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Hannah Schieber

@hannahhaensen

PhD Student @FAU/@TUM | Extended Reality πŸ₯½ | Computer Vision πŸ€– | πŸ³οΈβ€πŸŒˆ | she/her

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06.11.2023
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Latest posts by Hannah Schieber @hannahhaensen

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dAIper-Hack
A hackathon to turn ideas into impact

- hands-on innovation event jointly organized by @fau.de and P&G
- three days
- modern and classical Computer Vision and AI approaches
- at the Scientific Center for AI and SuperTech

Apply now! daiper.tf.fau.eu
(latest by February 6th)

22.01.2026 15:47 πŸ‘ 2 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Second day at #automatica showcasing our KARVIMIO project

25.06.2025 08:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Had a great experience presenting our work on 3D scene reconstruction from a single image with @visionbernie.bsky.social at #3DV2025 πŸ‡ΈπŸ‡¬

andreeadogaru.github.io/Gen3DSR

Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de

26.03.2025 02:27 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

🀝 Shared first authorship with Nicolas Schischka @mertkaraoglu.bsky.social β€” huge thanks to the entire team for the incredible collaboration and hard work!
#ICRA2025 #RA_L #ComputerVision #NeRF #Robotics #CameraLocalization #DynaMoN #AI #MIRMI #TUM #FAU

05.05.2025 08:38 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

πŸ” DynaMoN tackles the challenge of robust and accurate camera localization in dynamic scenes, pushing the boundaries of Neural Radiance Fields in motion-rich environments.

05.05.2025 08:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸš€ Exciting news! Our paper DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields has been accepted to IEEE RA-L and will also be presented at #ICRA2025! πŸŽ‰

05.05.2025 08:38 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Gemeinsam gegen den Blutkrebs Registrierungsveranstaltungen: Die FAU lΓ€dt ein, sich im Rahmen der Aktion #FrankenFuerDasLeben in die Datenbank der DKMS aufnehmen zu lassen.

Gemeinsam gegen Blutkrebs: Registrieren und Leben retten!🩸

Ab nΓ€chster Woche gibt es an der FAU Registrierungsaktionen, um sich im Rahmen von #FrankenfuerdasLeben in die Datenbank der DKMS aufnehmen zu lassen. Kommt vorbei!

www.fau.de/2025/04/news...

29.04.2025 12:29 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

I’ll be soon hiring new PhD students and a PostDoc in Aarhus β€”if you're interested in XR, perception, and visual computing please get in touch! I’m also at #chi2025 until the end of the week. #academia #phd #jopopening #denmark #XR #AR

29.04.2025 00:49 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thank you ☺️

11.03.2025 11:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Finally an impactful conference deadline

09.03.2025 22:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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First day of #IEEEVR 2025. starting early in the morning with the 3rd Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine 2025. Presenting our review paper with a quick lighting talk and two poster session. #VR #workshop #conference

08.03.2025 10:11 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congrats πŸŽ‰

06.03.2025 17:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ™ Huge thanks to my amazing collaborators! It’s been incredible working on these projects, and I’m thrilled to see them make it to IEEE VR 2025! Looking forward to engaging discussions at the conference! πŸš€πŸŽ‰

06.03.2025 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Authors: Hannah Schieber, Luisa Theelke, Dirk Wilhelm, Cristina Piazza, Ulrich Eck, Julian Kreimeier, and Daniel Roth
πŸ”¬ This work explores the current state and future directions of XR-based teleconsultation for medical interventions.

06.03.2025 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸ₯ Workshop Presentation
πŸ“„ Extended Reality Teleconsultation for Medical Interventions: State of the Art and Perspectives

🩺 To be presented at the 3rd Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine 2025

06.03.2025 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

βœ… Comprehensive Evaluation: A detailed technical assessment of SCGS.
βœ… User Study: A two-phase study on user experience and perception of SCGS

06.03.2025 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Our Contributions:

βœ… SCGS: A state-of-the-art Semantic-Controlled Gaussian Splatting (SCGS) approach that surpasses existing methods.
βœ… New Dataset: A challenging outdoor NVS dataset with semantic labels, now publicly available πŸ”— Dataset.

06.03.2025 13:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
SCGS @ IEEE VR 2025, Teaser
SCGS @ IEEE VR 2025, Teaser YouTube video by Research Account

πŸš€ Excited to present two works at IEEE VR 2025

πŸ“„ Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
Authors: Hannah Schieber, Jacob Young, @tobiaslanglotz.bsky.social , @stefaniezollmann.bsky.social, and Daniel Roth

youtu.be/57QtfvArSco

06.03.2025 13:48 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 2
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Congrats to Daniela et al.! Super happy that one of my drawings made it to the title page of the journal! And even more happy for Daniela and here co authors on their new research :) #FAU #drawing

05.02.2025 20:18 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! I saw the code is available so I will give it a shot probably when I have some free gpu space. Is it trainable on one single 24GB? Otherwise I might be limited from GPU perspective.

02.02.2025 10:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Really cool work! Have you tried it on some non typical datasets? With similar feature spaces ?

02.02.2025 09:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
30.01.2025 08:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸŽ‰πŸ₯³

27.01.2025 19:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ‘πŸ«Ά

24.01.2025 12:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality

correct dataset link: hannahhaensen.github.io/SCGS/

24.01.2025 11:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hannah Schieber, Jacob Young, Tobias Langlotz, Stefanie Zollmann, Daniel Roth
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
https://arxiv.org/abs/2409.15959

25.09.2024 09:01 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

probably Gaga would perform better when using our DPT labels. Will test this in the future. Looking forward to more benchmarking on semantic gaussian splatting! #GaussianSplatting #Outdoor #ComputerGraphics #SCGS

24.01.2025 09:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ours (#SCGS):

24.01.2025 09:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Gaga rendering, but it seems that the segmentation is really difficult to keep consistent:

24.01.2025 09:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

One advantage of #Gaga could be that first pure #GaussianSplatting (30k) is trained and then the masks are associated and then in a second training step the semantics are learned (10k) which is different to Gaussian Grouping or our SCGS. (4/n)

24.01.2025 09:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0