We’re extremely excited about the announcement of the upcoming game from the original SpeedRunner devs @playsprintcity.bsky.social called: Sprint City! 👟🏁
It's #MadeWithDefold! 🧡💙
Sprint City is a competitive 2D parkour racer with a shared world! Wishlist on Steam! 🎮
#indiegame #parkour #racer
18.12.2025 08:53
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Defold games on a dual-screen console? 🎮
The very same developer Flametime1, who recently run a Defold game on a smartwatch, has now written a Native Extension to display it on the dual-screen #AynThor console! 💙
#MadeWithDefold #gamedev #indiedev #consolegames #androidgames
25.11.2025 09:06
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Oh no #GameDev #Defold
17.09.2025 17:29
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We are looking for an experienced C/C++ developer to join our team and help build new and exciting features in software used by game developers across the world.
Learn more and apply:
www.refold.io/jobs/game-en...
#gameengine #gamedev #madewithdefold
01.05.2025 06:23
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experimenting with the Defold game engine and wow, I'm blown away by the fantastic documentation. THIS is how an engine should be documented!
04.05.2025 13:01
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Our work with supporting threads for HTML5 continues.
If you wish to track the progress, you can do so here:
github.com/defold/defol...
#defold #html5 #threads #emscripten
17.04.2025 17:00
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In March Defold released 1.9.8 with i.e. many QoL improvements for Editor and enabled new possibilities for customizing workflow with additions to Editor Scripts!
Check out full Release Notes:
forum.defold.com/t/defold-1-9...
@defold.com #MadeWithDefold #defold #gameengine
24.03.2025 11:10
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Fantastic talk and great job! 👏
21.03.2025 14:14
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Terraforming! ⛰️
Witchcrafter: Empire Legends will be presented on Public Pitch at #DevGAMMGdansk2025 and you will be able to play a unique demo at Expo! 🔥
#darkfantasy #metroidvania #RPG #indiegame #indiedev #gamedev #MadeWithDefold
26.02.2025 10:09
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RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
20.12.2024 17:25
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I'm becoming absolutely fed up with #Unity. Building a moderately complex UI-only game for WebGL (Release, optimized for Disk Size, no LTO, on 6000.0.29f1) is taking upwards of 30 minutes on an M1 Max. A game of similar complexity made in #Defold builds for WebGL in less than 30 seconds. #gamedev
17.12.2024 17:02
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Different materials - different sounds, different colours of dust. This is thanks to my custom Defold component - I use it to store extra data about the parts of destructible buildings. That's handy!
#ScreenshotSaturday #Defold
14.12.2024 15:23
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ASTC 12x12 working in webgl. Looks awful and not even sure it's useful, but the data size for an arrayed atlas with two pages + a regular texture is roughly 20kb.
04.12.2024 15:34
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Currently working on rewriting our @defold.com texture compression pipeline to support more hardware texture formats such as ASTC and WebP via plugins. This is the current progress, we can now pick up and install compressor plugins that compresses each mipmap individually! #gamedev
04.12.2024 10:18
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Hello guys
#gamedev #defold
30.11.2024 14:11
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Hello Graphics/GPU/Rendering folks!
In a few minutes, you’ll be followed by this new account.
There’s two reasons for this:
First, lists don’t have any discoverability, or notifications on being included.
Second, the existing list is tied to my account and can only be maintained by me.
20.11.2024 16:52
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Game developers using Defold - I created a starter pack, follow (and join if you're not there yet!) 😊
go.bsky.app/U9AeMVR
14.11.2024 10:35
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Lots of familiar faces here! Feels like it’s picking up steam
17.11.2024 21:14
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defold tutorials - YouTube
Do you want some simple Info about #Defold like background color and export tiled tilemap to defold well I do have some simple youtube #tutorial about it in this playlist
youtube.com/playlist?lis...
#gamedev #gameengine #indiedev
17.11.2024 08:44
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By popular demand… the Guardian is officially on BlueSky
@theguardian.com
17.11.2024 10:34
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