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Ryan McCarthy

@lastzimonearth

33 They/Them Writes for @rpgamer.com Now has a blog called The Launching Pad Video games, does some reading, and some other stuff here and there

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17.10.2024
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Latest posts by Ryan McCarthy @lastzimonearth

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it was pretty hard for me to come up with 9 games for this and I could probably think of a few more that could have been on here

06.03.2026 04:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Windows 13 rumored to be "collecting hearts released from heartless" in an attempt to open Kingdom Hearts, sources say

04.03.2026 20:58 πŸ‘ 5118 πŸ” 2196 πŸ’¬ 34 πŸ“Œ 38
Battle Narf Review

Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear.

The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens.

Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it.

The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

Battle Narf Review Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear. The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens. Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it. The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

My review of Battle Narf (narfnra.itch.io/battle-narf)

05.03.2026 04:07 πŸ‘ 26 πŸ” 6 πŸ’¬ 0 πŸ“Œ 1

tfw i wanna update the media thread but don't know how to account for the cookie cutter jam games i've played

05.03.2026 00:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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cyborg 009

02.03.2026 18:59 πŸ‘ 2439 πŸ” 879 πŸ’¬ 19 πŸ“Œ 4
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Battle Narf by NARFNra Masocore-ish Battle Kid Vextro Fangame

narfnra.itch.io/battle-narf battle narf is out because i got tired of staring at it. you're welcome

02.03.2026 00:20 πŸ‘ 34 πŸ” 24 πŸ’¬ 2 πŸ“Œ 0
26.02.2026 15:29 πŸ‘ 829 πŸ” 289 πŸ’¬ 2 πŸ“Œ 1

i hope everyone stay safe and angry at the united states.

28.02.2026 15:05 πŸ‘ 103 πŸ” 40 πŸ’¬ 0 πŸ“Œ 0

anyone choosing this moment to be all "here's what you get with republicans: bombs in the middle east" needs to grow up rapidly, considering what the last dem admin did in gaza & their current support for trump's actions right now. this is what you get with (wholly bipartisan) american imperialism

28.02.2026 18:53 πŸ‘ 3539 πŸ” 857 πŸ’¬ 49 πŸ“Œ 9

I dunno if this take is controversial but I actually my localizations to be 100% done by actual people without any of that "assistance"

28.02.2026 06:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd honestly would rather a game stay untranslated and resign myself to never playing it if mtl is the only kind of translation it'll get

28.02.2026 06:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

making the choice to not have any takes on the new pokemon designs because I don't need to care about any of that

27.02.2026 20:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How To Make Good Small Games Polly the Frog by ...

happy good small games anniversary ☺️ very pleasing for that to line up with the last weekend of the cookie cutter jam, the praxis is strong farawaytimes.blogspot.com/2023/02/how-...

27.02.2026 13:29 πŸ‘ 61 πŸ” 26 πŸ’¬ 2 πŸ“Œ 0
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Reading Games Writing: Resident Evil Requiem review by Giovanni Colantonio less posting and more conversation This article is part of my series on responding to games writing and is a good faith attempt at starting a dialogue, not a personal attack or to feed the chuds on t...

I was thinking recently how long it has been since doing a direct response to a piece of games writing and lo and behold something got me worked up enough to post.
breakingarrows.ghost.io/reading-game...

25.02.2026 23:28 πŸ‘ 163 πŸ” 46 πŸ’¬ 5 πŸ“Œ 17

i've never seen either the brotherhood anime or played any of the dlc but knowing what's in them i have so many questions re: prompto lol

25.02.2026 05:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I know this is like, β€œeww squick” it wouldn’t hurt me, but this basically bans the first episode of Game of Thrones, a significant amount of Greek mythology, and every open fanfiction website on the planet. And I wouldn’t trust an authoritarian govt with β€œnuance” about what is art and what is porn.

24.02.2026 20:32 πŸ‘ 4480 πŸ” 1863 πŸ’¬ 67 πŸ“Œ 22
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Tower of the Necromancer by LastZimOnEarth micro-rpg-like narrative game

Made a short game for the Cookie Cutter RPG Maker 2003 Jam. Check it out, it'll probably take about 20-30 minutes lastzimonearth.itch.io/tower-of-the...

22.02.2026 01:49 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Tower of the Necromancer by LastZimOnEarth micro-rpg-like narrative game

Made a short game for the Cookie Cutter RPG Maker 2003 Jam. Check it out, it'll probably take about 20-30 minutes lastzimonearth.itch.io/tower-of-the...

22.02.2026 01:49 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

In case you're unaware, in the US if you're disabled from birth the only monetary support you can receive is SSI. SSI has a $2k asset/savings limit before they dock your benefits, and marriage cancels all benefits. See below numbers: beyond poverty numbers w/ no allowed addition. Eugenics in action.

19.02.2026 22:14 πŸ‘ 786 πŸ” 743 πŸ’¬ 4 πŸ“Œ 5

Call your house rep and tell them to support HB 2540 which will increase the amount disabled people can save from $2k to $10k and remove the marriage penalty where you lose your only source of income if you get married regardless of how little they make. Switchboard: (202) 224-3121

19.02.2026 00:05 πŸ‘ 4750 πŸ” 3860 πŸ’¬ 31 πŸ“Œ 83

This reminded me that Kristen Bell was in the first 3 Assassin's Creeds as a key character for the Desmond story, and the writers sloppily ended it. Not only that, but the director later admitted that they killed off Bell's character without telling her because she wanted royalties after three games

18.02.2026 23:02 πŸ‘ 566 πŸ” 169 πŸ’¬ 15 πŸ“Œ 3

It's not the absolute worst movie I've seen in the theater but I still haven't forgiven Jurassic World for giving me a bad headache afterwards

18.02.2026 22:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Technology that The Left is excited about:

18.02.2026 19:52 πŸ‘ 471 πŸ” 115 πŸ’¬ 4 πŸ“Œ 0

they should just start making the ps2 again. fuck you. like. square enix still sells new copies of their ps2 games. just make everyone make ps2 games again fuck ray tracing fuck real time shadows

14.02.2026 19:53 πŸ‘ 919 πŸ” 400 πŸ’¬ 20 πŸ“Œ 16

Legacy of Kain 🀝 .hack

"2026 is the year I finally get into them"

16.02.2026 19:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you live in the US, call your fucking representatives and tell them that repealing Section 230 is a horrible idea. If Section 230 is gone, you can kiss Bluesky goodbye.

08.02.2026 20:14 πŸ‘ 3260 πŸ” 3293 πŸ’¬ 24 πŸ“Œ 27
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I’m so over the video game soap opera Yakuza Kiwami 3 shows the hurdles of endless video game storytelling.

With Yakuza Kiwami 3, and especially Dark Ties, the Yakuza series has officially crossed the line from soap opera (complimentary) to soap opera (derogatory). Wrote about the challenges of telling never ending video game stories, and Season 3 of Lost. www.polygon.com/im-so-over-t...

15.02.2026 20:34 πŸ‘ 231 πŸ” 58 πŸ’¬ 8 πŸ“Œ 6

increasingly of the opinion that the issues that are really plaguing these games started at least as far back as Yakuza 6

15.02.2026 12:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

turns out that it's Good Actually that I fell several games behind on this series because 7 is pretty much a good jumping off point as any

15.02.2026 12:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

god I'm so glad I don't have any really want to play this out of any morbid curiosity

15.02.2026 11:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0