Raphael van Lierop ๐Ÿ‡จ๐Ÿ‡ฆ's Avatar

Raphael van Lierop ๐Ÿ‡จ๐Ÿ‡ฆ

@raphlife

He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.

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Latest posts by Raphael van Lierop ๐Ÿ‡จ๐Ÿ‡ฆ @raphlife

Glad you and your friends enjoy the game so much. Molly is definitely an intriguing character!

06.03.2026 16:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sure, before the First Flare, there would have been a few local constables, probably on rotation from the Mainland. They would be set up to access remote locations, using floatplanes, 4 wheelers, ski-dos, etc.

Not a dumb question at all!

06.03.2026 16:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Rocks, sand, and layered buttes.

NASA/JPL-Caltech/MSSS/Kevin M. Gill

Rocks, sand, and layered buttes. NASA/JPL-Caltech/MSSS/Kevin M. Gill

A panorama from the Mars Curiosity Rover taken late last week (Sol 4821) looking towards the distant Yardang Unit. Part of a much larger 360 degree MastCam panorama.

flic.kr/p/2rZJQyd

05.03.2026 18:05 ๐Ÿ‘ 142 ๐Ÿ” 41 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 5

I don't want to belabour this but the "should" isn't the issue, it's the "one of the biggest errors in video games was when a bunch of people decided, apropos of nothing" that's the issue. There's no cabal of people who decide this stuff for other devs or for players. These are both valid choices.

06.03.2026 14:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Sure, but I'm not the one making the argument or claim.

06.03.2026 14:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No, I don't think storage was a consideration here. At least not in the games I'm talking about.

06.03.2026 14:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

But it did work well, for myself and tons of other people. And continues to work well. So "it didn't work well for me" is not really an argument either. It's just an opinion. And you know what they say about opinions...

06.03.2026 14:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ok -- I guess I missed the part where anyone said that was true or needed to be that way vs. some devs feeling that was a better approach. So your hardline framing feels like a choice you have made to set up an argument that doesn't really exist vs. something you are responding to. Who said this?

06.03.2026 14:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Provide a real reason. Saying it's a terrible idea because you don't like it is not a real argument.

Because it didn't work for you must mean it's a bad idea? Come on. You can do better than that.

06.03.2026 07:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

Saying this choice is one of the "biggest errors in video games" seems unnecessary, and isn't backed by the success of these games. They work for lots of people, for the exact reasons they were designed to be effective.

(Keep in mind I make a FP game with voiced protagonists.)

06.03.2026 07:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Certainly subjective. It worked well for two Half-Life games, a bunch of Far Cry games, etc.

I don't agree there are hard rules about this and I also don't agree the reasons they were originally done were arbitrary. It's no different than the reasons why survival games work better in first-person.

06.03.2026 07:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Not sure I agree with you on this one.

Chances of a silent protagonist pulling me out of a role or experience due to a poorly written or delivered voice line: 0

Chance of a voiced protagonist doing the same: Much higher than 0.

IMO either approach can work if it's done well.

06.03.2026 06:28 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Agreed.

06.03.2026 05:54 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a cat sitting on a chair in a living room looking at the camera ALT: a cat sitting on a chair in a living room looking at the camera
06.03.2026 04:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

100% agree!

06.03.2026 02:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hmm, ok. The Friendly Dumpster can sometimes help in that situation but yeah I'm not sure what you would do if you were stuck without a critical resource. Frustrating!

05.03.2026 22:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
How To Open the Garage in Pacific Drive
How To Open the Garage in Pacific Drive YouTube video by Locked In Gaming

Not sure what particular issue you ran into, but you do have to select a location on the big map (Route Planner?) before you can leave. Did you try that?

Quickly found this...seems like a lot of folks ran into this issue:

www.youtube.com/shorts/bahXn...

05.03.2026 21:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Amazing game. One of my absolute faves of the last 5 yrs.

05.03.2026 21:37 ๐Ÿ‘ 14 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

I mean that is a promo shot, not in-game, but the art direction is the same.

05.03.2026 21:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Amazing news.

05.03.2026 20:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

"We pushed things to the extreme" and "the ESRB didn't ask us to remove anything" are incompatible statements.

05.03.2026 20:39 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Get some keys. Make some beautiful TLD content folks. Episode Five is nearly here.

05.03.2026 20:11 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

(and yes re: Janky and Tough -- OG Stalker player over here)

05.03.2026 20:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oh yeah wow I remember seeing this pop up last year and then it kind of disappeared from my brain. It has a great look. Will check it out when I have some time.

05.03.2026 20:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Same to you, Ben!

05.03.2026 20:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks absolutely stunning!

05.03.2026 19:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

(Sorry, meant "I'm not sure...", since this type of shooter is generally not to my tastes. Add me to the chorus of voices screaming "but single-player please!")

05.03.2026 19:30 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm sure I will play this game, but the art direction is *next level*.

Do you know how hard it is to come up with something this distinct?

05.03.2026 19:27 ๐Ÿ‘ 17 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Post image

Should mail?

05.03.2026 19:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Spent FAR too much time on this screen when I should have been doing homework instead.

(I guess it worked out ok for me. ๐Ÿ˜…)

05.03.2026 18:10 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0