I chatted with @ludicpen.bsky.social on making games in Venezuela amidst the conflict, and their long term plans. More than ever, creating art - creating anything - is a form of resistance these days.
I chatted with @ludicpen.bsky.social on making games in Venezuela amidst the conflict, and their long term plans. More than ever, creating art - creating anything - is a form of resistance these days.
Many thanks to the devs I spoke to about their cool games getting run at GDQ
Larian:
"weβve decided to refrain from using genAI tools during concept art development"
"Trying" GenAI to "refine ideas faster" but won't generate assets without knowing data's origins and having consent; any in-game GenAI work will "be trained on data we own."
www.reddit.com/r/Games/comm...
I had the honor of meeting Yoshiro Kimura last year at the Onion Games office in Tokyo, and got to listen to him talk very earnestly about game development and Stray Children and, well, life.
www.ign.com/articles/str...
Tuesday, 16 September 2025.
6pm BST / 1pm EST.
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Silksong is out today - and I am so excited to share my deep-dive into the game's development.
I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Hello hello! Let's see, where were we...
Happy to report I'm semi-active again after quite a while away, having had the great opportunity to cover SGF with the fine folks at Edge this summer. Hoping to have more stuff out soon, and looking forward to (re)connecting with folks π«‘