Patrick Exner / πŸ”₯ Lizard 🦎's Avatar

Patrick Exner / πŸ”₯ Lizard 🦎

@flamelizard

πŸ‡©πŸ‡ͺ Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer

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Latest posts by Patrick Exner / πŸ”₯ Lizard 🦎 @flamelizard

Don’t forget to run the Update Tool in the Editor to re-save all scenes in the new 4.6 format. I almost forgot that for a project I was upgrading

07.03.2026 13:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

omg this is going to be sooooooo useful!!!!!!!!!!!!!!!!!!!!!!

#Godot #Dev #GameDev #BBCode

03.03.2026 23:39 πŸ‘ 72 πŸ” 12 πŸ’¬ 5 πŸ“Œ 1
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little #blender trick, you can hold control and scroll to change the values underneath the cursor

03.03.2026 19:51 πŸ‘ 24 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
We need you! GodotCon 2026

We need you! GodotCon 2026

We are looking for volunteers to bring the community together to celebrate GodotCon 2026 in Amsterdam.

Want to help? πŸ‘‰ docs.google.com/forms/d/1iW7...

05.03.2026 16:03 πŸ‘ 83 πŸ” 19 πŸ’¬ 0 πŸ“Œ 0

Ah alright. Thanks for the info!πŸ™ŒπŸ»

05.03.2026 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What type of optimisations? Would you mind sharing some details?

04.03.2026 16:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a cat with a tattoo on his arm is standing in front of the ocean Alt: a cat with a tattoo on its arm and flexing its biceps
04.03.2026 15:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How to survive Gamescom as a trade visitor β€” Robin-Yann Storm, Product & UX Designer for Tools How do you survive Gamescom as a trade visitor in the trade section? Carry water, put on some good shoes, and let’s find the best spots to get some rest.

There’s this older guide by @rystorm.com for trade visitors:

rystorm.com/blog/how-to-...

03.03.2026 15:08 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊

Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

03.03.2026 12:10 πŸ‘ 140 πŸ” 12 πŸ’¬ 3 πŸ“Œ 1
The Art of Accidental Learning - Paulina: Games VFX Artist - The Generalists Podcast
The Art of Accidental Learning - Paulina: Games VFX Artist - The Generalists Podcast YouTube video by Jack the Generalist

Hey folks! :wave:

Just released a new long-form conversation with VFX Artist Paulina who currently works at Tuatara.
Watch here: youtu.be/XubGMwHNDns #vfx #gamedev #indiedev #realtimevfx #podcast #gamesindustry

Hope you will enjoy this one!

02.03.2026 09:43 πŸ‘ 11 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
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Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.

Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.

3D counterparts of both are in the works for a future release.

#GodotEngine

28.02.2026 16:10 πŸ‘ 92 πŸ” 13 πŸ’¬ 2 πŸ“Œ 1
Plugins Editor plugins, Running code in the editor.

There’s the docs at least

docs.godotengine.org/en/stable/tu...

Other than that I would recommend looking through more complex plugin code like Dialogic for instance and see how they organised that code. Really depends though on what type of plug-in you want to create.

28.02.2026 09:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wish you a quick recovery πŸ™ŒπŸ»πŸ€

27.02.2026 10:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The details πŸ‘ŒπŸ» great lighting

25.02.2026 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Use your train to smash bandits into a cliff in the updated Fogpiercer demo Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time.

Use your train to smash bandits into a cliff in the updated Fogpiercer demo
#Fogpiercer #Godot #IndieGames #Demo #PCGaming

24.02.2026 14:59 πŸ‘ 21 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Yeah that works πŸ‘πŸ»

23.02.2026 14:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I would expect the same. So I would implement a cutoff after a specific amount of iterations.

23.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wow Tup that is amazing 🀩 congrats on the release! πŸ™ŒπŸ»

19.02.2026 22:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Lexispell demo is out on Steam and Itch πŸŽ‰

You like your word game with a bit of physics sprinkled on top? Lexispell is for you!

Try it now (and leave a review πŸ‘€) πŸ‘‡

18.02.2026 17:58 πŸ‘ 16 πŸ” 6 πŸ’¬ 2 πŸ“Œ 2
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I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...

19.02.2026 10:41 πŸ‘ 222 πŸ” 20 πŸ’¬ 5 πŸ“Œ 0
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weapon gameplay + fx prototype wip, knockback plus ground damage over time. still some visual clarity issues with targets in the aoe to fix, but I like the colors. rendered with a custom decal shader to give it a volume/parallax effect #godot #gamedev

19.02.2026 13:11 πŸ‘ 34 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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GodotCon Amsterdam - Save the date! – Godot Engine Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)

GodotCon Amsterdam here we go!

πŸ“… 23-24 of April

🎟️ Get your tickets: tickets.godotengine.org/foundation/g...

πŸ“£ Submit your proposals: talks.godotengine.org/godotcon-ams...

18.02.2026 12:45 πŸ‘ 314 πŸ” 56 πŸ’¬ 5 πŸ“Œ 14
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some prototyping this morning for a loot collection ui. Could try even more vfx even based on rarity.

#gamedev #godot

18.02.2026 13:28 πŸ‘ 215 πŸ” 17 πŸ’¬ 9 πŸ“Œ 0
GodotCon Amsterdam 2026 Schedule, talks and talk submissions for GodotCon Amsterdam 2026

GodotCon 2026 is happening soon and it is time to submit your proposals!

πŸ‡³πŸ‡± Amsterdam
πŸ“… 23-24 of April
πŸ“PathΓ© Amsterdam Noord

The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
πŸ”— talks.godotengine.org/godotcon-ams...

17.02.2026 10:48 πŸ‘ 264 πŸ” 45 πŸ’¬ 6 πŸ“Œ 2

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 πŸ‘ 1892 πŸ” 858 πŸ’¬ 51 πŸ“Œ 43

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

16.02.2026 09:03 πŸ‘ 1372 πŸ” 312 πŸ’¬ 31 πŸ“Œ 36

Happy Birthday πŸŽ‰πŸ™ŒπŸ»

16.02.2026 18:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sure :)

16.02.2026 18:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Might be best asked on the Godot Contributor RocketChat πŸ€”

14.02.2026 22:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Need something new (but an old technique)?

Rokojori Action Library v0.5 released! 😱

I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews 😎

Read more on the blog:
rokojori.com/en/news/blog...

#godot #godotengine #vfx #indiedev #indiegamedev #gamedev

14.02.2026 12:55 πŸ‘ 28 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0