Finally got to making a behavioral pattern for the enemy AI. for now it's just moving towards a capture zone made by @banaaneman2000 and attacks it. the game over screen and speeding up mechanic were also made by him, so some decent progress today! #gamedev #indiedev
10.07.2025 15:31
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When you thought you fixed a bug but adding a new mechanic tell you otherwise #gamedev #indiedev
09.07.2025 14:11
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I see nothing wrong with this. #gamedev #indiedev
01.07.2025 12:57
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Love the previews of the items you have! Although I would personally try and remove that shadow to the right, it kinda makes it look pretty weird.
29.06.2025 11:12
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Very cool that you can move your muskets in formation, but then when they arrive they just start doing their own thing. Is it an option you have?
Btw, I see some bullets disappearing really early. Is it because they hit the ground or is it something else?
29.06.2025 10:38
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There's something so appealing to this simple style. Good coloring, composition and lighting are really key here.
29.06.2025 09:34
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Finished with adding some more basics to the unit like target detection, shooting bullets and looking at the target. Also have been doing some heavy restructuring of the code for in the future. Slow progress but we're just getting started! #gamedev #indiedev
27.06.2025 22:20
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Find the mistake (level impossible). #gamedev #indiedev
27.06.2025 21:56
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Good idea! Solid outlines would do wonders here.
27.06.2025 21:48
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I like it and in theme with the game, but I do feel like it blends in a little too much with the game environment here. plus, the menu of the small package is a bit weird for me. It clashes with the rest regarding the colors, and I would bring down the options a little tad (register, tray, etc... )
27.06.2025 20:19
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Starting off with a new project together with my friend @banaaneman2000.bsky.social ! Just laying down some basics and simple stuff for now. #gamedev #indiedev
26.06.2025 18:33
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