grass, god rays & character controller for my little sandbox #gamedev #godot #shaders
grass, god rays & character controller for my little sandbox #gamedev #godot #shaders
thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)
lattice Boltzmann fluid simulation shader in #godot #gamedev
thank you!
infinite procedural chunked worlds #godot #gamedev
this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.
custom deferred lights with per-pixel shadows #godot #gamedev
liquid space skybox #shader made in #godot