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Alex

@lexusinator

gamedev, social activism, environmentalism, urbanism, cinnamon buns ๐Ÿ˜ https://mastodon.social/@lexusinator

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09.10.2023
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Latest posts by Alex @lexusinator

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 ๐Ÿ‘ 1983 ๐Ÿ” 884 ๐Ÿ’ฌ 52 ๐Ÿ“Œ 45
Key Updates:

    After March 31, 2026, assets from publishers based in the Greater China Region will be removed for sale from the Global Unity Asset Store.
    Our records indicate that at least one asset in your library is from publishers based in the Greater China Region.
    Your impacted asset(s) will remain available in "My Assets" and will continue to function as they do today but after March 31, the publisher(s) will no longer be able to update the asset(or) or provide support through the Global Unity Asset Store.
    Your license to use these assets remains valid, and you can continue to use the products in your projects and download them via Package Manager in the future.
    Only assets from publishers based in the Greater China Region on the global Unity Asset Store are affected.

Key Updates: After March 31, 2026, assets from publishers based in the Greater China Region will be removed for sale from the Global Unity Asset Store. Our records indicate that at least one asset in your library is from publishers based in the Greater China Region. Your impacted asset(s) will remain available in "My Assets" and will continue to function as they do today but after March 31, the publisher(s) will no longer be able to update the asset(or) or provide support through the Global Unity Asset Store. Your license to use these assets remains valid, and you can continue to use the products in your projects and download them via Package Manager in the future. Only assets from publishers based in the Greater China Region on the global Unity Asset Store are affected.

.........???????

03.03.2026 00:52 ๐Ÿ‘ 142 ๐Ÿ” 35 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
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Progress of the main menu so far - managed to record a bit of a timelapse

10.05.2025 03:23 ๐Ÿ‘ 151 ๐Ÿ” 13 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
recording studio with a screen showing Let Them Trade gameplay

recording studio with a screen showing Let Them Trade gameplay

Top down view of the orchestra

Top down view of the orchestra

Did you know we hired an entire orchestra to record our #Soundtrack? ๐ŸŽป

Hand-crafted by Maximilian Diversi and brought to life by the German Film Orchestra Babelsberg:

Listen to the music of #LetThemTrade on most streaming platforms - or grab a the album on Steam: https://bit.ly/4aqGesy

21.12.2025 17:15 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐ŸงตSocial media vs Steam Next Fest for our indie game On-Together๐Ÿงต

AKA why you shouldnโ€™t delete twitter as a game dev even though you might want to a very lot โฌ‡๏ธ

29.12.2025 15:20 ๐Ÿ‘ 19 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

make software fun again

29.11.2025 10:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Godotโ€™s Scene System Is Just Brilliant Joseph Humfrey is co-founder of inkle & Founder of Selkie Design

โญ๏ธ Godotโ€™s Scene System Is Just Brilliant โญ๏ธ

I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...

28.11.2025 12:44 ๐Ÿ‘ 131 ๐Ÿ” 27 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 2
Preview
Instance scattering in blender Blender 5.0 is coming to save us from the spaghetti hell! Hereโ€™s a ridiculously simple blender 5.0 node setup that scatters objects on the surface of a mesh inside of the volume of some other mesh: An...

Here's how to scatter objects in Blender 5.0 with just a few nodes โœจ

14.10.2025 23:45 ๐Ÿ‘ 180 ๐Ÿ” 25 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid ๐Ÿ˜ฎ

blender 5.0 is bussin ๐Ÿคฏ

12.10.2025 20:40 ๐Ÿ‘ 466 ๐Ÿ” 55 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 3
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๐Ÿ’ŽClean Glass Shader

Made in: Godot 4.5

A simple Clean Glass effect using a Shader

No transparency!

#gamedev #indiedev #shader #VFX #godot #solodev

30.09.2025 12:16 ๐Ÿ‘ 87 ๐Ÿ” 17 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

Here's a megathread of some things that godot still needs after 4.4 ๐Ÿงต:

04.03.2025 15:20 ๐Ÿ‘ 135 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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28.02.2025 07:40 ๐Ÿ‘ 969 ๐Ÿ” 161 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 3