Heidew1zzka's Avatar

Heidew1zzka

@heidew1zzka

Following my passion of making games. Working on a turn-based strategy game with short session.

67
Followers
46
Following
110
Posts
07.11.2024
Joined
Posts Following

Latest posts by Heidew1zzka @heidew1zzka

Haha, heavily inspired by you!

16.02.2026 15:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

β€œDer Teufel steckt im Detail…” as we Germans tend to say. I reworked the resource icon overlay a bit, and everything feels much cleaner and more readable from just that small change…

And I added placeholder sounds. XD

#indiegame #gamedev #ui #4x #turnbased #pvp

16.02.2026 15:28 πŸ‘ 10 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Haha, it's just work in progress, but it is there.

07.02.2026 23:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Spent a few more hours on tweaking the options… but hey, slow and steadyβ€”the game’s taking shape!

Still not sure if these details belong on the Steam page, or if this is just premium procrastination πŸ˜…

#screenshotsaturday #indiegame #gamedev #indiedev #strategygame

07.02.2026 16:23 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

After the second version for selecting an option was crap (and I was frustrated with my process), I changed my approach. It was way more fun and I like the results much more.

β€œWork smarter, not harder” is easy to say, but hard to do.

#indiegame #gamedev #indiedev #strategygame #turnbased #ui

04.02.2026 09:41 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Post image

Who could have guessed that fonts are such a big rabbit hole?!

Luckily, I got help, and today I replaced the default font. It looks and feels so much better now.

#indiegame #gamedev #indiedev #strategygame #turnbased #screenshotsaturday

24.01.2026 16:42 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

I love the new mountains. They’re still not finished, but they’re so much better than before. It’s interesting how small changes can change everything.

#indiegame #gamedev #indiedev #strategygame #turnbased #art

20.01.2026 16:40 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Uh nice, so it's not only me starting in the darker corner! πŸ˜…

19.01.2026 12:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

In contrast to my expectation, I discovered that brighter colors do actualy not kill me. XD

Is the new version to bright?

#indiegame #gamedev #indiedev #strategygame #turnbased #art

19.01.2026 12:12 πŸ‘ 23 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
Post image

Still battling my personal end boss: color and atmosphere.

What do you think of the more colorful version? I’m always scared it’ll look like a mobile game… πŸ˜…

#indiegame #gamedev #indiedev #strategygame #turnbased #art

14.01.2026 11:29 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Sorry, you can dm me now. Im not locked in yet. But I thought of some stylized or abstract art style.

11.01.2026 22:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Hey Artists!
Looking for someone (no ai) who can help me out with a layered Steam capsule art, logo/title and few ingame screens for King's Edict, an minimalist 4X multiplayer game which releases later this year. DM with portfolio and a rough price point! #gamedev #indiedev #gameart #artist #noai

11.01.2026 18:55 πŸ‘ 33 πŸ” 6 πŸ’¬ 6 πŸ“Œ 0
Video thumbnail

Hope you all had a great christmas and "guten Rutsch" into the new you?! After a break and some rest, I now started working on animations and preperations for the trailer.

Here is the start game animation. What do you think about it?

#indiegame #gamedev #indiedev #strategygame #turnbased #uiux

09.01.2026 10:52 πŸ‘ 19 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

The visualization takes the id as well and fetches the tile data to display. With that structure it was easy to swap visualization from 2D to 3D. And as this game is a multiplayer game, it makes it quite easy to spread changes to the clients.

22.12.2025 10:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There is a class Hex (Logic), which calculates world to cell positions and neighbours. The tile data is accessed by ids in a hash map. For the cursor position I cast a ray against a plain, take the world position, convert it to a cell position.

22.12.2025 10:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I did this in another game as well and struggled a bit. This time I split up data, logic and visualization. Which made it much simpler.

22.12.2025 10:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Save 60% on Ozymandias: Bronze Age Empire Sim on Steam Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.

store.steampowered.com/app/1768280/...

Awesome mini 4X game where you can play against others. I love that each round is under 1h. So you can play it without having to spend days.

21.12.2025 20:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh, nice reference! Overall I would rather put it towards Ozymandias, but with direct action on the board. For me the early game still has some catan vibes despite the gameplay is completely different. But I can't fully point out why.

21.12.2025 17:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

The clouds don’t like my cursor anymore.
What a silly thing to include in a turn-based strategy game…

#indiegame #gamedev #indiedev #turnbased #gamedesign

21.12.2025 15:40 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Uhh great idea. I need to try that!

20.12.2025 18:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks cool! Guess having a hotbar to quickly change weapons would be awesome.

20.12.2025 18:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Played around with shaders and ended up with some clouds for my game.

What do you think of clouds in strategy games? Cool or to confusing/obfuscating?

#screenshotsaturday #indiegame #gamedev #indiedev #strategygame

20.12.2025 18:02 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Oh, undo until something is revealed is interesting. Did not thought about that.

14.12.2025 10:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Added an undo button for the last action only.
I’m conflicted: choices should matter, but misclicks shouldn’t.

What do you think, undo in turn-based games β€” yes or no?

#indiegame #gamedev #indiedev #turnbased #gamedesign

13.12.2025 17:23 πŸ‘ 16 πŸ” 4 πŸ’¬ 4 πŸ“Œ 0
Video thumbnail

Steal stuff, get happier! 🀣

I’ve added looting of building improvements. All you need is a boat, a few units, and some juicy, not-too-well-defended tiles from your neighbour.

As a hopelessly greedy strategy player, I don’t see how this could backfire...

#indiegame #gamedev #4x #turnbased #pvp

05.12.2025 21:05 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Post image

It's so awesome to see other people create maps in my game. They are so different from how mine and I can learn so much about level design from them.

What a banger, thx @citrionmc.bsky.social !

#indiegame #gamedev #indiedev #4x #turnbased

02.12.2025 05:24 πŸ‘ 14 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
Post image

Trying to make unique understandable buildings...

Do you understand what this one is about?!

#indiegame #gamedev #indiedev #strategygame #turnbased

28.11.2025 09:11 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Thanks for hosting #TurnBasedThursday!

Working on a compact #4x multiplayer game with short sessions (20-40min). It combines chill economic growth at the beginning with unforgiving tactical wars to win the game.

Getting closer to a vertical slice with every day.

#gamedev #indiegame

27.11.2025 15:47 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

No public demo yet, as it is currently multiplayer only. But if you are keen, you can join the discord. We have a playtest session every week.

26.11.2025 08:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0