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Lukas

@strupf

Gamedev | #playdate | πŸ‡©πŸ‡ͺ πŸ“¨ strupf.lw@proton.me Making Owlet's Embrace πŸͺΆ play.date/games/owlets-embrace/

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05.09.2024
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Latest posts by Lukas @strupf

Preview
Twyk Shot by digikerot Horizontal Shooting Game for Playdate

New Free Game for the Playdate! Original horizontal shooter TWYK SHOT.

Five whole stages!
Power Ups!
Bosses!
Interactive Menus!
Free!
digikerot.itch.io/twyk-shot

23.02.2026 18:41 πŸ‘ 24 πŸ” 13 πŸ’¬ 3 πŸ“Œ 2

We need more unique consoles setting themselves apart by being different again.

If you squint all modern consoles and handhelds are the same, except for Nintendo still being able to hold onto their exclusive power. But even the Switch is just the exact same form factor as everything else.

17.02.2026 16:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Yup, we're working on a new Castlevania game.

Thanks to KONAMI, & with Motion Twin's friendly advice, the franchise will be going back to its roots with what we hope to be the best whip traversal & combat ever seen in a 2D action-adventure game! Noooo pressure...

www.konami.com/games/castle...

13.02.2026 00:09 πŸ‘ 1664 πŸ” 484 πŸ’¬ 83 πŸ“Œ 70

While also having to spend this time to earn your living, too. At least, most of us who can not live off of their own projects.

07.02.2026 13:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Take me down to the Parallax city where the far moves slow and the near moves quickly

01.02.2026 15:40 πŸ‘ 16708 πŸ” 4836 πŸ’¬ 93 πŸ“Œ 73

I'm tired of 2FA becoming mandatory for a lot of services. Why can't my password simply log me in like it used to?

29.01.2026 10:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Played some diablo 2 with friends (non-resurrected). Something about that game is just right. It's an evergreen for a reason.

I especially love the crunchy sound effects, guaranteed to be burned into your memory forever.

26.01.2026 16:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Danny O'Dwyer from Noclip.

22.01.2026 15:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Trains! (and menu system logic)
StarBento!

#playdate #screenshotsaturday #indiedev #trains

11.01.2026 18:50 πŸ‘ 140 πŸ” 29 πŸ’¬ 8 πŸ“Œ 4
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Having a lot of fun building rooms lately.
I certainly have to keep my own "playtesting" time in check!

07.01.2026 21:14 πŸ‘ 41 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0

Only the connecting tendrils and the white outline around the boss are drawn in-code. The rest are plain old sprites.

I tend to draw large sprites in greyscale before they get converted to 1-bit, whereas I manually dither smaller sprites (e.g. tiles) to get more control over their details.

03.01.2026 08:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm putting a lot of care into the boss fights of Owlet's Embrace. Here's a preview of what's to come.

Will you take on the challenge?

#playdate #metroidvania #gamedev

02.01.2026 22:39 πŸ‘ 162 πŸ” 24 πŸ’¬ 4 πŸ“Œ 0

This is how it'll play out, gaming will become another streaming service.

While owning your hardware is still pretty easy, getting to own games and software (instead of a license or subscription) is already getting harder. Streaming games is only the next logical step...

29.12.2025 13:18 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I would say making me try is the responsibility of the creator! Rarely did I regret spending a few bucks and 2 hours on something unique once I pulled the plunge. I won't look at reviews for that.

Reviews are more important to me once price and/or time investment gets bigger (TV shows, big games).

23.12.2025 13:13 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I don't care how long the indie dev took to create the game. I do care if the game is good and worth my limited time in the first place.

I can appreciate the efforts to get there, but it's not the reason I'll pay - the game itself is! So just make a great, unique, weird indie game worth playing.

23.12.2025 11:28 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

A selection of my fav podcasts, although I only listen to episodes of interest to me:

- State of the Arc - Games with a philosophical touch
- Into the Aether - Games
- The AIAS Game Maker's Notebook - Gamedev
- Two's Complement - Programming
- My Perfect Console - Games
- Wookash - Programming

16.12.2025 10:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The feeling of finding a whole new interesting podcast and refilling the listen-on-commute backlog with hours of content again.

16.12.2025 10:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A post by c.a.t.y.a.y that reads, "I wonder what my art could've been if I didn't quit". Iggy responds, "I wonder what it will be if you start again"

A post by c.a.t.y.a.y that reads, "I wonder what my art could've been if I didn't quit". Iggy responds, "I wonder what it will be if you start again"

Going into 2026, a reminder for everyone who's fallen off the creative wagon, game dev, writing, art, music, whatever, no matter how long:

16.12.2025 03:22 πŸ‘ 9544 πŸ” 4799 πŸ’¬ 38 πŸ“Œ 138

We all like to call ourselves perfectionists. However, I consider it a bad trait.

It shows that you care, but time to create approaches infinity. Because you won't need to prioritize you won't reflect on what about your craft actually matters. Consider leaving an edge, it makes your craft special.

13.12.2025 10:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you stream your game's development, working on the game is your channel's content.

After aquiring enough regular viewers some people seemingly decided to never finish their game to keep the content going and just became YouTubers instead.

12.12.2025 17:54 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Depends, as always. I'm making my game for personal fulfilment. Financial loss all things considered, and not relevant for my career at all. So for me:

- Is it worth the hundreds of hours of free time I could've spent otherwise?
- Is it worth the stress?

These can only be answered in hindsight.

24.11.2025 07:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good talk!

A lot of said discomfort also comes from the question whether your art will be worth all the time you are about to put into it, sometimes years of daily free time you could spend differently.

21.11.2025 14:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Showed and demoed Owlet's Embrace in Hamburg. Had a lot of fun watching other people play the game and chat about their experience, a really eye-opening perspective shift.

15.11.2025 19:14 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Let the number of authentifications in a row determine the time you'll stay logged in.

Of course a single sign-in is weak so you only get 30 seconds with your account. You better proof that it's *really* you and stack them.

07.11.2025 21:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A Link to the Past

11.10.2025 20:15 πŸ‘ 47 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Metrics the program could automatically calculate:
- errors, like for the state shown on the right
- the critical path through the game
- how "open" a game is by the number of new edges at any point, over time as a graph
- density of rewards over time

Theorycrafting a game's level flow logic.

10.10.2025 08:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Got hit by an idea for a graph-based level logic flow software. You could assign keys to nodes and (complex) conditions to edges.

You would be able to logically and visually step through the world, and the program would derive all kinds of metrics for for any given state.

This gotta exist already?

10.10.2025 08:52 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
3 Years Later, Playdate Is Still Gaming's Best-Kept Secret With almost laughably low power, a monochrome screen, and unique controls, niche-micro console Playdate shouldn't make any sense in a world of modern gaming. Yet, it's near impossible not to love it.

With almost laughably low power, a monochrome screen, and unique controls, niche-micro console Playdate shouldn't make any sense in a world of modern gaming. Yet, it's near impossible not to love it. www.wired.com/story/three-...

28.09.2025 11:06 πŸ‘ 303 πŸ” 56 πŸ’¬ 3 πŸ“Œ 10

Equally excited and TERRIFIED to finally do this.

Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry.

And we named the outlet the best/dumbest thing possible.

welcome to noclip_2

12.09.2025 17:43 πŸ‘ 669 πŸ” 99 πŸ’¬ 40 πŸ“Œ 2

And... they’ve done it again. Setting a price lower than most titles of comparable quality, complexity, and scope. While it’s certainly generous for players, which is honestly nice, it also raises the bar in a way that can be truly challenging for other indie devs to match.

03.09.2025 07:58 πŸ‘ 24 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0