πŸ’¬ 6 πŸ“Œ 4
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Tuesday, 16 September 2025.

6pm BST / 1pm EST.

Sign up to our newsletter to be notified first eepurl.com/iuomJA

09.09.2025 17:02 πŸ‘ 83 πŸ” 7 πŸ’¬ 1 πŸ“Œ 4
Preview
Interview with Team Cherry for Hollow Knight Silkson From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.

Silksong is out today - and I am so excited to share my deep-dive into the game's development.
I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:

05.09.2025 07:49 πŸ‘ 272 πŸ” 71 πŸ’¬ 7 πŸ“Œ 1

Hello hello! Let's see, where were we...
Happy to report I'm semi-active again after quite a while away, having had the great opportunity to cover SGF with the fine folks at Edge this summer. Hoping to have more stuff out soon, and looking forward to (re)connecting with folks 🫑

04.09.2025 17:41 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0