Im using amd gpus. Not tested on Nvidia. But I did a whole bunch of renaming my exe, clearing shader cache. Was pulling my hair out cuz the stutters continued. Updated my GPU driver's... And now I don't get stutters. *Shrugs* so I guess the new system works... I think ๐ค
07.03.2026 17:08
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And then I added a loading screen, which goes through the list of scenes, finding all materials. It renders quads for each material found, making sure they're visible to an Ortho camera. Got this working, only to continue with horrible stutters on Windows on first runs of my exports
07.03.2026 17:05
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This was driving my nuts, and I'm still not 100% sure I've solved it. My first ad hoc attempt was to just load in packed scenes ahead of time. This seemed to help, but still had some pretty bad stutters on Windows. My new system creates a list of all tscn files in the project...
07.03.2026 17:02
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Just saw these #my9games posts, so here's mine. Most notably absent, is #WarCraft 3: The Frozen Throne. Spent waay too much time doing 3v3s on battle.net back in the day. And it's one of the biggest influences for my in-development games, #CryptWalkers and <redacted>.
05.03.2026 03:10
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Looks like you're a real gun slinger!
04.03.2026 06:17
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Glad to see I'm not only one who tests with questionable or obnoxious texts lol
04.03.2026 05:34
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After much delay, Crypt Walkers v0.05 preview is finally out!
New inventory system, some new items, and a new summoning spell, "Sentinel".
Demo at: starfallsoftware.itch.io/cryptwalkers
#cryptwalkers #dungeoncrawl #gamedev #indiegames #indiedev #solodev #godot
21.02.2026 03:32
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Last night's sculpting practice, take 2. Should probably finish it, but we'll see ๐ค
#blender #sculpting #3dart
05.12.2025 04:39
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Crypt Walkers v0.04.0 update is out. Featuring new weapon, the Magic Wand, among some other goodies. Alpha preview and full changelog at: starfallsoftware.itch.io/cryptwalkers
#gamedev #indiedev #solodev #buildinpublic #godot #blender #plasticity
03.12.2025 09:14
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Crypt Walkers by Starfall Software
Fight swarms of undead using weapons and magic
Crypt Walkers v0.03 preview is out. Update includes new spells, collectible items, a leveling system, and some visual enhancements.
Devlog and alpha build's at: starfallsoftware.itch.io/cryptwalkers
#cryptwalkers #indiedev #solodev #gamedev #godot #buildinpublic #yesthethumbnailsucks
20.11.2025 05:45
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People are on here posting all these amazing models and renders. And here I am with my sphere and lathe'd crystal ball model. But I thought it looked kind of neat, so here it is. Now the race is on to get it into the incoming #cryptwalkers update!
#gamedev #indiedev #solodev #indiegame #plasticity
14.11.2025 19:41
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I'm praying he's right about Vampire Survivors gen 2 *crosses fingers*.... But wth is friend-slop? That's a real genre?
06.11.2025 05:33
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I think most of us in the indie sphere wonder that. I know I do. But I think the best thing you can do is commit to excellence. Try to minimize time lost to wondering, because in the end, that is lost time and energy. Instead focus on continual improvement and just keep charging forward.
03.11.2025 02:47
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This is my new, in-development dungeon crawler Crypt Walkers. Features HellDivers-esque casting system. Still very early days, and needs a ton of work. But what better time to start showing it off than Halloween?
Demo at: starfallsoftware.itch.io/cryptwalkers
#gamedev #indiedev #indiegames #godot
31.10.2025 06:32
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An unfortunate but mildly amusing accident. #godot #gamedev
17.10.2025 23:56
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Oops. ๐ฌ
05.09.2025 01:06
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Thanks! I've toyed with sculpting, but otherwise don't do any modeling in blender(...yet). I feel like I still have tons to learn just with plasticity on its own. I have seen those mentioned in youtube videos recently. I'll look into them more. Whats your goto modeling app for your 3d prints?
30.08.2025 03:28
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Been awhile. Working on my game projects, but playing far too much #helldivers. So here's a democracy-inspired frag grenade I came up with. Made with #plasticity and #blender
27.08.2025 22:21
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Devil's Crush Title/Logo.
More #inkscape practice. Devils Crush title. This took much longer than I expected. Not 100% happy with it, but not disappointed either. There is some slop in there, but gotta move on!
#gameart #pinball #devilscrush #pcengine #turbografx
10.06.2025 13:46
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Thanks. I've been trying to figure out if I can get by skipping any sketching before hand... Love your work btw!
30.05.2025 04:51
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Do you sketch this out first? Or jump straight into vector?
29.05.2025 21:45
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Bub, one of the dragons from Bubble Bobble.
#inkscape practice. Bub from Bubble Bobble. The theme song was playing in my head the entire time.
29.05.2025 08:04
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#plasticity practice. Retro computer terminal.
16.05.2025 14:37
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Starfall Software Logo
Finally have a proper logo after all this time. Not world class by any means, but I like it. Beats the hell out of whatever came before it.
13.05.2025 15:00
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Digitally sculpted head of a man.
Pretty proud of this. Its like maybe, my 5th attempt(?) in 6 or 7 years at sculpting with #blender. Full disclosure, it was part of a YT tutorial-- but I went off the rails quite a bit here. For context, I'm a software dev, not an artist. Been pushing hard to level up them art skills though!
01.05.2025 11:34
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