also just to clarify, when i write 'digital actors' i meant the chibi character and their portraits in the dialogue box being the creators medium through which they act, not scanning and mo-capping kevin james
@chimpgames
game dev, creator of 'Sally Can't Sleep' and 'Twilight Epoch' im bri'ish and dont have a loisence for bsky DMs, so discord doritoburrito#6518 to talk https://www.chimp-games.com/ https://store.steampowered.com/app/2886740/Twilight_Epoch/
also just to clarify, when i write 'digital actors' i meant the chibi character and their portraits in the dialogue box being the creators medium through which they act, not scanning and mo-capping kevin james
some thoughts on the relationship of narrative and mechanics, and where my work may be headed
#gamedev #indiedev
literacy? wdym bro? yeah obviously you gotta grind the 1st season before the difficulty ramps up, thats good writing. the Screenplay Loop didn't really Click for me until 'Chris and the Greedy Gambler'
have it start at season 6 quality? how would you understand the subtext?
youtu.be/Y-v6T4gUmkw
yea its probably one of the most scalable games ever made
this is interesting to me because the avenue i explore in attempts to iterate on it are implementing shmup design, which is interesting in its own right, but thats technically a side path on the upgrade tree.
i say all this cos i have an fps pet project rn. it will be secret until it ever drops.
it has similar sort of body-blocking dynamics, and with a lot of enemies the kind of pre-emptive shooting to snuff attacks, with that feeling of having to watch startups to prioritise who to shoot.
its that sorta gameplay just faster and bigger. even with mouselook thats still the underlying dynamic
just realised that doom is resi before resi
tank controls, movement is awkward making it hard to avoid damage, so resources are important, backtracking forces u to engage multiple times.
i think if a dev wants to iterate on doom they may need to think survival horror instead of fps or twinstick
in general im just doing stuff when i feel like now, instead of sweating full time on a single project.
idk when or if this game will be completed
im p much done with vidya now, moved onto writing and started this year which is going well.
but apparently cant keep away from a little devving, made this over the past 2 days
my idea is an arcade physics platformer in the vein of umihara kawase
#gamedev #indiedev #godot
not devving now so able to start drawing for fun again
#myart #streetfighter #fgc
patch is out to add invert
i was 2 months into a different project, then suddenly had one of those dreams where you're playing like the best game ever, the sort youd have as a kid
i thought about it and was very excited when i realised i was capable of approximating it.
so for my taste at least this is The game
ty very much for giving a shoutout, its much appreciated π, i hope the players can get into it and enjoy it
leaving steam reviews would also help a lot, as well as anyone sharing gameplay so more players can get an idea of what its like. the whole things been p much in the dark since launch
Fanart of three characters from the indie game "Twilight Epoch". It's very interesting.
concept for an unused book 2 boss, the only cut content i wish could have made it
'keef lawless' was a rockstar leader of the marauders, a whole plot-thread and duo of mad max levels that had to be cut for pacing.
only the first stage was made, and is 1-6 in the final game
#conceptart #gamedev
Twilight Epoch on a CRT
#crt #virtualphotography
store.steampowered.com/app/2886740/...
πππTWILIGHT EPOCH #Demo OUT NOW!!!πππ
the game is already out, but you can get a taste of it for FREE.
its an FPS combining bullet hell and RPG dungeon crawler, with a pulpy science-fantasy setting.
try it out!
#godot #indiedev #gamedev #boomershooter #RPG
theres also an element that timers are often counter-incentives mechanically, and from my experience players struggle with ambiguous gameplans. ive also had criticism of 'it doesnt let me play the way i want to', so i guess people can have false expectations of the 'mechanical window' so to speak
dark souls 3 run past enemies in open area MAD
propane nightmares playing in bg
99% sure that im doing 2d games from now on, testing workflows n stuff. very exciting to be able to do fully handcrafted environments with no technical restrictions.
only question is which game im doing next
#gamedev #indiedev #pixelart #art
prototyping
still not sure whether to do 2d or 3d for future games
im leaning towards 3d because epoch was quite messy and i want to refine its ideas in a simpler game
#indiedev #gamedev #ζ±ζΉProject #touhou
thinking of ways to translate the autoscroller snowballing dynamic of shmups into 3d action games.
epoch had enemies teleporting to chase but i feel like theres a more elegant solution.
its harder for actors to navigate 3d space so they tend to have more static and deterministic level design
official chimp gameplay of 1-1 of twilight epoch
www.youtube.com/watch?v=2jqx...
#gamedev #indiedev #indiegames #godot #boomershooter
store.steampowered.com/app/2886740/...
amen brother
im buying blue revolver
they foreclosed my house. need to find a kitsch form of gambling to make a roguelite about. dogs fighting in a warehouse (but you can pet the dogs). lottery scratcher incremental game. bingo with a meta-narrative. anything.
area from the indie game rhell the area shows an npc that says 'Rhell, in this world the worst thing you can be is something that is not you.'
area from the indie game rhell the area is a fiery volcano with a frozen snowy part
area from the indie game rhell the area is a flooded libary with books on the wall and a large pool of water
area from the indie game rhell that are is a pink grassy area next to a beach
Four Rhell areas i liked making
#art #gamedev #b3d
youtu.be/I2GvOHb5o3g
twilight epoch ost up on youtube!!
#gamedev #indiedev #vgm #gameaudio
store.steampowered.com/app/2886740/Twilight_Epoch
Babe Amore
#indiedev #gamedev #rpg #originalcharacter
store.steampowered.com/app/2886740/Twilight_Epoch/