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Diego Flôor

@diegzumillo

I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev https://www.patreon.com/c/Diegomakesgames

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02.09.2024
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Latest posts by Diego Flôor @diegzumillo

There are are too many games on my "favorites of all time" list that are deeply flawed. And all of them saw spiritual successors trying to fix these imperfections, resulting in a completely different game, regardless of whether it was better or worse.

07.03.2026 13:37 👍 0 🔁 0 💬 0 📌 0

oh! Yeah that clarifies things. The R^2 = ... is the parameter of the fit (how well it fits the data) and the one with x is the actual function, it's an exponential fit: A Exp(B x)

01.03.2026 02:59 👍 1 🔁 0 💬 0 📌 0

Confusing. The caret is exponentiation, but then there's a 2 superscript as well. My guess is this: R^2 times exp(0.136 x)=0.9. But how did you generate this? It also looks like the label to a fitting plot, so 8976⋅exp(0.136x) is the line, and R^2=... is the fitting parameter.

01.03.2026 02:48 👍 1 🔁 0 💬 1 📌 0
I printed it and stuck self-adhesive copper tape to it. There's copper tape with conductive adhesive so you can add multiple overlapping pieces and it counts as one conductive surface.

Then I used the second part of the mold to shape the copper, so that it sticks inside the recessed traces.

Then I used sandpaper to file away at the raised ridges. The copper traces are now electrically independent of each other. Done!

But if I want, I can remove the extra copper tape.

I printed it and stuck self-adhesive copper tape to it. There's copper tape with conductive adhesive so you can add multiple overlapping pieces and it counts as one conductive surface. Then I used the second part of the mold to shape the copper, so that it sticks inside the recessed traces. Then I used sandpaper to file away at the raised ridges. The copper traces are now electrically independent of each other. Done! But if I want, I can remove the extra copper tape.

The companion mold at the bottom. This second 3D-printed part pushes the copper tape down into the recessed trace channels so it conforms to the shape. The two parts sandwich together with alignment spikes to keep everything registered.

The companion mold at the bottom. This second 3D-printed part pushes the copper tape down into the recessed trace channels so it conforms to the shape. The two parts sandwich together with alignment spikes to keep everything registered.

screenshot of QZW Labs' raised pcb idea! here is their youtube video

https://www.youtube.com/watch?v=PLliKgzKKUI&t=592s

screenshot of QZW Labs' raised pcb idea! here is their youtube video https://www.youtube.com/watch?v=PLliKgzKKUI&t=592s

Adobe Illustrator on top (you can use any free tool that makes SVG vector files. I just own an old illustrator version.

Bottom: the PCB Forge tool I made

Adobe Illustrator on top (you can use any free tool that makes SVG vector files. I just own an old illustrator version. Bottom: the PCB Forge tool I made

I made a tool that turns PCB designs into 3D-printable molds. you sandwich copper tape between the parts, sand the ridges, and you have a real working PCB. no etching, no chemicals. I am losing my mind

castpixel.itch.io/pcb-forge

18.02.2026 12:09 👍 2057 🔁 654 💬 106 📌 61

Somehow I missed their new game's launch completely. I didn't even know there was a new game on the horizon. Anyway, it's in my library now. One of the few developers that get this "buy first see what it is later" from me.

10.02.2026 13:49 👍 2 🔁 0 💬 1 📌 0
Preview
Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

08.02.2026 22:59 👍 7205 🔁 2161 💬 659 📌 4582
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tá maneiro esse pedacinho de céu sendo engolido pelas nuvens

05.02.2026 22:14 👍 3 🔁 1 💬 2 📌 0

Pois então, considerei a possibilidade já. Até trouxe um microfone melhor. Mas agora além de escrever posts que ninguém lê, eu vou editar vídeos que ninguém vai ver haha
Mas vou ver. Vou adaptar alguma postagem pro YouTube

05.02.2026 17:18 👍 1 🔁 0 💬 0 📌 0

This link is broken. Looks like a very useful!

05.02.2026 16:59 👍 0 🔁 0 💬 1 📌 0
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A core gameplay loop & game economy simulation - made in Machinations.

How do you design your game's economy?

#gamedev #gamedesign #indiegamedev #indiegames

13.12.2024 19:47 👍 527 🔁 32 💬 34 📌 10

I don't know if I should continue updating my Patreon. I don't think I know how to use that thing. INo one reads it, it makes me no money, and it requires a time investment.

#gamedev #patreon #math #content

05.02.2026 15:14 👍 7 🔁 0 💬 1 📌 0

It's up online. You can get RefFrame here. Let me know if you use it and find bugs.
github.com/diegzumillo/...

04.02.2026 22:06 👍 2 🔁 2 💬 0 📌 0
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Working on a single header library for multi-scale coordinate system. It just handles coordinates. I made this test with #raylib and it's pretty much done, I think. Now I can make my game about a bacteria traveling through someone's body all the way to another galaxy #gamedev #C

03.02.2026 20:50 👍 6 🔁 1 💬 0 📌 2

Hahaha eu explico mal as coisas. Eu não sirvo como esses nerds que fazem vídeos explicando coisas.

02.02.2026 13:10 👍 1 🔁 0 💬 0 📌 0

Thank you, Cole 🥲
If anyone wants to help me pay some bills, my Patreon is open, and I'm always looking for remote work.

02.02.2026 03:37 👍 1 🔁 0 💬 0 📌 0

The whole point of the library is to abstract coordinate system complexities when dealing with multi-scale frames. Space sims need this stuff. So you can move around on the surface of a planet, kicking pebbles, jump on a ship, fly to another planet, then another galaxy.

02.02.2026 02:56 👍 1 🔁 0 💬 0 📌 0

I got a lot of mileage out of my physics library, Ballbox. It simplified my game engine a lot! I'm now working on breaking another piece of my engine into another single header library, called RefFrame (reference frame). I'll make something useful for others and simplify my own engine. win-win

02.02.2026 02:55 👍 4 🔁 0 💬 1 📌 0

I intend on writing a blog post eventually. I already have one lined up about the code behind opacity and flow in image editors.

02.02.2026 02:49 👍 1 🔁 0 💬 0 📌 0
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Planet-scale rendering is hard. Tried all kinds of approximations and adapting the usual strategies to the world of SDF and ray marching. I solved it with a conceptually simpler method of rewriting the sphere SDF in a numerically stable way, but algebraically equivalent. #math #CGI #gamedev #shader

02.02.2026 02:49 👍 14 🔁 2 💬 2 📌 1
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30 min studies from a couple months ago
first one is the north star by sydney laurence, second one i sadly couldn't find
#pixelart

31.01.2026 13:58 👍 71 🔁 11 💬 0 📌 0
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Testing out Ballbox (the physics engine) with a fancier fractal to see if it has any impact in the performance. It doesn't! Runs super well. #gamedev #physicsengine #c #raylib

19.01.2026 22:04 👍 5 🔁 2 💬 0 📌 0

I'm giving freelancing a shot! Appreciate any reposts. On fiverr, my pitch is basically "if you tried to vibe code something and it didn't work, I can help with that".
www.fiverr.com/s/7Y8grGy

18.01.2026 01:25 👍 2 🔁 2 💬 0 📌 0
a text post that says:

I installed switches on my car's dash that don't do anything.
When someone gets in my car I look them in the eye, say "buckle up," and start flipping switches in what appears to be a purposeful order.
Then I'll drive like a grandma while refusing to answer any questions about the switches

over a picture of a bank of 6 toggle switches with safety covers over a manual shifter in a car

a text post that says: I installed switches on my car's dash that don't do anything. When someone gets in my car I look them in the eye, say "buckle up," and start flipping switches in what appears to be a purposeful order. Then I'll drive like a grandma while refusing to answer any questions about the switches over a picture of a bank of 6 toggle switches with safety covers over a manual shifter in a car

art

11.01.2026 04:14 👍 4212 🔁 1193 💬 69 📌 52

Ajude uma jornalista: procuro alguém que se afastou do trabalho por burnout e tope dar entrevista. Se quiser, pode chamar inbox.

RT da amizade 🍀

12.01.2026 15:41 👍 162 🔁 241 💬 19 📌 2
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These unit sheets are so versatile. I’ve done them with the Edexcel SoW. Set them as a cover lesson with the guiding video, use them in class as a lesson or set them as homework. Perfect for KS4. www.hannahkettlemaths.co.uk/cover

02.01.2026 12:34 👍 32 🔁 12 💬 1 📌 1
3 panel comic. First panel soldiers are under fire in a jungle and one yells in the talkie talkie “we need air support! Do you copy?!” Second panel a military helicopter flies over the hills and a voice says “yeah…” Panel 3: a capybara is flying the helicopter and he says “I capy.”

3 panel comic. First panel soldiers are under fire in a jungle and one yells in the talkie talkie “we need air support! Do you copy?!” Second panel a military helicopter flies over the hills and a voice says “yeah…” Panel 3: a capybara is flying the helicopter and he says “I capy.”

02.01.2026 20:29 👍 4544 🔁 763 💬 21 📌 10

Ninguém declarou ainda a oficial. Seja a primeira! E pra trollar, diz que tem que levar chocolate amargo também, senão não é a oficial.

15.12.2025 19:16 👍 1 🔁 0 💬 0 📌 0
Preview
Week 9: Everything Went Off the Rails | Diego makes games Get more from Diego makes games on Patreon

I'm going to make some shitty phone apps too, why the hell not www.patreon.com/posts/week-9...

15.12.2025 04:15 👍 1 🔁 0 💬 0 📌 0

o projeto semanal do diego é um site pra fazer listas: dá pra usar pra lista do churrasco, de compras, até como chat! no post ele explica todo o processo de criação do www.listavel.com.br

09.12.2025 23:46 👍 4 🔁 1 💬 1 📌 0

Sobrou 3 dias pra fazer alguma coisa essa semana. Aceitando sugestões.

09.12.2025 23:55 👍 1 🔁 0 💬 1 📌 0