“Imperial II-Class Star Destroyer (V3)”
(Modded, Credit Reddit u/paul__pk) #NoMansSky
“Imperial II-Class Star Destroyer (V3)”
(Modded, Credit Reddit u/paul__pk) #NoMansSky
#NoMansSky
#Ps5pro
#VPSupport #VPRepost #Virtualphotography
@nomansbsky.bsky.social @trickygriff.bsky.social
“It's impossible! No, it's necessary”
(Credit Reddit u/KenFalco87)
“KITTY!!!”
#NoMansSky ShipBuilds.
(Credit Reddit u/Str8TripNOuT)
“Venator-class Star Destroyer”
(Credit Reddit u/TechnicalPirate95)
“Ships are cool and all but look at this planet. Awesome”
(Credit Reddit u/TheBlank89)
No Man’s Sky: Journeys lands Thursday 18th Sep 2025
🪐 Music by 65dysofstatic and Paul Weir
🚀 Listen to “Vostok” & "The Journey" now: lnk.to/nms-journeys-single
🛸 OST streaming 18th Sep: lnk.to/nms-journeys
🧑🚀 Vinyl pre-orders 14:00 BST 18th Sep: lnk.to/NMS-Journeys-vinyl
@nomansbsky.bsky.social
Look up and wave to the International Space Station (Corvette Edition) in #NoMansSky.
(Credit Reddit u/Total_Construction_6)
“The Sea Duck”
Credit Reddit/Own-Astronomer-1296
Wow! 🙏
I spent around a year of my life spread over 2024/25 working on the NMS Switch 2 Edition - one of the most top secret projects I've ever worked on.. we even had a secret room to hide the dev-kits! So very proud of the end result - it is a remarkable device and a lovely big step-up from Switch 1!
😍
#NoMansSky
#NoMansSkyWorlds #NoMansSkyWorldsPt2
#Ps5pro
#VPSupport #VPRepost #Virtualphotography Buildings in the New Aleria community! Come join the discord!! discord.gg/SUtgAP3zwF
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982)
Lots of new sound design and three new music tracks in Worlds Part II. It's a biggie.
#nomanssky
#gameaudio
On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now
I Just noticed #NoMansSky is once again in the top 20 world wide best selling games on Steam. This is humbling and a lovely nod to our team’s hard work. Best of all I think it guarantees we continue to make the game even better and you all get to share our ongoing dev journey x.
❤️
#NoMansSky #PS5 #PS5Pro
An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is!
PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
Can't wait for the landing fix
First post! #NoMansSky
These four images were the first screenshots that I ever took in 8K with #NoMansSky running on #PS5Pro.
Note, that I’m not a skilled virtual photographer like @abella80s.bsky.social or @kashkaroon.bsky.social - posting these as a test to see how #Bluesky copes!
The group rehearsing a 65DaysOfStatic track from No Man's Sky for Bonus Stage. Hopefully will be able to post pro photos and videos once it's sent round.
These errors are now protected against and this bug can’t happen again.. always fun to see and track down! (3/3)
It was unique to Switch because this platform stabilises DOF using a temporal history to increase quality with hand-held resolution.
“Not A Number” from some bad lighting values got into this history and caused the white expanding horror bug! (2/3)
There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky.
This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3)
Abduction
#NoMansSky