Not anymore I suppose
Not anymore I suppose
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Quick and dirty test for some TotK-inspired "fluid" motion on volumetric height fog β
Rendering the sphere on a buffer with top-down projection and using that buffer on a custom RT that displaces and blends it with itself in order to leave a distorted trail
#gamedev #unity3d #madewithunity
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Started setting up a starter pack for technical and vfx artists here!
It's not conclusive yet, I'll update it as I go, but it should be a great start to find some awesome artists β¨
go.bsky.app/Bih7pqu
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www.youtube.com/watch?v=EYt6...
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refractive index
thickness
depth thickness
extinction coefficient
scattering albedo
extinciton tint
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Small update for my good old fake interior article!
Mohammad Reza Arashiyan shares his shader + source code!
simonschreibt.de/gat/windows-...
#gamedev #realtimevfx #shader
I am a game dev but all my work is under NDA and my lazy ass didn't work on any personal projects so I have no proof of it
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