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pipok

@pipok

โžž hobby game-dev && shaders โžž working on a sandbox project ๐Ÿ‘€๐Ÿ› ๏ธ

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15.12.2023
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Latest posts by pipok @pipok

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grass, god rays & character controller for my little sandbox #gamedev #godot #shaders

21.02.2026 21:04 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)

18.09.2025 23:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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lattice Boltzmann fluid simulation shader in #godot #gamedev

18.09.2025 21:48 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

21.07.2025 19:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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infinite procedural chunked worlds #godot #gamedev

21.07.2025 17:59 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.

11.07.2025 21:24 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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custom deferred lights with per-pixel shadows #godot #gamedev

11.07.2025 21:16 ๐Ÿ‘ 85 ๐Ÿ” 13 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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liquid space skybox #shader made in #godot

25.05.2025 07:51 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0