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Mcdoogleh

@mcdoogleh

Game Developer/Electromagician/Cat Master ๐Ÿ˜น Epic Megagrant 2022 Recipient BAFTAConnect 22/23/24 IGDA Foundation Next-Gen Leader 2022 Currently working on Rogue Eclipse! Wishlist Here! https://bit.ly/4bRLumD Views expressed here are my own ๐Ÿ‘

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Latest posts by Mcdoogleh @mcdoogleh

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๐Ÿ“– THE GAME NARRATIVE KALEIDOSCOPE โ„๏ธ is out NOW!

www.inklestudios.com/kaleidoscope

100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max...

ALSO the Kaleidoscope Podcast with 2 full eps!

04.03.2026 09:54 ๐Ÿ‘ 602 ๐Ÿ” 302 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 107
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Hello Bluesky. I'm working on an animated short and just launched a Kickstarter for it. Please take a look and share with anyone you think will like it! ๐Ÿ™
www.kickstarter.com/projects/alt...

03.03.2026 11:12 ๐Ÿ‘ 183 ๐Ÿ” 127 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 5
Screenshot of steam showing Mythmatch on Steam's Popular Upcoming list with a red arrow pointing the text entry with the words "It's Happening!!"

Screenshot of steam showing Mythmatch on Steam's Popular Upcoming list with a red arrow pointing the text entry with the words "It's Happening!!"

Mythmatch is starting to show up in Steam's Popular Upcoming list!!!! It's all starting to feel real!

store.steampowered.com/app/1778050/...

20.02.2026 13:01 ๐Ÿ‘ 86 ๐Ÿ” 10 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

before signing with @outersloth.com, i tell devs to reach out to teams we've worked with so they get a sense of what it's actually like to be with us!!

whoever u sign with, check with others! most are more than happy to chat (and don't just talk to the most successful games under the label either.)

18.02.2026 20:30 ๐Ÿ‘ 141 ๐Ÿ” 21 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

Reminder to other indie dev teams especially new teams. Most of us are happy to share advice and give feedback on publisher/funding/platform deals and terms. There are some shady predatory biz weasels that will take advantage of you as soon as your game starts to pop off. Please reach out.

18.02.2026 19:39 ๐Ÿ‘ 600 ๐Ÿ” 142 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 18

I give it 6 months before games start having splash screens like this

18.02.2026 14:32 ๐Ÿ‘ 278 ๐Ÿ” 86 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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17.02.2026 14:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That is absolutely amazing congrats! ๐Ÿฅณ

17.02.2026 14:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I would say that sacrifice is too great to make on the cusp of Ramadan tho ๐Ÿ˜ญ

17.02.2026 14:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿš€ Mythmatch launches March 13th on Steam!! ๐Ÿš€

๐Ÿ Merge the items
๐Ÿ’ช Unite the people
๐Ÿ  Make a home

Play the demo now and continue your progress in the full game.

store.steampowered.com/app/1778050/...

10.02.2026 14:22 ๐Ÿ‘ 272 ๐Ÿ” 126 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 25

I wrote a bit about writing character biographies :D

Specifically which two details can flesh out a character quickly and efficiently - something I mostly learned writing a lot of player and NPC characters for LARP

Looking forward to reading all the other articles!

04.02.2026 17:09 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sign up for news about the Game Writing Kaleidoscope In early 2026 weโ€™ll be publishing The Game Narrative Kaleidoscope, a collection of over 100 short essays by game writers about writing. Featuring some very famous names, some highly experienced free...

โ„๏ธ Update: The GAME NARRATIVE KALEIDOSCOPE โ„๏ธ will be published soon - we just sent a proof to the authors.

400 pages - 100k+ words - 118 authors - including the writers from several well-beloved games and major franchises.

If you want to be notified when it releases, you can add your name below!

04.02.2026 15:10 ๐Ÿ‘ 171 ๐Ÿ” 70 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 41
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 ๐Ÿ‘ 1845 ๐Ÿ” 577 ๐Ÿ’ฌ 51 ๐Ÿ“Œ 65

Holy shit who thought that was a fucking good way to start off an email. ๐Ÿ’€

22.12.2025 18:02 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I hope they pay homage to him in 8 ๐Ÿ˜”

20.12.2025 22:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

lol when I've told people the premise is the princess of a kingdom starts hostilities over a space elevator being placed too close to her nation they lose their minds and are immediately sold ๐Ÿ˜‚

20.12.2025 11:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Screenshot from GDC website.

Title: Game Funding: Lessons from Outersloth
Description: What's it like funding games? This talk will go over the stats, learnings, and reflections on starting and running Outersloth, an indie game fund created from the success of the game Among Us. Starting in 2022, it has successfully funded 20+ games of varying genres. See what happens behind-the-scenes when you submit a game, insight into self-publishing, and a call for more game funds to exist (or at least, for publishers to give better support.) This is NOT a talk about how to perfectly pitch a game or self-publish as an indie - it is a transparent reveal of the journey behind running a games fund, insights we've gained from submissions, and why self-publishing has become more important than ever.

Screenshot from GDC website. Title: Game Funding: Lessons from Outersloth Description: What's it like funding games? This talk will go over the stats, learnings, and reflections on starting and running Outersloth, an indie game fund created from the success of the game Among Us. Starting in 2022, it has successfully funded 20+ games of varying genres. See what happens behind-the-scenes when you submit a game, insight into self-publishing, and a call for more game funds to exist (or at least, for publishers to give better support.) This is NOT a talk about how to perfectly pitch a game or self-publish as an indie - it is a transparent reveal of the journey behind running a games fund, insights we've gained from submissions, and why self-publishing has become more important than ever.

๐Ÿ“ฃ GDC 2026 ๐Ÿ“ฃ

@fortebass.bsky.social and I are doing a mid-mortem(?) mid-sloth(?) review of lessons learned so far from @outersloth.com!
๐Ÿ’ฒ sub insights
๐Ÿ’ฒ how is the fund faring? profits?? VALUES?
๐Ÿ’ฒ ...terms reveal??? gasp?? idk still writing lol

yay see u there! schedule.gdconf.com/session/game...

18.12.2025 21:09 ๐Ÿ‘ 152 ๐Ÿ” 26 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1

Btw, did you know the internet is full of very good research tools?
For example, here's a really good online museum collection to use as reference:

16.12.2025 20:58 ๐Ÿ‘ 582 ๐Ÿ” 277 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Man I gotta say I know there's a full team but it's just incredible to see a game where your concepts/stylisation is literally being brought to life!

17.12.2025 06:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You see instead of using your literary powers for good you opted to create a game about a near future dystopian England and an epidemic that causes the entire world to quarantine, in this essay I will- ๐Ÿ˜‚

16.12.2025 23:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Terrible Lizards - Official Announcement Teaser Trailer
Terrible Lizards - Official Announcement Teaser Trailer YouTube video by WDR Studios

Yoooo the teaser for a game I did creature designs for came out. Stay to the end to see my beautiful baby boy youtu.be/iUY6bFjivWU

15.12.2025 04:04 ๐Ÿ‘ 1252 ๐Ÿ” 268 ๐Ÿ’ฌ 31 ๐Ÿ“Œ 7

Was it beatable tho

14.12.2025 23:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Uncommon Games is hiring a Narrative Writer We are looking for a Narrative Writer to collaborate with our small but growing team.

Narrative role on work with indies! www.workwithindies.com/careers/unco...

14.12.2025 09:36 ๐Ÿ‘ 147 ๐Ÿ” 115 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Micro and Macro History Hello! Iโ€™m Holly Nielsen, a historian, writer and narrative designer. Iโ€™m lucky enough to be working on Amberspire, and Nic has kindly offere...

If you want a little insight into one of the ways we approached writing and world building for Amberspire, then take a look at this design diary - lunardivision.net/micro-and-ma...

13.12.2025 16:43 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Outersloth: 2025 Wrap Up | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hiiiiiiiiii!

It's the end of our year which means our annual wrap up of all things OUTERSLOTH! ๐Ÿฆฅ๐Ÿฅณ

Highlights:
โญ Holiday time! We're not signing more games until Jan 2026.
โญ 4 game releases this year woooo~
โญ We've funded a grand total of 23 games... so far!

Read it all: www.innersloth.com/outersloth-2...

12.12.2025 18:54 ๐Ÿ‘ 89 ๐Ÿ” 17 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 4

can someone help me send this post to all the Ball x Pit players please we need to reach outside of Okomotive's usual audience with our pinball roguelite ๐Ÿฅน๐Ÿ™

12.12.2025 09:20 ๐Ÿ‘ 34 ๐Ÿ” 15 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

If you didn't insert a single 'This is where the fun begins' that'll be unforgivable ๐Ÿ˜‚

12.12.2025 06:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Xalavier that is incredible congratulations but how on earth do you have time to fit in WRITING ON A STAR WARS GAME ๐Ÿ˜‚

12.12.2025 06:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Now give me the other good AC (Armored Core) universe please and thank you ๐Ÿ˜Œ๐Ÿ™

12.12.2025 06:24 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm so sorry to y'all given I can barely escape a conversation without mentioning Skies Unknown I apologize for how insufferable I'm going to be in the coming year ๐Ÿฅฒ

12.12.2025 06:24 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0