Late birthday present for my friend Skymall - its fanart of their OC, Effigy!
Effigy is a robot saleswoman who doesn't quite understand humans and thinks wearing weird unsettling masks can help boost sales by appearing more empathetic.
Late birthday present for my friend Skymall - its fanart of their OC, Effigy!
Effigy is a robot saleswoman who doesn't quite understand humans and thinks wearing weird unsettling masks can help boost sales by appearing more empathetic.
Also, leveling probably should been closer to thief than cleric.
Oh, and mildly sad that the players didn't learn that the sheriff that had signed off on all their wanted posters was isekai'ed before them. The name was sitting on their character sheet the whole time.
I wonder if any of them knew.
For one... never got to try magic, based loosely on half remembering that Deadlands had a gimmick of playing cards with the devil for magic.
Felt so clever for that angle, only to learn... that Swyvers already had the exact thing lmao
Will have to try, magic gunslingers is about the coolest thing.
But yeah, the system works wonderfully where everyone is very much a glass cannon, and if you are outnumbered, even by a group of dudes with rocks, you are in real danger no matter how good your gun is.
That being said, it was 4 sessions and there were still questions left unanswered.
It only lasted 4 sessions, but it proved that I was right: Frontier Scum kicks all sorts of ass.
It was also an intensely fun game. The first thing the party did was mug a traditional group of fantasy adventurers. Made friends with the lizard people, shotgun an ogre to death.
To be be clear. I changed almost nothing about keep on the borderlands or frontier scum. The players were still outlaw cowboys, the caves where still full of bugbears and goblins.
Only difference was the players started in the bandit camp instead of the keep, the one to the south.
So I love Frontier Scum. It is one of the slickest systems out there. In particular, how it combat shakes out is that it wants you to have a good plan, and either be smart (hide in cover) or be brave (charge into melee) otherwise damage just hits you.
So I ran Keep on the Borderlands with it.
So is this kinda like what the mork borg cult was, aka touched up modules and supplements by the community?
Describe every object like you are sponsored by them "so grab your Chessex d20 and give it a roll in your Battlezone official dice tray"
Could I have done this in B/X or Blackhack or... idk Shadow of the Demon Lord?
Maybe??
But I know how to make Mork Borg work every time. And after several short games and 3 full campaigns...
Really can't but get excited about the next one.
Every time I have run Mork Borg, I have had no idea what was going to happen. And every time I am surprised and delighted at what my players came up with. Selling Niduk on sports investment before he finishes eating bodies, escaping a forest in permanent night without fire...
character sheet for manning a whaling ship in mork borg, meant for roll 20 where you could drag and drop the characters into positions. Whale art was done by @widemouthink.bsky.social
In that regards Mork Borg is a very conductive game into making it into an art project. While it's true you don't need anything more than a whiteboard... just look at the rulebook, it's not about being efficient, or structured. It's about being exciting. And that's the core element of it. Excitement
Thinking about makes it work so well for me. For one, having a semi consistent style for running tokens has been helpful. There's something really nostalgic about working with Fire Emblem sprites so foundry looks like its running on the GBA. It's fairly quick to bash together sprites as well.
Mosquito Man, clad in purple robes, holding a knife and casting a posion spell
the son of the troll king. A player nearly married them.
pikeman, a man made of meat with several pikes protruding from him
I understand that there's games with more mechanical complexity, allowing for elaborate character progression, for running simulated economies, or... levels. But the thing Mork Borg has over even entries in a similar genre is just how fucking excited I am to run Mork Borg at any given time.
Looking through my files again, and man... there's something about Mork Borg that's just been absolutely captivating for me. (Posting screenshots and various art while thinking out loud for a minute here)
Yeh I would take a look
drew my friends character, we're playing as cowboys but in B2 Keep on the Borderlands
he's a lizardman hireling called Henry who got upgraded to player character and ended up taming a giant ant
Yeah its divisive. Like, its not for everyone, but to some people it's doom upon RPGs and all the inappropriate blowing it out of proportion that entails.
mork borg
Got hit with some medical bills and I gotta pay for them ASAP. Regular Commissions are still open but if you're interested in getting some portraits like the above samples, I'll be selling them for $40 a pop, $20 if it's just black-n-white.
Rough portraits for my #Mork-Borg group.
And because players understand that their mech is repairable/replaceable, combat can be significantly more visceral. Salvage Union in particular is very good at this, but other systems do it as well.
Hard to pick one, but opportunities to improvise in spectacular ways is up there. Using an industrial tool chest as a club,
having all the weapons on a mech overheating and having wrestle a superior machine down
That kinda thing
Outside of mork borg and borg system games, what are these games that aren't doing a largely traditional layout?
Skeb็ดๅใใพใใใใญใใใใฎใใณใตใผใง้่กๅผท็ใจใใไพ้ ผ่ ๆงใฎใญใฃใฉใฏใฟใผใๆใใใฆใใใ ใใพใใใใจใณใฟใผใใคใกใณใ็จใฎ็ด ไฝใซๅผท่ฅฒ็จ่ฃ ็ฒใ่ฃ ๅใใใคใกใผใธใงใใใฆใตใฎใฎ่ฆ้ขใๅฐ้ๅ ทใซใใฆใฟใพใใใ
Oh 1 for sure. The latter is using the tools incorrectly. 1 is ugly by design. My memories of the gears 1/fallout 3 era are just an ugly wash of muted mud-brown.
It took forever to do (due to lots of things on my end) but the Robot Jam Factory pool party OC collab finally got finished. This was a big collab done on my discord server with a ton of artist friends together! #robot #art #collab #oc
everyone in this will be tagged in the posts below!
Floor 2 of my Cy_Borg megadungeon, the flooded and collapsed slamball court.
#TTRPG #pixelart #CY_BORG #cyberpunk
www.tumblr.com/smallwolfcol...
session four of my Cy_Borg cyberpunk megadungeon. Was a little slow on posting, but yeah, they have started towards floor 2!
My solution this fair has been everything from: lots of iron bars and outdated product displays to "this store is weird and cryptic and you don't know what's inside unless you spend a turn." And its not a bad theme but it is, at the moment, a little too easy to just leave.