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Grog

@grogdev

๐Ÿ‡จ๐Ÿ‡ฆ Game Dev โ˜† Pixel Artist โ˜† Streamer Developing Brew Breaker Agnes & Sprite Drop ใ€Œ discord.gg/hfQafXM / http://twitch.tv/grogdev ใ€

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23.08.2023
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Latest posts by Grog @grogdev

What game is middle right?

07.03.2026 03:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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mobOS trailer - Fake OS & Internet Exploration Game

#gamedev #indiedev #gamemaker

06.03.2026 01:23 ๐Ÿ‘ 535 ๐Ÿ” 192 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 2

If the game is running that shouldnt be too bad to fix. If you want me to look at the code feel free to send me a DM on discord or something

05.03.2026 21:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think the answer will eventually be prefabs but we don't have those yet.

I typically have a standalone project for the framework on GitHub, and to update the games using it I export a yymps file.

05.03.2026 12:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Holy shit I just found out The Protomen Act III came out and I am so excited and so scared at the same time :o

04.03.2026 17:55 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You can always roll back to a specific version of GameMaker, and not update going forward. I'm also curious as to what's broken, I've updated a lot myself so been through it before if you want another set of eyes.

Regardless, Godot is dope

04.03.2026 17:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oh snap I didn't know this, got any info on how to set that up?

11.02.2026 22:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oo looking good, gms1 or 2?

11.02.2026 21:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I use GameMaker so I'm biased, but I'd suggest that.

Ultimately the best bet is to just dive in and follow a tutorial and see how it clicked. If you're not feeling it check out Godot.

The official GameMaker space rocks tutorial is a great starting point

11.02.2026 02:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Both GameMaker and Godot are great and free

28.01.2026 23:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I really like organizing by context works really well for me! I might have a player folder, the object inside, and the folders for sprites, audio, and scripts relating to the player.

If you're interested in an example I can send a screenshot when I'm at my PC!

26.01.2026 21:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The game is progressing so fast!! We started making this version of Ichorous 4 months ago!
Uni and an internship can't stop me from shredding through development ๐Ÿ˜ค
#gamedev #indiedev #pixelart

20.01.2026 19:13 ๐Ÿ‘ 70 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
Preview
GitHub - evolutionleo/LDtkParser: A parser for .ldtk levels for GameMaker A parser for .ldtk levels for GameMaker. Contribute to evolutionleo/LDtkParser development by creating an account on GitHub.

There are a couple libraries out there that do this, may be worth looking into!

github.com/evolutionleo...

11.01.2026 22:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I second GameMaker as a beginner as well. Also happens to be what Fields of Mistria was made in!

Game dev can be a lot of fun just to play around with, you can try it out and see what you think.

29.12.2025 00:19 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I didn't even know these existed!

27.12.2025 04:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Sangre. #memamorkin

15.12.2025 19:07 ๐Ÿ‘ 563 ๐Ÿ” 112 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 3

+1 for GameMaker, it's one of the more approachable engines for new developers, and is able to do basically whatever you need to do (in 2d). Godot is great as well.

16.12.2025 14:07 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ooh, what system are you using?

16.12.2025 14:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Fortunately they're moving away from the workspace view and you can more or less not use it (you can enable Code Editor 2 beta or full screen code tabs) and basically never use it again

07.12.2025 12:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What advantages would a map have over a struct? Structs are much easier to work with, more functionality, and I believe better performance (not that it'd really matter at this scale)

02.12.2025 03:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Unfortunately I had to roll back due to some performance issues, so I'm back dealing with the bugs. ๐Ÿ˜… But in my brief time trying the update it was much much better.

21.11.2025 22:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm pretty sure that's been fixed in the latest build. That being said I'm pretty sure it's still a beta feature.

Even with the bugs, it's been so much more enjoyable to use than the previous editor

21.11.2025 17:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

... I've never thought of this, but it makes sense!

20.11.2025 12:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Felt like adding to my Mario Bros. 1 redraw. Fixed Mario, added Luigi and Wario for fun. Peach, Toad and Bowser only work on black backgrounds like the original game. Allowed Koopa Troopa a sprite overaly to get an extra color like in SM3. NES accurate, but probably not optimized.
#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

17.11.2025 20:58 ๐Ÿ‘ 1161 ๐Ÿ” 244 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0
Screenshot with code demonstrating how to setup parallax in gamemaker

Screenshot with code demonstrating how to setup parallax in gamemaker

Something like this should work!

1. Get the layer you want to be parallax
2. Set a parallax rate (lower number, further away)
3. Get the camera position
4. Adjust the background position based on rate & position

Then rinse and repeat for other layers to create a nice sense of depth

17.11.2025 20:46 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ooo me too, I didn't even consider this an option

17.11.2025 03:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It really should only be a couple lines of code! I'm not at PC but could send some examples tomorrow if you get stuck

17.11.2025 00:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I wonder if it's the same thing that borked the Twitch ext, which they've fixed in beta as well. Was it something with string join ext?

And good to know about wine, honestly GameMaker is one of my only Linux concerns , may have to look into it ๐Ÿ‘€

12.11.2025 20:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Check out the official gm discord, it's very active, positive, and incredibly helpful.

The GM community is one of the biggest reasons I stick with the engine

11.11.2025 16:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

What about all those
Q-Bertcraft-likes

09.11.2025 03:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0